A Journey through History: Add it to Story Mode
Comments
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Story mode should be for events that are out of rotation. It's waaay too early to consign this fun new event to story mode.3
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James13 said:Story mode should be for events that are out of rotation. It's waaay too early to consign this fun new event to story mode.again, it would be an addition. Not a substitution.As it is, I suspect this event is a one-time deal. Especially if they're doing anything for Core set 20190
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An idea for story mode as we are on the subject...
Would it be fun to have all of story mode updated and cleared on objectives met, but then they’d run/unlock one chapter for a week? Players would mine that and try hitting those objectives to get as much crystals, pinkies, etc. as they could. Then when the week is up, that chapter locks out and the next one opens up. Etc. when story mode does a full rotation, it restarts at the first chapter again and runs you through, with objectives available again to continue mining, etc.
That will solve multiple problems in the game - it would give players things to do at all times. It would provide a means of runes, crystals and pinkies. It would make Legacy cards actually worthwhile having. And the rewards would be the same for all tiers.2 -
Anything which would enable people to get gems, orbs, cards or packs from Story Mode would be an improvement.
As long as story mode only pumps out runes, it will suck.
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EDHdad said:Anything which would enable people to get gems, orbs, cards or packs from Story Mode would be an improvement.
As long as story mode only pumps out runes, it will suck.1) You get crystals from story mode (although it isn't a lot, you do get them the first go around)2) Runes are incredibly useful. With all the walkers that have been released in the last month and the high costs of most of them (since almost all are 2-3 colors) runes are actually valuable again. Not to mention the fact that you can get deck slots with them as well (and having deck slots seems to be super popular here).Also, story mode isn't about the rewards. Sure, they're nice, but its really just supposed to be a stress-free way to enjoy the game and face new and interesting decks. Its like an endless PvE that has a nice and gradual difficulty curve that's perfect for new players. We don't want more story mode for more free stuff, we want it for more content to play when there isn't an event going.3 -
1) You get crystals from story mode (although it isn't a lot, you do get them the first go around)Yes. Only the first go around, and then never again. There is no point to story mode once you hit an objective, unless you want to farm Spell Mastery points or get a bunch of runes. And even then, only from playing against the same Gideon deck over and over and over.If you could toggle a switch and choose to get, say, 2 crystals or 1 purple thing, or some number of orbs, then there would be a point to hanging out in Story Mode. If you could reset Story Mode somehow and replay it at a higher level, there would be some point to Story Mode. If you could do something with runes other than leveling up walkers, there would be some point to Story Mode.As it is, how often do you play Story Mode? Like, not the same node to farm runes/ get Spell Mastery or test a deck, but one node after the next. The old BFZ events are in there. Does anyone ever go?
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IIRC, at one time you could spam Story Mode even if you had already completed it and get 2 gems for the middle objectives. Also, there were 3-card packs you could buy for 225 runes, so there was something you could do with excess runes.Runes are easier to get now, so if they were to re-introduce the packs for runes concept, I would be fine with it costing more. Maybe 1,000 runes for a 3-pack or maybe 300 runes for a 1-pack.0
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EDHdad said:IIRC, at one time you could spam Story Mode even if you had already completed it and get 2 gems for the middle objectives. Also, there were 3-card packs you could buy for 225 runes, so there was something you could do with excess runes.Runes are easier to get now, so if they were to re-introduce the packs for runes concept, I would be fine with it costing more. Maybe 1,000 runes for a 3-pack or maybe 300 runes for a 1-pack.I'd like to draw your attention back to what @Mburn7 said here (posted below). It's not just about, "What loot will this addition give to me as a player?" more as "Could this addition contribute to the overall depth and enjoyment of the game?"Also, story mode isn't about the rewards. Sure, they're nice, but its really just supposed to be a stress-free way to enjoy the game and face new and interesting decks. Its like an endless PvE that has a nice and gradual difficulty curve that's perfect for new players. We don't want more story mode for more free stuff, we want it for more content to play when there isn't an event going.2
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I'm going to reincarnate this thread before it enters necro-range, and because it's still very relevant. I wanted to bring it back so we can continue to insist the developers add this storyline to story mode...because it is awesome.Not saying it should take priority over bug fixes, it would just be nice to know that eventually they'll add it to story mode, and we won't see this cool series disappear forever.1
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This is not a new suggestion. It was requested way way back to add the PvE coalition events of each set to the story mode for their relevant sets. Of course hibernum did not acknowledge back then.
They should start with oath of gatewatch, avacyn's madness and the events for KLD and AER. Redo the objectives while they are at it and readjust the rewards to match the existing story mode.
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khurram said:This is not a new suggestion. It was requested way way back to add the PvE coalition events of each set to the story mode for their relevant sets. Of course hibernum did not acknowledge back then.
