Vivien Reid in MtGPQ?
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This discussion was created from comments split from: M19 preview bundle?.
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Comments
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I’m looking forward to what they do with this one...
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ElfNeedsFood said:I’m looking forward to what they do with this one...she's either going to be the best monogreen PW around, or she'll be utterly horrible and we'll hate her forever.my guess is: +7 mana gain for green, +4 for red and white, -1 for rest (at lvl 60 of course).0
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ElfNeedsFood said:I’m looking forward to what they do with this one...0
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Mburn7 said:ElfNeedsFood said:I’m looking forward to what they do with this one...
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FindingHeart8 said:Mburn7 said:ElfNeedsFood said:I’m looking forward to what they do with this one...2
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Remember that emblem effects are destroyable in PQ, but not in paper.2
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Gun Bunny said:Remember that emblem effects are destroyable in PQ, but not in paper.0
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Prevent damage doesn't stop them from being destroyed via spells or returned to their owners hand. Likewise the support itself could be destroyed and the creatures would lose those buffs, like Gun Bunny mentioned. I don't see it being an issue if they made it a support that gave those abilities. Let's not forget the great beating Greg took a few patches ago that rendered him unable to think properly again...I mean unable to use any ability besides his first.0
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I've had Teferi use his ult on me quite a bit, and Ob always seems to be able to use his second on my creatures but I agree they will probably tweak the 3rd for Vivian a little maybe a self-destruct support with like 5 or 6 shields like Vraska's 3rd0
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ZW2007- said:Prevent damage doesn't stop them from being destroyed via spells or returned to their owners hand. Likewise the support itself could be destroyed and the creatures would lose those buffs, like Gun Bunny mentioned. I don't see it being an issue if they made it a support that gave those abilities. Let's not forget the great beating Greg took a few patches ago that rendered him unable to think properly again...I mean unable to use any ability besides his first.0
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wereotter said:ZW2007- said:Prevent damage doesn't stop them from being destroyed via spells or returned to their owners hand. Likewise the support itself could be destroyed and the creatures would lose those buffs, like Gun Bunny mentioned. I don't see it being an issue if they made it a support that gave those abilities. Let's not forget the great beating Greg took a few patches ago that rendered him unable to think properly again...I mean unable to use any ability besides his first.
1. Mass removal spells (River's Rebuke, Great Aurora, Hour of Devastation [even removes prevent damage], etc)
2. Non-targeted removal and bounce spells (Perilous Voyage, Vona's Hunger, etc)
3. Creature control (Admiral Beckett Brass, Aryel, Wakening Sun's Avatar, etc)
4. Disable Supports (Hixus, Claustrophobia, Desert's Hold, etc)
5. Killing Supports (Gideon's Defeat, Settle the Wreckage, etc)
6. Combo Kills - Anything that temporarily disables a non-targeted creature and then target them with removal. (Bounding Krasis, Djeru's Renunciation, etc)
7. Ignore them - Just kill greg before he can kill you using superior skills than Greg.
I really don't think a skill like that would be remotely OP. There are so many ways of dealing with it, and you would always know what to expect when facing her (even if Greg does get de-lobotomized). I would argue you should probably be running some of the first 6 above in every competitive deck anyway.
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wereotter said:ZW2007- said:Prevent damage doesn't stop them from being destroyed via spells or returned to their owners hand. Likewise the support itself could be destroyed and the creatures would lose those buffs, like Gun Bunny mentioned. I don't see it being an issue if they made it a support that gave those abilities. Let's not forget the great beating Greg took a few patches ago that rendered him unable to think properly again...I mean unable to use any ability besides his first.
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babar3355 said:wereotter said:ZW2007- said:Prevent damage doesn't stop them from being destroyed via spells or returned to their owners hand. Likewise the support itself could be destroyed and the creatures would lose those buffs, like Gun Bunny mentioned. I don't see it being an issue if they made it a support that gave those abilities. Let's not forget the great beating Greg took a few patches ago that rendered him unable to think properly again...I mean unable to use any ability besides his first.
1. Mass removal spells (River's Rebuke, Great Aurora, Hour of Devastation [even removes prevent damage], etc)
2. Non-targeted removal and bounce spells (Perilous Voyage, Vona's Hunger, etc)
3. Creature control (Admiral Beckett Brass, Aryel, Wakening Sun's Avatar, etc)
4. Disable Supports (Hixus, Claustrophobia, Desert's Hold, etc)
5. Killing Supports (Gideon's Defeat, Settle the Wreckage, etc)
6. Combo Kills - Anything that temporarily disables a non-targeted creature and then target them with removal. (Bounding Krasis, Djeru's Renunciation, etc)
7. Ignore them - Just kill greg before he can kill you using superior skills than Greg.
I really don't think a skill like that would be remotely OP. There are so many ways of dealing with it, and you would always know what to expect when facing her (even if Greg does get de-lobotomized). I would argue you should probably be running some of the first 6 above in every competitive deck anyway.
