What happened with boss event scaling?
Dragon_Nexus
Posts: 3,701 Chairperson of the Boards
I remember some months back the scaling for boss sub nodes was fixed. I forget my roster at the time, but unboosted my highest level was probably about 300. I'd have had the 4* characters boosted however, pushing them nearer the 400 mark. The max scaling seemed to peak at about level 250 for me, I believe? It was quicker, more managable and less of a tedious chew on. This seemed to be a deliberate change as a result of player feedback saying the scaling was too much, too fast.
And now the sub nodes are at level ~450. This would match my level 465 boosted 5*, sure, but a baby 5* against almost max level 4*s is not fun. Chewing through 35k-70k health isn't fun. Especially on survival nodes (and what they were thinking of putting Ares as required on a level 447 survival nodes I'll never know).
I can only assume it's because bosses are used for new characters and they don't want to make it too easy, but...this isn't challenging so much as it is boring. A lot of my alliance are tapping out (so to speak) because the sub nodes are too difficult to beat. The boss is fine, but getting to it is the hard part.
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Comments
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Scaling was never fixed for Boss events.You just don't notice it except for Civil War because you have to play that one for more refreshes to be done with both sides.8
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They just need to drop the time based scaling and have the difficulty tied directly to which round you are in. That way weaker rosters are not punished for joining later but it still gets too hard for weaker rosters as you get into higher rounds.6
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Scaling for CW has a smother curve but a higher upper limit. It's always been like this
It's their "we don't want you to finish both sides" deterrent
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I forget what your original position on SCL vs Roster based scaling.
But this scaling is typical 5* roster scaling. 150k health nodes are pretty standard for the last 4 clears. (In fact, this is typical for scl9 5e, so this is all pretty standard for anyone who plays scl9 competitively.
I have a pretty good suspicion that the nodes scaling is setup to correspond roughly to the various scl.
There are something like 8 or 9 side node cycles and the
cycles 1-3 = scl 1-3
cycles 4-6 = scl 4-6
cycles 7-9 = scl 7-9
We should all fully expect that the next node change will be similar to the final enemy levels in scl10.0 -
Couldn't they do SCL's for boss events and just have the points earned be less the lower you pick? Like how the 5* node scales in PvE?
My thought here is that weaker rosters would be able to participate later in the event, but the stronger rosters would still be needed to earn the best rewards. I just don't like the idea that weaker rosters are basically shut out with nothing to do.3 -
Borstock said:Couldn't they do SCL's for boss events and just have the points earned be less the lower you pick? Like how the 5* node scales in PvE?
My thought here is that weaker rosters would be able to participate later in the event, but the stronger rosters would still be needed to earn the best rewards. I just don't like the idea that weaker rosters are basically shut out with nothing to do.
It's roster based so side nodes remain doable for them until the end.1 -
Only kinda.I mean, if the current nodes are designed to push your roster to its limits, a person with a limited roster in the tier they're in is going to struggle. Like, I have a few 5*s going, but I'm struggling a bit. If you were in 4* land with maybe 10 4*s champed and none of them boosted, you're going to struggle because the game's oing to give you tough enemies to chew through.0
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Bowgentle said:Borstock said:Couldn't they do SCL's for boss events and just have the points earned be less the lower you pick? Like how the 5* node scales in PvE?
My thought here is that weaker rosters would be able to participate later in the event, but the stronger rosters would still be needed to earn the best rewards. I just don't like the idea that weaker rosters are basically shut out with nothing to do.
It's roster based so side nodes remain doable for them until the end.
Then, I don't understand the problem.
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Can I also point out that if you're in CL9, likely you've done so because your 4*s are near max and/or you have the featured 5* at a high level. PvE normally boosts your 5* up, what, 100 levels? Something like that?Bosses boost your 5* by about 15 levels. So to expect you to fight CL9 enemies without the same boosts is a bit ludicrous.1
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Dragon_Nexus said:Can I also point out that if you're in CL9, likely you've done so because your 4*s are near max and/or you have the featured 5* at a high level. PvE normally boosts your 5* up, what, 100 levels? Something like that?Bosses boost your 5* by about 15 levels. So to expect you to fight CL9 enemies without the same boosts is a bit ludicrous.
Because all 1000 people in a scl9 has the 5* champed. LOL plenty of people play 5e nodes with under leveled 5*. Some even do it with an under leveled 5* essential0 -
I don't feel like SCL9 scaling is that bad; it's fairly easy even for baby champion 5* and boosted 4* (even those well below 370). It's just the third clear and beyond in that 5E node that gets rough without the 5E championed or beefy boosted 4*s. The first two clears in 5E are still pretty accessible to those making the 4*-5* transition (*if* you accept that you're probably not placing very highly).0
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monsieurmojo said:I don't feel like SCL9 scaling is that bad; it's fairly easy even for baby champion 5* and boosted 4* (even those well below 370). It's just the third clear and beyond in that 5E node that gets rough without the 5E championed or beefy boosted 4*s. The first two clears in 5E are still pretty accessible to those making the 4*-5* transition (*if* you accept that you're probably not placing very highly).0
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I am officially tired of boss events..... Civil War broke me with the 415 level nodes. I think Civil War is more noticeable in the bad scaling cause there aren't any goon nodes.
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Dragon_Nexus said:Can I also point out that if you're in CL9, likely you've done so because your 4*s are near max and/or you have the featured 5* at a high level. PvE normally boosts your 5* up, what, 100 levels? Something like that?
Dealing with similar nodes in Civil War is rough because of required characters (like Ares or sub-par 3*s), not because of boosts to 4's and 5's.0 -
i have no problem with the difficulty, except if the nodes are scaled for a 5* roster, then 3* characters shouldn't be the required characters. unless they're boosted to 450 or something. those wave nodes are basically 6 5* vs 2 5*. the 3* character is almost useless.4
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jredd said:i have no problem with the difficulty, except if the nodes are scaled for a 5* roster, then 3* characters shouldn't be the required characters. unless they're boosted to 450 or something. those wave nodes are basically 6 5* vs 2 5*. the 3* character is almost useless.3
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It was tough but we cleared both Team Cap and Team Iron Man. I must have used 25 health packs or so over the last few time slices but let's not forget it was 6 x 4*s and 2 x LT at stake so it's not as if the rewards weren't worth it. I'd much rather it was that tough and high rewards rather than easy with little benefit.0
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monsieurmojo said:jredd said:i have no problem with the difficulty, except if the nodes are scaled for a 5* roster, then 3* characters shouldn't be the required characters. unless they're boosted to 450 or something. those wave nodes are basically 6 5* vs 2 5*. the 3* character is almost useless.4
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Jaedenkaal said:monsieurmojo said:jredd said:i have no problem with the difficulty, except if the nodes are scaled for a 5* roster, then 3* characters shouldn't be the required characters. unless they're boosted to 450 or something. those wave nodes are basically 6 5* vs 2 5*. the 3* character is almost useless.
we finished both sides by Sunday morning so the scaling ever got so bad. I don’t even have any characters above level 300 before boosts0
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