Most evergreen keywords possible
Elektrophorus
Posts: 150 Tile Toppler
I've been playing MTGPQ for about two and a half months now. Since one of the recommended first moves is to purchase the 50 Crystal planeswalkers, I played with Gideon1 quite a bit when DOM came out. Due to the cards present, and what I had available to me, I played a deck that had a lot of historic cards, which ultimately ends up making creatures with a lot of keywords. Ever since then, I've been trying to maximize the amount of keyword symbols I can stick on one creature.
Did you know? Once you reach more than 9 symbols on your card, the symbols actually shrink to accommodate more!
Using Gideon1, the most keyword symbols I got on one creature is fifteen! Of course, you can do more than this. But, this was with only cards that were available to me.
Can you guess the cards I used to get this state?
The philosophy behind using Arvad here is that he comes with three symbols already: deathtouch, lifelink, and legendary. The problem with legendary is that it has to be baked in to the creature. In monowhite, there are a handful of legendary creatures. The best candidates for this adventure are therefore:
Below is a picture of the possible keyword symbols.
Unfortunately, if we want to include the legendary symbol, that means it is impossible to get the renown and SOI transform symbols. This is okay, since we have a lot more to work with.
Berserker — this one is easy to get since Gideon's 3rd ability grants it. However, if we somehow aren't using that ability, it's available in a bunch of cards.
Prevent damage — most of these effects below only last temporarily, which plays to our advantage. Dauntless Bodyguard requires a creature slot, so we should try to avoid him.
Trample
Therefore, I propose the following deck:
Gideon1 — flying, vigilance, defender, berserker, regenerate
Gideon1 — defender, regenerate
If anyone has these cards and wants to make my dreams come true, please do so and I will be eternally grateful.
Did you know? Once you reach more than 9 symbols on your card, the symbols actually shrink to accommodate more!
Using Gideon1, the most keyword symbols I got on one creature is fifteen! Of course, you can do more than this. But, this was with only cards that were available to me.
Can you guess the cards I used to get this state?
The philosophy behind using Arvad here is that he comes with three symbols already: deathtouch, lifelink, and legendary. The problem with legendary is that it has to be baked in to the creature. In monowhite, there are a handful of legendary creatures. The best candidates for this adventure are therefore:
- Arvad — deathtouch, lifelink
- Baird — first strike, vigilance
- Danitha — first strike, lifelink
- Kwende — double strike
- Lyra — flying, first strike, lifelink
- Shanna — hexproof
- Tiana — flying, first strike
- Kozilek — menace
- Brisela — flying, first strike, vigilance, lifelink, melded, legendary
Below is a picture of the possible keyword symbols.
Unfortunately, if we want to include the legendary symbol, that means it is impossible to get the renown and SOI transform symbols. This is okay, since we have a lot more to work with.
Berserker — this one is easy to get since Gideon's 3rd ability grants it. However, if we somehow aren't using that ability, it's available in a bunch of cards.
- Brawler's Plate — this one is good because it's a support, and therefore lasts until destroyed. However, it only gives one keyword.
- Decimator of the Provinces — we can treat this as a spell, since it doesn't need to stay on the board for the effect to work. Notably, this gives trample AND haste alongside berserker. These keywords are uncommon in white.
- Forebear's Blade — better than Brawler's Plate because it gives trample, but also a mythic.
- Hedron Blade — grants deathtouch and berseker, but requires your enemy to control a colorless creature.
- Make a Stand / Hero of Goma Fada — pretty much identical in this situation. Grants prevent damage and berserker until end of turn.
- Odric, Lunarch Marshal — grants reach & lifelink on your opponent's turn, and flying, berserker, trample on your turn.
- Hedron Blade
- Wurmcoil Engine — grants deathtouch to your creature when it dies. However, it has a huge body and we can't really afford sacrifice / self-discard effects here
- Adamant Will — grants defender and prevent damage until end of turn.
- Unconventional Tactics — grants flying and defender until the beginning of your next turn.
- Kwende, Pride of Femeref — gives double strike to creatures with first strike. This is good because we plan to have first strike already.
- Resolute Blademaster — gives double strike until end of turn when it comes into play.
- Benalish Marshal — not ideal because it has to be on board to work, and creature spots are very limited.
