Pernicious Deed
Comments
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Honestly I thought Pernicious Deed looked terrible and during the last Elite Pack I had none of the mythics or MPs and guess what I got? Yup, you guessed it. I was pretty cheesed about it and went to complain to my coalition mates but then threw it in some decks. Turns out its pretty good. Is it a "throw this in every green/black deck you make" kind of card? No. Is it awesome in a deck with no creatures or recurring creatures? Yes. It's an excellent kill switch for that annoying Nyx lock deck as well. If it were made a spell, that same Nyx lock deck with Sphinx's Decree would prevent you from casting it. Seriously, try playing it in a creatureless Ob deck. You can wipe the board every single turn with some luck. You can also blow up your entire strategy with some bad luck but that's part of the fun. Demonic Pact and Lich's Mastery are also high risk, high reward cards but no one complains that they need a buff. I say leave Pernicious Deed alone.0
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ZW2007- said:Honestly I thought Pernicious Deed looked terrible and during the last Elite Pack I had none of the mythics or MPs and guess what I got? Yup, you guessed it. I was pretty cheesed about it and went to complain to my coalition mates but then threw it in some decks. Turns out its pretty good. Is it a "throw this in every green/black deck you make" kind of card? No. Is it awesome in a deck with no creatures or recurring creatures? Yes. It's an excellent kill switch for that annoying Nyx lock deck as well. If it were made a spell, that same Nyx lock deck with Sphinx's Decree would prevent you from casting it. Seriously, try playing it in a creatureless Ob deck. You can wipe the board every single turn with some luck. You can also blow up your entire strategy with some bad luck but that's part of the fun. Demonic Pact and Lich's Mastery are also high risk, high reward cards but no one complains that they need a buff. I say leave Pernicious Deed alone.
It kills itself.
I thought of a few different ways to make this card great (Yargle, anyone?), but the problem is it kills itself on the first match. And with my luck, hitting one of those support killer activate gems will almost always happen within 2 matches. If it couldn't hit itself (which is the original point of this post), it would be just fine otherwise.
Also, a lot of my creatureless strategies revolve around a lot of supports, which will also get torched. You really need a spells-only deck to get this to work, which limits it greatly.0 -
Why? It's supposed to kill itself, that's the entire point of the card. How does it kill itself on the first match? If you are playing a black planeswalker, avoid matching the two green, it really isn't that complicated.0
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ZW2007- said:Why? It's supposed to kill itself, that's the entire point of the card. How does it kill itself on the first match? If you are playing a black planeswalker, avoid matching the two green, it really isn't that complicated.
2: Do you know how often the green match with the activate gem is my only match? Or how often there is a cascade that pops one of them? Why should I have to take a risk like that for a masterpiece?0 -
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Dusty said:Mburn7 said:ZW2007- said:Why? It's supposed to kill itself, that's the entire point of the card. How does it kill itself on the first match? If you are playing a black planeswalker, avoid matching the two green, it really isn't that complicated.
2: Do you know how often the green match with the activate gem is my only match? Or how often there is a cascade that pops one of them? Why should I have to take a risk like that for a masterpiece?0 -
Well, the text wouldn't fit on the card but you could change the activations to something like:
Activate 1 - Destroy all supports or creatures that cost 5 or less
Activate 1 - Destroy all supports or creatures that cost 6-10
Activate 1 - Destroy all supports or creatures that cost 11-15
Activate 1 - Destroy all supports or creatures that cost 16 or more
Then while it _could_ still destroy itself it wouldn't be as automatic... (Though this change is probably not automatically better and still wouldn't make everyone happy, it's just closer to paper slightly.)0 -
Mburn7 said:ZW2007- said:Why? It's supposed to kill itself, that's the entire point of the card. How does it kill itself on the first match? If you are playing a black planeswalker, avoid matching the two green, it really isn't that complicated.
2: Do you know how often the green match with the activate gem is my only match? Or how often there is a cascade that pops one of them? Why should I have to take a risk like that for a masterpiece?
