entrailbucket said: You guys are both (unintentionally?) making my argument for me. If you have most of the 5* championed, why would you want to keep using the same two for every event? With rotating +100 level 5* buffs, you'd get a level 550 monster basically every week. Wouldn't that be more fun that just using the same two guys over and over again?And if a 450 Thor is better than a 470 Goblin, isn't that a problem to be corrected? Weekly rotating buffs would mean that's no longer the case, at least during the weeks when Goblin is buffed. What about some player who managed to champion Goblin but no other 5*? Is he just screwed forever? How is that ok? Why even have him in tokens if you're never meant to use him?
pheregas said: My favorite PVPs are when a weird synergy exists between underused characters. It's why I am a little more excited with 4* PVP becoming more frequent. Boosted 4s are often better than many 5s and usually more fun to play. If anything deserves a boost, it's a much bigger one to the 3s to make them not just the first non-Gambit target in a fight. If I have time, I'll start PVP with two boosted 4s. Yeah, you end up getting hit, but if you wait 12 hours, each of those retals are worth some points. To one of your last points about ineffective characters... Yes, that is an issue. One of my first champed 5s was Iron Man. He only ever gets used now as an essential and even then if no other choice (I used boosted Hulkbuster instead of IM46 for Ultron). Character rebalance to fix power creep should be a priority by the devs. So should having a feeder for every single classic 5. But it doesn't matter how much we keep saying this, it is ultimately out of our hands and up to the dev team.If anything, champing everyone, regardless of usefulness, is still the best way to maximize rewards.TLDR: You be you. Play the playstyle that works best for you and makes the game more enjoyable, but boosting is not the answer to under leveled/poorly conceived characters.
Straycat said: DeNappa said: #BringBackHeroics No. Besides Pvp is basically already like Heroics since unboosted 4*s are a huge target. So then you are stuck trying to make noncohesive teams work out of the limited roster. Expanding the boosted list would be making it less likely to use the lower tier 4*s. But with the recent changes to dilution, Gambit, and wins based PVP and the huge roster of 4*s I think its time to add more boosted characters.
DeNappa said: #BringBackHeroics
DeNappa said: Straycat said: DeNappa said: #BringBackHeroics No. Besides Pvp is basically already like Heroics since unboosted 4*s are a huge target. So then you are stuck trying to make noncohesive teams work out of the limited roster. Expanding the boosted list would be making it less likely to use the lower tier 4*s. But with the recent changes to dilution, Gambit, and wins based PVP and the huge roster of 4*s I think its time to add more boosted characters. I think you misunderestimate the amount of people that will still fall back on their default clear team even if there's more characters boosted.
Ptahhotep said: It would require the addition of 5* events to PVP but blocking the use of characters that are higher tier than the featured character should result in more varied teams.
entrailbucket said: Ptahhotep said: It would require the addition of 5* events to PVP but blocking the use of characters that are higher tier than the featured character should result in more varied teams. Some people paid tens of thousands of dollars for their 5* though, you can't just completely lock them out.
JHawkInc said: entrailbucket said: Ptahhotep said: It would require the addition of 5* events to PVP but blocking the use of characters that are higher tier than the featured character should result in more varied teams. Some people paid tens of thousands of dollars for their 5* though, you can't just completely lock them out. Bring back Heroic events, de-scale 5*s to be the level of 4*s? Or upscale 1's-4's by a tier, so 4's are as strong as 5's?The end goal being to make 4's and 5's equivalent (or at least as equivalent as they can be) so people have more options choosing between them. So a Parker/Miles/Gwen team doesn't suffer from being two 4's and a 5 instead of three 5's, for example.
Straycat said: JHawkInc said: entrailbucket said: Ptahhotep said: It would require the addition of 5* events to PVP but blocking the use of characters that are higher tier than the featured character should result in more varied teams. Some people paid tens of thousands of dollars for their 5* though, you can't just completely lock them out. Bring back Heroic events, de-scale 5*s to be the level of 4*s? Or upscale 1's-4's by a tier, so 4's are as strong as 5's?The end goal being to make 4's and 5's equivalent (or at least as equivalent as they can be) so people have more options choosing between them. So a Parker/Miles/Gwen team doesn't suffer from being two 4's and a 5 instead of three 5's, for example. Upscale the 4*s so they are as strong as 5*s? As in boost them? I mean, sure you cover more ground by scaling the 5*s back, but you could boost more 4*s to get a similar effect. Which is what the OP was asking.
entrailbucket said: You can't make 4* as strong as 5*...why would people ever pay for 5* then? What would be the point of getting them?