- Cartouche of Solidarity / Dub / Jousting Lance — supports that regrettably only give one keyword
- Helm of the Gods / Vampire's Zeal / Kor Bladewhirl — temporary sources of first strike
- Odric, Lunarch Marshal — only on your turn, but also gives berserker & trample
- On Serra's Wings — grants flying, vigilance, and lifelink
- Unconventional Tactics — flying, defender
- Decimator of the Provinces — trample, haste, berserker
- God Pharaoh's Gift — requires you to have the creature in your graveyard, and give it all the keywords on the same turn. Rough, but doable.
- Haunted Cloak — vigilance, haste, and trample; a true MVP card that gives two hard-to-find keywords
- Lightning Greaves / Strider Harness — in a pinch, these supports can give haste, but the first is a masterpiece.
- Shalai, Voice of Plenty — takes up a creature slot and only gives one keyword, but necessary, as the only good white source of hexproof.
- On Serra's Wings — flying, lifelink, vigilance
- Squire's Devotion — just lifelink
Prevent damage — most of these effects below only last temporarily, which plays to our advantage. Dauntless Bodyguard requires a creature slot, so we should try to avoid him.
- Adamant Will — defender & prevent damage until end of turn
- Archangel Avacyn — prevent damage & reach until your next turn
- Hero of Goma Fada / Make a Stand — prevent damage & berserker until end of turn
- Archangel Avacyn
- Give No Ground — just grants reach until end of turn
Trample
- Decimator of the Provinces — trample, haste, berserker
- Forebear's Blade — berserker & trample
- Haunted Cloak — vigilance, haste, trample
- Odric, Lunarch Marshal — flying, berserker, trample
- Rhonas's Monument — trample until end of turn, and one of the few easily accessible cards to do so in monowhite.
- Rogue's Passage — grants it every turn
- Skeleton Key — spell that gives unblockable forever
- Haunted Cloak — vigilance, haste, trample
- On Serra's Wings — flying, vigilance, lifelink
Therefore, I propose the following deck:
Gideon1 — flying, vigilance, defender, berserker, regenerate
- Arvad the Cursed — deathtouch, lifelink, legendary
- Haunted Cloak — haste, trample (and vigilance)
- Archangel Avacyn — reach, prevent damage
- Dub — first strike
- Kwende, Pride of Femeref — double strike
- Shalai, Voice of Plenty — hexproof
- Rogue's Passage — unblockable
Gideon1 — defender, regenerate
- Bruna
- Gisela — flying, first strike, vigilance, lifelink, melded, legendary
- Decimator of the Provinces — trample, haste, berserker
- Kwende, Knight of Femeref — double strike
- Archangel Avacyn — prevent damage, reach
- Shalai, Voice of Plenty — hexproof
- Rogue's Passage — unblockable
- Hedron Blade — deathtouch
If anyone has these cards and wants to make my dreams come true, please do so and I will be eternally grateful.
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Comments
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Heroic intervention would grant prevent damage and hexproof for a turn.0
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You actually CAN get the SOI transform symbol and the legendary one by using Brisela. Though getting bad touch on that creature would be harder. Would have to include Arcane Adaptation and Dire Fleet Poisoner, and then you can't use Gideon to pile on the other keywords....You do get 6 symbols on Brisela to start with to try to pile on more, maybe using Karn? She starts with flying, first strike, vigilance, lifelink, the squid head transform, and legendary.0
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James13 said:Heroic intervention would grant prevent damage and hexproof for a turn.wereotter said:You actually CAN get the SOI transform symbol and the legendary one by using Brisela. Though getting bad touch on that creature would be harder. Would have to include Arcane Adaptation and Dire Fleet Poisoner, and then you can't use Gideon to pile on the other keywords....You do get 6 symbols on Brisela to start with to try to pile on more, maybe using Karn? She starts with flying, first strike, vigilance, lifelink, the squid head transform, and legendary.
How about:
Gideon1 — defender, regenerate- Bruna
- Gisela — flying, first strike, vigilance, lifelink, melded, legendary
- Decimator of the Provinces — trample, haste, berserker
- Kwende, Knight of Femeref — double strike
- Archangel Avacyn — prevent damage, reach
- Shalai, Voice of Plenty — hexproof
- Rogue's Passage — unblockable
- Hedron Blade — deathtouch
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Nice one. I regulary have him at 10 symbols just in the normal play and was thinking about something like this! Cool!