I can see it being a 1-turn effect, but not a permanent one.0 -
wereotter said:babar3355 said:wereotter said:ZW2007- said:Prevent damage doesn't stop them from being destroyed via spells or returned to their owners hand. Likewise the support itself could be destroyed and the creatures would lose those buffs, like Gun Bunny mentioned. I don't see it being an issue if they made it a support that gave those abilities. Let's not forget the great beating Greg took a few patches ago that rendered him unable to think properly again...I mean unable to use any ability besides his first.
1. Mass removal spells (River's Rebuke, Great Aurora, Hour of Devastation [even removes prevent damage], etc)
2. Non-targeted removal and bounce spells (Perilous Voyage, Vona's Hunger, etc)
3. Creature control (Admiral Beckett Brass, Aryel, Wakening Sun's Avatar, etc)
4. Disable Supports (Hixus, Claustrophobia, Desert's Hold, etc)
5. Killing Supports (Gideon's Defeat, Settle the Wreckage, etc)
6. Combo Kills - Anything that temporarily disables a non-targeted creature and then target them with removal. (Bounding Krasis, Djeru's Renunciation, etc)
7. Ignore them - Just kill greg before he can kill you using superior skills than Greg.
I really don't think a skill like that would be remotely OP. There are so many ways of dealing with it, and you would always know what to expect when facing her (even if Greg does get de-lobotomized). I would argue you should probably be running some of the first 6 above in every competitive deck anyway.
I can see it being a 1-turn effect, but not a permanent one.0 -
wereotter said:babar3355 said:wereotter said:ZW2007- said:Prevent damage doesn't stop them from being destroyed via spells or returned to their owners hand. Likewise the support itself could be destroyed and the creatures would lose those buffs, like Gun Bunny mentioned. I don't see it being an issue if they made it a support that gave those abilities. Let's not forget the great beating Greg took a few patches ago that rendered him unable to think properly again...I mean unable to use any ability besides his first.
1. Mass removal spells (River's Rebuke, Great Aurora, Hour of Devastation [even removes prevent damage], etc)
2. Non-targeted removal and bounce spells (Perilous Voyage, Vona's Hunger, etc)
3. Creature control (Admiral Beckett Brass, Aryel, Wakening Sun's Avatar, etc)
4. Disable Supports (Hixus, Claustrophobia, Desert's Hold, etc)
5. Killing Supports (Gideon's Defeat, Settle the Wreckage, etc)
6. Combo Kills - Anything that temporarily disables a non-targeted creature and then target them with removal. (Bounding Krasis, Djeru's Renunciation, etc)
7. Ignore them - Just kill greg before he can kill you using superior skills than Greg.
I really don't think a skill like that would be remotely OP. There are so many ways of dealing with it, and you would always know what to expect when facing her (even if Greg does get de-lobotomized). I would argue you should probably be running some of the first 6 above in every competitive deck anyway.
I can see it being a 1-turn effect, but not a permanent one.
I really don't think it would even be a top tier PW ultimate. Much less "guarantee a loss" and "not healthy for the game".1 -
babar3355 said:wereotter said:babar3355 said:wereotter said:ZW2007- said:Prevent damage doesn't stop them from being destroyed via spells or returned to their owners hand. Likewise the support itself could be destroyed and the creatures would lose those buffs, like Gun Bunny mentioned. I don't see it being an issue if they made it a support that gave those abilities. Let's not forget the great beating Greg took a few patches ago that rendered him unable to think properly again...I mean unable to use any ability besides his first.
1. Mass removal spells (River's Rebuke, Great Aurora, Hour of Devastation [even removes prevent damage], etc)
2. Non-targeted removal and bounce spells (Perilous Voyage, Vona's Hunger, etc)
3. Creature control (Admiral Beckett Brass, Aryel, Wakening Sun's Avatar, etc)
4. Disable Supports (Hixus, Claustrophobia, Desert's Hold, etc)
5. Killing Supports (Gideon's Defeat, Settle the Wreckage, etc)
6. Combo Kills - Anything that temporarily disables a non-targeted creature and then target them with removal. (Bounding Krasis, Djeru's Renunciation, etc)
7. Ignore them - Just kill greg before he can kill you using superior skills than Greg.
I really don't think a skill like that would be remotely OP. There are so many ways of dealing with it, and you would always know what to expect when facing her (even if Greg does get de-lobotomized). I would argue you should probably be running some of the first 6 above in every competitive deck anyway.
I can see it being a 1-turn effect, but not a permanent one.
I really don't think it would even be a top tier PW ultimate. Much less "guarantee a loss" and "not healthy for the game".