JHawkInc said: Straycat said: JHawkInc said: Bring back Heroic events, de-scale 5*s to be the level of 4*s? Or upscale 1's-4's by a tier, so 4's are as strong as 5's?The end goal being to make 4's and 5's equivalent (or at least as equivalent as they can be) so people have more options choosing between them. So a Parker/Miles/Gwen team doesn't suffer from being two 4's and a 5 instead of three 5's, for example. Upscale the 4*s so they are as strong as 5*s? As in boost them? I mean, sure you cover more ground by scaling the 5*s back, but you could boost more 4*s to get a similar effect. Which is what the OP was asking. Yeah, I said "upscale" but the game term would be boost. Except I'm talking about doing it just for the Heroic events, and doing it for ALL of the available characters, and doing it to a more significant degree. Just boosting more 4's isn't going to change the fact that 5's overshadow them, and it isn't going to change some combos (like boosting R&G encourages people to run a Guardian with them for the bonus strike tile damage even if that Guardian isn't boosted as well).Going with the Heroic format forces people to use different combos than they might normally, and leveling out the playing field between 4's and 5's for those events ensures that 5* players get to benefit from it as well. (you could also theoretically do something like a Balance of Power style scaling for a Heroic, which would let people use under-covered characters as well, so a character they haven't gotten around to champing, or one that's stuck at 11 or 12 covers, becomes a useful tool for one event, instead of being useless until you get that final cover)
Straycat said: JHawkInc said: Bring back Heroic events, de-scale 5*s to be the level of 4*s? Or upscale 1's-4's by a tier, so 4's are as strong as 5's?The end goal being to make 4's and 5's equivalent (or at least as equivalent as they can be) so people have more options choosing between them. So a Parker/Miles/Gwen team doesn't suffer from being two 4's and a 5 instead of three 5's, for example. Upscale the 4*s so they are as strong as 5*s? As in boost them? I mean, sure you cover more ground by scaling the 5*s back, but you could boost more 4*s to get a similar effect. Which is what the OP was asking.
JHawkInc said: Bring back Heroic events, de-scale 5*s to be the level of 4*s? Or upscale 1's-4's by a tier, so 4's are as strong as 5's?The end goal being to make 4's and 5's equivalent (or at least as equivalent as they can be) so people have more options choosing between them. So a Parker/Miles/Gwen team doesn't suffer from being two 4's and a 5 instead of three 5's, for example.
Straycat said: JHawkInc said: Straycat said: JHawkInc said: Bring back Heroic events, de-scale 5*s to be the level of 4*s? Or upscale 1's-4's by a tier, so 4's are as strong as 5's?The end goal being to make 4's and 5's equivalent (or at least as equivalent as they can be) so people have more options choosing between them. So a Parker/Miles/Gwen team doesn't suffer from being two 4's and a 5 instead of three 5's, for example. Upscale the 4*s so they are as strong as 5*s? As in boost them? I mean, sure you cover more ground by scaling the 5*s back, but you could boost more 4*s to get a similar effect. Which is what the OP was asking. Yeah, I said "upscale" but the game term would be boost. Except I'm talking about doing it just for the Heroic events, and doing it for ALL of the available characters, and doing it to a more significant degree. Just boosting more 4's isn't going to change the fact that 5's overshadow them, and it isn't going to change some combos (like boosting R&G encourages people to run a Guardian with them for the bonus strike tile damage even if that Guardian isn't boosted as well).Going with the Heroic format forces people to use different combos than they might normally, and leveling out the playing field between 4's and 5's for those events ensures that 5* players get to benefit from it as well. (you could also theoretically do something like a Balance of Power style scaling for a Heroic, which would let people use under-covered characters as well, so a character they haven't gotten around to champing, or one that's stuck at 11 or 12 covers, becomes a useful tool for one event, instead of being useless until you get that final cover) In PVE, that Parker, Miles, Gwen team would hardly suffer. Parker tanks, Gwen can be respecced to max healer, Miles max ap gen, and they are set to stunlock and destroy any pve team. In PVP, that team would get targeted for having non boosted 4*s, which would be helped by adding more boosted 4*s.Besides, that team makes sense, something you are trying to get away from with Heroics. You want people to find a way to make Elektra, Kraven, and Drax to work, when some teams just don't make sense together. Heroics are like a basketball player that says "I don't practice with my left, except that time I broke my arm. Someone please break my arm!" Don't we all hate the loaner nodes that force random teams together? Why do we like Heroics then?
HoundofShadow said: Doesn't S.H.I.E.L.D Training achieve similar thing?