Most evergreen keywords possible

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Comments

  • Elektrophorus
    Elektrophorus Posts: 150 Tile Toppler
    "Evergreen" means that a mechanic can appear in any set. When WOTC announces a set, that set will have a limited amount of "keywords" or "actions". These keywords are announced ahead of time. Evergreen mechanics don't have to follow this announcement scheme and can be printed in any set. This also means that a set doesn't necessarily have to have an evergreen keyword in it (i.e. it's possible for them not to print any cards with flying in a set, for example).

    Also note that there are many evergreen mechanics that are not keyword abilities, such as "activate", "destroy" or "exile". In fact, "scry" is supported as an evergreen action word. Everything else in MTG that functionally acts as a 1-to-1 abbreviation for longer rules text is considered just a normal "keyword".

    Words in italics, preceded by an emdash are called "ability words", and have no inherent meaning (and just serve to thematically link certain abilities together. For example, "raid" in MTGPQ is a keyword, but in paper MTG it doesn't mean anything (and a card can be functionally printed without it). One example is the card Sporemound (https://scryfall.com/card/m14/196), which has what we would have called "landfall" in the Zendikar block. However, since it wasn't printed in a set with "landfall" as a mechanic, it doesn't feature the ability word at all. Likewise, a card will never reference ability words, like "target creature with landfall", because a card can't "have" an ability word.

    Evergreen actions
    • Activate
    • Attach
    • Cast
    • Counter
    • Create
    • Destroy
    • Discard
    • Exchange
    • Exile
    • Fight
    • Play
    • Sacrifice
    • Scry
    • Search
    • Shuffle
    • Tap
    • Untap
    Evergreen activated abilities
    • Equip
    Evergreen static abilities
    • Deathtouch
    • Defender
    • Enchant
    • First Strike
    • Flash
    • Flying
    • Haste
    • Hexproof
    • Indestructible
    • Lifelink
    • Menace
    • Reach
    • Trample
    • Vigilance
    Evergreen triggered abilities
    • Prowess
    Impressive.  You remind me of my friend in college.  When we played magic we debated for hours over MTG mechanics.  One he especially corrected me on (which I still think is weird) was creatures being able to see each other hit play, before they hit play.  So if 5 creatures that while in play, have an ability that triggers as another creature enters play, all 5 of those creatures abilities will all trigger if they all enter at the exact same time.  Took me about half a bottle of ibuprofen to swallow that WoTC magic, but I eventually accepted it ;)
    The nice thing about MTG is that, for all its complexities, everything is explicitly detailed about how it should work in the rules book. Sure, there are interactions between cards that not even veteran players understand, but ultimately individual cards do exactly what they say. That’s the #1 reason why I think it’s the best card game out there. The fact that there is a resource system, minimal banlists, good control over power level, and amazing story are just icing on the cake.
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards

    Impressive.  You remind me of my friend in college.  When we played magic we debated for hours over MTG mechanics.  One he especially corrected me on (which I still think is weird) was creatures being able to see each other hit play, before they hit play.  So if 5 creatures that while in play, have an ability that triggers as another creature enters play, all 5 of those creatures abilities will all trigger if they all enter at the exact same time.  Took me about half a bottle of ibuprofen to swallow that WoTC magic, but I eventually accepted it ;)
    The nice thing about MTG is that, for all its complexities, everything is explicitly detailed about how it should work in the rules book. Sure, there are interactions between cards that not even veteran players understand, but ultimately individual cards do exactly what they say. That’s the #1 reason why I think it’s the best card game out there. The fact that there is a resource system, minimal banlists, good control over power level, and amazing story are just icing on the cake.
    httpsencrypted-tbn1gstaticcomshoppingqtbnANd9GcQOgZ1t1Dz-tdIQ29fl6ngVrPs3cmC7XrJsE2AV9RhdwDbHro_jgCttDreNcgYLajfkXvqG0WKjusqpCAE

    I'm sorry...you were saying something ;)
  • Elektrophorus
    Elektrophorus Posts: 150 Tile Toppler
    edited July 2018

    Impressive.  You remind me of my friend in college.  When we played magic we debated for hours over MTG mechanics.  One he especially corrected me on (which I still think is weird) was creatures being able to see each other hit play, before they hit play.  So if 5 creatures that while in play, have an ability that triggers as another creature enters play, all 5 of those creatures abilities will all trigger if they all enter at the exact same time.  Took me about half a bottle of ibuprofen to swallow that WoTC magic, but I eventually accepted it ;)
    The nice thing about MTG is that, for all its complexities, everything is explicitly detailed about how it should work in the rules book. Sure, there are interactions between cards that not even veteran players understand, but ultimately individual cards do exactly what they say. That’s the #1 reason why I think it’s the best card game out there. The fact that there is a resource system, minimal banlists, good control over power level, and amazing story are just icing on the cake.
    httpsencrypted-tbn1gstaticcomshoppingqtbnANd9GcQOgZ1t1Dz-tdIQ29fl6ngVrPs3cmC7XrJsE2AV9RhdwDbHro_jgCttDreNcgYLajfkXvqG0WKjusqpCAE

    I'm sorry...you were saying something ;)
    If we’re picking confusing cards, Marble Priest has very comprehensible Oracle text. Compare that to things like enchantment-based reanimation spells like https://scryfall.com/card/me2/83

    But the point still stands that every interaction is accounted for on the card text, or the comprehensive rules.