And most of your solutions are blue and white, hence the 1-2 color comment
So sure, you can deal with it, but having all your opponents creatures permanently (or semi-permanently) turn into an unhurtable wall (most likely with a buff as well) is probably going to hurt you a lot, if not outright lose you the game.0 -
babar3355 said:wereotter said:babar3355 said:wereotter said:ZW2007- said:Prevent damage doesn't stop them from being destroyed via spells or returned to their owners hand. Likewise the support itself could be destroyed and the creatures would lose those buffs, like Gun Bunny mentioned. I don't see it being an issue if they made it a support that gave those abilities. Let's not forget the great beating Greg took a few patches ago that rendered him unable to think properly again...I mean unable to use any ability besides his first.
1. Mass removal spells (River's Rebuke, Great Aurora, Hour of Devastation [even removes prevent damage], etc)
2. Non-targeted removal and bounce spells (Perilous Voyage, Vona's Hunger, etc)
3. Creature control (Admiral Beckett Brass, Aryel, Wakening Sun's Avatar, etc)
4. Disable Supports (Hixus, Claustrophobia, Desert's Hold, etc)
5. Killing Supports (Gideon's Defeat, Settle the Wreckage, etc)
6. Combo Kills - Anything that temporarily disables a non-targeted creature and then target them with removal. (Bounding Krasis, Djeru's Renunciation, etc)
7. Ignore them - Just kill greg before he can kill you using superior skills than Greg.
I really don't think a skill like that would be remotely OP. There are so many ways of dealing with it, and you would always know what to expect when facing her (even if Greg does get de-lobotomized). I would argue you should probably be running some of the first 6 above in every competitive deck anyway.
I can see it being a 1-turn effect, but not a permanent one.
I really don't think it would even be a top tier PW ultimate. Much less "guarantee a loss" and "not healthy for the game".
And most of your solutions are blue and white, hence the 1-2 color comment
So sure, you can deal with it, but having all your opponents creatures permanently (or semi-permanently) turn into an unhurtable wall (most likely with a buff as well) is probably going to hurt you a lot, if not outright lose you the game.0 -
babar3355 said:wereotter said:babar3355 said:wereotter said:ZW2007- said:Prevent damage doesn't stop them from being destroyed via spells or returned to their owners hand. Likewise the support itself could be destroyed and the creatures would lose those buffs, like Gun Bunny mentioned. I don't see it being an issue if they made it a support that gave those abilities. Let's not forget the great beating Greg took a few patches ago that rendered him unable to think properly again...I mean unable to use any ability besides his first.
1. Mass removal spells (River's Rebuke, Great Aurora, Hour of Devastation [even removes prevent damage], etc)
2. Non-targeted removal and bounce spells (Perilous Voyage, Vona's Hunger, etc)
3. Creature control (Admiral Beckett Brass, Aryel, Wakening Sun's Avatar, etc)
4. Disable Supports (Hixus, Claustrophobia, Desert's Hold, etc)
5. Killing Supports (Gideon's Defeat, Settle the Wreckage, etc)
6. Combo Kills - Anything that temporarily disables a non-targeted creature and then target them with removal. (Bounding Krasis, Djeru's Renunciation, etc)
7. Ignore them - Just kill greg before he can kill you using superior skills than Greg.
I really don't think a skill like that would be remotely OP. There are so many ways of dealing with it, and you would always know what to expect when facing her (even if Greg does get de-lobotomized). I would argue you should probably be running some of the first 6 above in every competitive deck anyway.
I can see it being a 1-turn effect, but not a permanent one.
I really don't think it would even be a top tier PW ultimate. Much less "guarantee a loss" and "not healthy for the game".0 -
Mburn7 said:Most of your suggestions are at Rare and Mythic and quite expensive to cast, or are only partial solutions (non-Hixus disable supports, perilous voyage...ect). And the general wipe ones are rather expensive to cast, so you are most likely going to lose all your creatures before you can recover.
And most of your solutions are blue and white, hence the 1-2 color comment
So sure, you can deal with it, but having all your opponents creatures permanently (or semi-permanently) turn into an unhurtable wall (most likely with a buff as well) is probably going to hurt you a lot, if not outright lose you the game.
I am not going to go through a list of all of the R/B/G options to deal with it, but there are plenty. But why should every color have a good counter to every PW anyway?
Just confused why you guys think this would be insanely OP... beyond the ideas I threw out and the dozens of other options available, you can simply destroy the support token... I mean come on.1 -
Planeswalkers more than any other thing in the game need to be balanced around each other. You can’t have playing one be an easy “I win” button because your opponent is in the wrong color. This is ESPECIALLY true for within color. Imagine across Ixalan where everyone is using Vivian and it either stalemates because both players get their emblems back to back, or just whoever gets it first wins. The very fact that color locked events exist means at the very least, green needs to be able to effectively deal with another green planeswalker ability.1
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