Most evergreen keywords possible
Comments
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FindingHeart8 said:Elektrophorus said:"Evergreen" means that a mechanic can appear in any set. When WOTC announces a set, that set will have a limited amount of "keywords" or "actions". These keywords are announced ahead of time. Evergreen mechanics don't have to follow this announcement scheme and can be printed in any set. This also means that a set doesn't necessarily have to have an evergreen keyword in it (i.e. it's possible for them not to print any cards with flying in a set, for example).
Also note that there are many evergreen mechanics that are not keyword abilities, such as "activate", "destroy" or "exile". In fact, "scry" is supported as an evergreen action word. Everything else in MTG that functionally acts as a 1-to-1 abbreviation for longer rules text is considered just a normal "keyword".
Words in italics, preceded by an emdash are called "ability words", and have no inherent meaning (and just serve to thematically link certain abilities together. For example, "raid" in MTGPQ is a keyword, but in paper MTG it doesn't mean anything (and a card can be functionally printed without it). One example is the card Sporemound (https://scryfall.com/card/m14/196), which has what we would have called "landfall" in the Zendikar block. However, since it wasn't printed in a set with "landfall" as a mechanic, it doesn't feature the ability word at all. Likewise, a card will never reference ability words, like "target creature with landfall", because a card can't "have" an ability word.
Evergreen actions- Activate
- Attach
- Cast
- Counter
- Create
- Destroy
- Discard
- Exchange
- Exile
- Fight
- Play
- Sacrifice
- Scry
- Search
- Shuffle
- Tap
- Untap
- Equip
- Deathtouch
- Defender
- Enchant
- First Strike
- Flash
- Flying
- Haste
- Hexproof
- Indestructible
- Lifelink
- Menace
- Reach
- Trample
- Vigilance
- Prowess
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Elektrophorus said:FindingHeart8 said:
Impressive. You remind me of my friend in college. When we played magic we debated for hours over MTG mechanics. One he especially corrected me on (which I still think is weird) was creatures being able to see each other hit play, before they hit play. So if 5 creatures that while in play, have an ability that triggers as another creature enters play, all 5 of those creatures abilities will all trigger if they all enter at the exact same time. Took me about half a bottle of ibuprofen to swallow that WoTC magic, but I eventually accepted it
I'm sorry...you were saying something
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FindingHeart8 said:Elektrophorus said:FindingHeart8 said:
Impressive. You remind me of my friend in college. When we played magic we debated for hours over MTG mechanics. One he especially corrected me on (which I still think is weird) was creatures being able to see each other hit play, before they hit play. So if 5 creatures that while in play, have an ability that triggers as another creature enters play, all 5 of those creatures abilities will all trigger if they all enter at the exact same time. Took me about half a bottle of ibuprofen to swallow that WoTC magic, but I eventually accepted it
I'm sorry...you were saying something
But the point still stands that every interaction is accounted for on the card text, or the comprehensive rules.0
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