"Story" vs "Versus"
jackstar0
Posts: 1,280 Chairperson of the Boards
Right now do you prefer PvE or PvP?
Please share your reasons!
For me, I think on the whole, I enjoy typical Story events for the rewards (~50CP per 3 days especially) and the Alliance events for the team effort. When it comes to PvP it is still match-3, but the anxiety at the high level of finishing fights fast, getting shields in place, and struggling to hit 1200 can be a drag. The 75 Win option is similarly not appealing. I tried to drag and I still hit 1200 with just over 50 wins. The thought of having to grind out another 20+ was not appealing. So I don't think I'll be attempting to drag again, but needs might require it at some point, I suppose...
Please share your reasons!
For me, I think on the whole, I enjoy typical Story events for the rewards (~50CP per 3 days especially) and the Alliance events for the team effort. When it comes to PvP it is still match-3, but the anxiety at the high level of finishing fights fast, getting shields in place, and struggling to hit 1200 can be a drag. The 75 Win option is similarly not appealing. I tried to drag and I still hit 1200 with just over 50 wins. The thought of having to grind out another 20+ was not appealing. So I don't think I'll be attempting to drag again, but needs might require it at some point, I suppose...
"Story" vs "Versus" 118 votes
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Comments
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Story/PvEI'd like to see rewards increased for PvP. Is there a reason that is unreasonable?0
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No preference/NeutralTrue Hybrid player here. I enjoy both for different reasons.1
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No preference/NeutralI hate both equally for different reasons.
But I like rewards.7 -
Story/PvEI really like pve and suffer pvp for the rewards. Gambit nerf is the excuse I needed to go back to 575 in the last 30 minutes.
Pve could do with a clear removed but I still enjoy it, not as much as with a 4 star roster but it takes much less time now.1 -
Story/PvEVersus is something I tolerate for the sake of my alliance. I much prefer pve events.2
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No preference/NeutralWith the change to pvp, I'm now a fan of both sides. Previously I got only pvp'd because it was an easy way to get 10 cp's every few days.2
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No preference/NeutralI enjoy pve but have learned to love pvp. Both are fun and challenging1
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Story/PvEI totally and utterly hate pvp. But I play it for the team.2
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Story/PvEI consider PvP a necessary evil. I hate it with the burning fire of a thousand white hot suns.3
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I think this poll shows why the devs sent out that survey, lol.3
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Story/PvEI enjoy PvE because I like feeling there's a reason for what the heroes are doing, as opposed to just mindlessly mashing into each other. I'll play PvP for rewards if I don't have any PvE missions left on my bus ride home, but that's about it.1
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Story/PvEPVP is broken period stop. when my highest boosted character is a 4 star 400 and I get crushed by 3 level 500 level 5s some thing is wrong. Fix match making save PVP.2
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Story/PvEI play PVP because I need the rewards in order to keep up with character releases.. If I had the option to drop PVP and instead get double rewards from PVE I would take that in a second.
Want to vastly improve PVP? Give me a 10 minute grace period after I start a match where I can't lose points. Then I can play toward whatever goal I have for the event without the dreaded "Gain 45 points but Lose 173 points right when you thought you were going to hit your point target" syndrome. I don't mind paying for a shield once I have reached my goal if I want placement rewards, but shield hopping, shield check rooms, and other workarounds aren't fun for me.
Another huge frustration? I need 40 points to hit my target and queue up and begin a match worth 45 points. I win! But I only get 38 points and need to do another match. During which, naturally, I lose 123 points. I understand why it happens, but how can anyone think that is fun?
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No preference/Neutralrixmith said: weI play PVP because I need the rewards in order to keep up with character releases.. If I had the option to drop PVP and instead get double rewards from PVE I would take that in a second.
Want to vastly improve PVP? Give me a 10 minute grace period after I start a match where I can't lose points. Then I can play toward whatever goal I have for the event without the dreaded "Gain 45 points but Lose 173 points right when you thought you were going to hit your point target" syndrome. I don't mind paying for a shield once I have reached my goal if I want placement rewards, but shield hopping, shield check rooms, and other workarounds aren't fun for me.
Another huge frustration? I need 40 points to hit my target and queue up and begin a match worth 45 points. I win! But I only get 38 points and need to do another match. During which, naturally, I lose 123 points. I understand why it happens, but how can anyone think that is fun?0 -
Story/PvEI like pVE because I can play it on my own time restraints - ie I get a 5 minute break in the day I can play a match. It feels like progress is made and on most days I can end up with 4-5 clears getting full progression rewards by the end of the event. I look forward to playing more pvp now that it is win based.1
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Story/PvEWumpushunter said:PVP is broken period stop. when my highest boosted character is a 4 star 400 and I get crushed by 3 level 500 level 5s some thing is wrong. Fix match making save PVP.
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Story/PvEI used to dislike PVP. The update makes me like it a little now but I still prefer PVE.1
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No preference/NeutralWumpushunter said:PVP is broken period stop. when my highest boosted character is a 4 star 400 and I get crushed by 3 level 500 level 5s some thing is wrong. Fix match making save PVP.
The other option would be to just not present any targets for those players and locking them out of playing the game. The current solution seems better.1 -
No preference/Neutralrixmith said:Want to vastly improve PVP? Give me a 10 minute grace period after I start a match where I can't lose points.0
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