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I think Karn would be a better bet than gideon despite the "ease" of abilities.
Consecrated by blood grants regenerate.0 -
James13 said:I think Karn would be a better bet than gideon despite the "ease" of abilities.
Consecrated by blood grants regenerate.
Creatures: 5
Spells: 4
Support: 1- Bruna
- Gisela — flying, first strike, vigilance, lifelink, melded, legendary
- Kwende, Knight of Femeref — double strike
- Shalai, Voice of Plenty — hexproof
- Gnarlroot Trapper — deathtouch
- Driven // Despair — trample, berserker (until EOT), menace (forever)
- Sylvan Awakening — prevent damage, reach, haste (EOT)
- Consecrated by Blood — regenerate (and flying)
- Saving Grace — defender
- Rogue's Passage — unblockable
How did I do?0 -
This is a very neat and organized post. Glad you are having fun accumulating the evergreens on your creatures. Someone did that maybe two years ago but a lot more abilities have been introduced since then.
PS: thanks for changing your avatar before I could change mine.0 -
This content has been removed.
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Nissa3 can add cycling to a card with her 2nd ability.0
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If you can find a way to beat 18 symbols with Nissa, feel free to post it!0
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@Elektrophorus
Looks like you missed: Afflict (actually an evergreen?), Cycling, Awaken, evergreens in your summary at the top.
This is a fun game, but I find it more fun when any PW is available to use. Of course, Karn should win this game... so maybe he's not allowed to play.
It's not MONO-white, but did this a while back:
I used A2 and managed 17 evergreens (technically) on January 29th... so pre Ixalan I think. They say don't make bold claims without evidence... so image is below. I have no idea what cards I used. I do know that it would be 18 if I did it again, since Gisela now has the legendary evergreen.
The "technically" part is that I used dagger of the worthy to give this beast afflict as well... the evergreen just has never shown up on the cards like it should. There IS an evergreen though, you only see it when you use Samut's A2. It is possible that it isn't supposed to have an evergreen though... who knows.
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boopers said:@Elektrophorus
Looks like you missed: Afflict (actually an evergreen?), Cycling, Awaken, evergreens in your summary at the top.
This is a fun game, but I find it more fun when any PW is available to use. Of course, Karn should win this game... so maybe he's not allowed to play.
It's not MONO-white, but did this a while back:
I used A2 and managed 17 evergreens (technically) on January 29th... so pre Ixalan I think. They say don't make bold claims without evidence... so image is below. I have no idea what cards I used. I do know that it would be 18 if I did it again, since Gisela now has the legendary evergreen.
The "technically" part is that I used dagger of the worthy to give this beast afflict as well... the evergreen just has never shown up on the cards like it should. There IS an evergreen though, you only see it when you use Samut's A2. It is possible that it isn't supposed to have an evergreen though... who knows.
Afflict is actually not an evergreen keyword, but it does seem to have a special symbol in MTGPQ. I don’t own Samut, but it appears she has a unique version of “afflict” (with the plus icon), which is separate from every other card that has or grants it.
Someone mentioned cycling up above, but I have yet to play with that yet. And I don’t plan on owning that version of Nissa anytime soon.
Funny that the keywords spill out in your picture like that.0 -
am I the only one who still thinks of a plant anytime someone says evergreen?Like how did that even become the word of choice? Was it that kite flying pirate from Ixalan?0
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FindingHeart8 said:am I the only one who still thinks of a plant anytime someone says evergreen?Like how did that even become the word of choice? Was it that kite flying pirate from Ixalan?0
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Mburn7 said:FindingHeart8 said:am I the only one who still thinks of a plant anytime someone says evergreen?Like how did that even become the word of choice? Was it that kite flying pirate from Ixalan?
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I guess it's a sometimes-semantics thing. Looks like evergreen (keyword abilities) are also static abilities. All Evergreen abilities are static abilities, but not all static abilities are evergreen.Learned something new today0
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FindingHeart8 said:Mburn7 said:FindingHeart8 said:am I the only one who still thinks of a plant anytime someone says evergreen?Like how did that even become the word of choice? Was it that kite flying pirate from Ixalan?