They should start with oath of gatewatch, avacyn's madness and the events for KLD and AER. Redo the objectives while they are at it and readjust the rewards to match the existing story mode.I'd consider it a new suggestion, considering it's a different company, a different event, and all posts over 30 days old are deemed irrelevant in the eyes of the modsI get what you're saying tho, hopefully Octagon will pay attention to our requests than Hibernum did. In the beginning, Octagon was doing a fantastic job at paying attention to our requests. These days though, I'm not so as certain...It would be great to have all of those added to story mode. We really need to do something to improve it.0 -
Adding things to or improving Story mode is something that's on the team's radar. I do have to ask though, wouldn't converting those PvE events into Story mode mean that there would be less content to schedule as a rotating event?
Marvel Puzzle Quest has a lot of events to cycle through, but that's also because they didn't convert any of them to Story mode. Eventually they were able to amass enough events to set up a rotation that's easy to manage (relatively same pattern), but with a large enough variety to still keep things fresh and exciting for players.1 -
Brigby said:Adding things to or improving Story mode is something that's on the team's radar. I do have to ask though, wouldn't converting those PvE events into Story mode mean that there would be less content to schedule as a rotating event?
Marvel Puzzle Quest has a lot of events to cycle through, but that's also because they didn't convert any of them to Story mode. Eventually they were able to amass enough events to set up a rotation that's easy to manage (relatively same pattern), but with a large enough variety to still keep things fresh and exciting for players.
I think a better solution would be to move PVE to story mode when the set it was designed with becomes legacy.1 -
Brigby said:Adding things to or improving Story mode is something that's on the team's radar. I do have to ask though, wouldn't converting those PvE events into Story mode mean that there would be less content to schedule as a rotating event?
Marvel Puzzle Quest has a lot of events to cycle through, but that's also because they didn't convert any of them to Story mode. Eventually they were able to amass enough events to set up a rotation that's easy to manage (relatively same pattern), but with a large enough variety to still keep things fresh and exciting for players.good question! I'd say (with the current rewards) there would be a lot of players who would be fine with "A Journey Through History," being a rotating event and in story mode. Having one doesn't mean you have to get rid of the other. We play the same other events over and over again, this wouldn't be any different."A Journey Through History," is literally a brief overview of the original Magic the Gathering story-line, and is also a fantastic event for beginning players to hone their skills in if it was in Story Mode.0 -
Brigby said:Adding things to or improving Story mode is something that's on the team's radar. I do have to ask though, wouldn't converting those PvE events into Story mode mean that there would be less content to schedule as a rotating event?
Marvel Puzzle Quest has a lot of events to cycle through, but that's also because they didn't convert any of them to Story mode. Eventually they were able to amass enough events to set up a rotation that's easy to manage (relatively same pattern), but with a large enough variety to still keep things fresh and exciting for players.
Also, the legacy PvE events really do make more sense as Story Mode chapters instead of events (I think this was before your time, but the original Oath events were formatted as story events in how their objectives were structured and how the rewards were given). The only change they would need would be the addition of flavor text to each fight (instead of the generic event description text) and a slight tweak to the objectives.
The bigger issue here is the desire for more story content and the lack of it. We are mentioning the idea to use the legacy PvE events a lot because it is incredibly simple to do (since all the fights and abilities are already designed and tested). Obviously it would be best to have more story content and still have the event rotation, but we have long ago given up on that idea since there hasn't been a new story chapter introduced in years (if ever).
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I think if it more as a compromise.. Obviously the devs have given up on Story mode completely - we haven't. Asking for this event to be added might be more realistic than any other approach
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I'd rather see Avacyn's added rather than any current event.1
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EDHdad said:Adding anything to Story Mode is useless, unless there's some way to reset Story Mode, or unless there's some way to set Story Mode to spit out anything other than runes.If I could toggle a switch which allowed me to indicate if I want runes, gems, orbs, cards from Story Mode, then I'd be playing Story Mode all day long.If I could pay some price like $5 or $10 cash to reset story mode (possibly at a higher power level), so that I can farm gems, I'd probably consider it. If they charge some Puzzle Quest price to do this like $59.99, then I'll probably skip it, but others might pay it.
Wouldn't it better if there was a 30 day refresh? Once completed the stories can be farmed for runes?1 -
Gunmix25 said:EDHdad said:Adding anything to Story Mode is useless, unless there's some way to reset Story Mode, or unless there's some way to set Story Mode to spit out anything other than runes.If I could toggle a switch which allowed me to indicate if I want runes, gems, orbs, cards from Story Mode, then I'd be playing Story Mode all day long.If I could pay some price like $5 or $10 cash to reset story mode (possibly at a higher power level), so that I can farm gems, I'd probably consider it. If they charge some Puzzle Quest price to do this like $59.99, then I'll probably skip it, but others might pay it.
Wouldn't it better if there was a 30 day refresh? Once completed the stories can be farmed for runes?0 -
I think they should use the original objectives if they do this... The new objectives don't match the cards you are "gifted" any longer... It's a bit disjointed that way....0
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