Its just a way for them to differentiate between abilities.
Evergreen is in pretty much every set (equipment, flying, haste...ect)
There is a name for non-evergreen that still shows up a lot (like Crew or Scry) too I think, I just can't remember it.0 -
Mburn7 said:FindingHeart8 said:Mburn7 said:FindingHeart8 said:am I the only one who still thinks of a plant anytime someone says evergreen?Like how did that even become the word of choice? Was it that kite flying pirate from Ixalan?
Its just a way for them to differentiate between abilities.
Evergreen is in pretty much every set (equipment, flying, haste...ect)
There is a name for non-evergreen that still shows up a lot (like Crew or Scry) too I think, I just can't remember it.These days, Scry and Crew are popping up now in almost every set.I think you're thinking of abilities like Bushido, Soulshift, Fading, Phasing, Banding. Ya know...the fun ones0 -
"Evergreen" means that a mechanic can appear in any set. When WOTC announces a set, that set will have a limited amount of "keywords" or "actions". These keywords are announced ahead of time. Evergreen mechanics don't have to follow this announcement scheme and can be printed in any set. This also means that a set doesn't necessarily have to have an evergreen keyword in it (i.e. it's possible for them not to print any cards with flying in a set, for example).
Also note that there are many evergreen mechanics that are not keyword abilities, such as "activate", "destroy" or "exile". In fact, "scry" is supported as an evergreen action word. Everything else in MTG that functionally acts as a 1-to-1 abbreviation for longer rules text is considered just a normal "keyword".
Words in italics, preceded by an emdash are called "ability words", and have no inherent meaning (and just serve to thematically link certain abilities together. For example, "raid" in MTGPQ is a keyword, but in paper MTG it doesn't mean anything (and a card can be functionally printed without it). One example is the card Sporemound (https://scryfall.com/card/m14/196), which has what we would have called "landfall" in the Zendikar block. However, since it wasn't printed in a set with "landfall" as a mechanic, it doesn't feature the ability word at all. Likewise, a card will never reference ability words, like "target creature with landfall", because a card can't "have" an ability word.
Evergreen actions- Activate
- Attach
- Cast
- Counter
- Create
- Destroy
- Discard
- Exchange
- Exile
- Fight
- Play
- Sacrifice
- Scry
- Search
- Shuffle
- Tap
- Untap
- Equip
- Deathtouch
- Defender
- Enchant
- First Strike
- Flash
- Flying
- Haste
- Hexproof
- Indestructible
- Lifelink
- Menace
- Reach
- Trample
- Vigilance
- Prowess
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Elektrophorus said:"Evergreen" means that a mechanic can appear in any set. When WOTC announces a set, that set will have a limited amount of "keywords" or "actions". These keywords are announced ahead of time. Evergreen mechanics don't have to follow this announcement scheme and can be printed in any set. This also means that a set doesn't necessarily have to have an evergreen keyword in it (i.e. it's possible for them not to print any cards with flying in a set, for example).
Also note that there are many evergreen mechanics that are not keyword abilities, such as "activate", "destroy" or "exile". In fact, "scry" is supported as an evergreen action word. Everything else in MTG that functionally acts as a 1-to-1 abbreviation for longer rules text is considered just a normal "keyword".
Words in italics, preceded by an emdash are called "ability words", and have no inherent meaning (and just serve to thematically link certain abilities together. For example, "raid" in MTGPQ is a keyword, but in paper MTG it doesn't mean anything (and a card can be functionally printed without it). One example is the card Sporemound (https://scryfall.com/card/m14/196), which has what we would have called "landfall" in the Zendikar block. However, since it wasn't printed in a set with "landfall" as a mechanic, it doesn't feature the ability word at all. Likewise, a card will never reference ability words, like "target creature with landfall", because a card can't "have" an ability word.
Evergreen actions- Activate
- Attach
- Cast
- Counter
- Create
- Destroy
- Discard
- Exchange
- Exile
- Fight
- Play
- Sacrifice
- Scry
- Search
- Shuffle
- Tap
- Untap
- Equip
- Deathtouch
- Defender
- Enchant
- First Strike
- Flash
- Flying
- Haste
- Hexproof
- Indestructible
- Lifelink
- Menace
- Reach
- Trample
- Vigilance
- Prowess
0
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