Again, that's just how the card works. If you don't like the risk, don't play it. It's still better than a lot of mythics that exist right now. The devs have already said that they want MPs to be interesting, not ultra-powerful. This is an interesting card.
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ZW2007- said:Mburn7 said:ZW2007- said:Why? It's supposed to kill itself, that's the entire point of the card. How does it kill itself on the first match? If you are playing a black planeswalker, avoid matching the two green, it really isn't that complicated.
2: Do you know how often the green match with the activate gem is my only match? Or how often there is a cascade that pops one of them? Why should I have to take a risk like that for a masterpiece?
Again, that's just how the card works. If you don't like the risk, don't play it. It's still better than a lot of mythics that exist right now. The devs have already said that they want MPs to be interesting, not ultra-powerful. This is an interesting card.Look, everything you are saying is correct. I'm just not sure if they fully thought out how it would work.And if it said "destroy all other supports with shield 3 or more" instead, would it suddenly become overpowered? I don't think so. Just more useable as a build around card.0 -
Just reduce it to 2 shields... It makes it better.0
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Or give it two shields and have it gain a shield whenever it activates (either ability). That'd make for some interesting interactions.
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DBJones said:Or give it two shields and have it gain a shield whenever it activates (either ability). That'd make for some interesting interactions.Kinesia said:Just reduce it to 2 shields... It makes it better.
@ZW2007, MP should be interesting, yes. I like the buil-around MPs like Hanna or Magus of the Wheel. But a card, that says "destroy x" is barely interesting as a MP at all. If it takes too much to make this card good, people won't play it, because the strategy around is not vital or fun. River's Rebuke does the some but better. As red button, that blows nearly everything up, Deed is great, but that makes the card not interesting at all.
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Kinesia said:Well, the text wouldn't fit on the card but you could change the activations to something like:
Activate 1 - Destroy all supports or creatures that cost 5 or less
Activate 1 - Destroy all supports or creatures that cost 6-10
Activate 1 - Destroy all supports or creatures that cost 11-15
Activate 1 - Destroy all supports or creatures that cost 16 or more
Then while it _could_ still destroy itself it wouldn't be as automatic... (Though this change is probably not automatically better and still wouldn't make everyone happy, it's just closer to paper slightly.)1 -
I like DBJones idea the best.
Moving it to 2 shields is the easiest to implement and most straightforward. A bit dull but can be done quickly and easily with few unforeseen consequences.
My idea for multiple activate gems is amusing to me, but a complicated implementation will potentially bring more problems and bug fixes shouldn't be bringing more problems if possible...0 -
This is a slight aside, but there's a real issue with being able to value this card (and others) correctly just from reading it, due to support shields not being displayed on the card. Unless you know about resources like mtgpq.info or are part of an mtgpq community, you have no way of knowing a key aspect of the card's behaviour until the first time you play it, even if you have complete and perfect understanding of the game and the card's text.
The ongoing omission of support shield info on cards baffles me a little.
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@Brigby I just pulled Pernicious Deed. I’ve been testing it and it is officially the most worthless card in any and all forms of Magic available. It comes with 5 shields - yay! Yet the activated gem destroys all supports with 3 or more shields. It destroys itself. Wow. Who would have though a masterpiece would be the most feared card - to pull with 400 mana jewels!
But jokes aside, please fix this as this masterpiece is completely and utterly useless and it a grave disappointment. Thanks.0 -
Froggy said:@Brigby I just pulled Pernicious Deed. I’ve been testing it and it is officially the most worthless card in any and all forms of Magic available. It comes with 5 shields - yay! Yet the activated gem destroys all supports with 3 or more shields. It destroys itself. Wow. Who would have though a masterpiece would be the most feared card - to pull with 400 mana jewels!
But jokes aside, please fix this as this masterpiece is completely and utterly useless and it a grave disappointment. Thanks.0 -
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Rigsby said:If you're going to fix Pernicious Deed, could you do it before it leaves this booster please? I've got all the mythics now, so I've got a pretty high chance of getting it if I drop 400j, but I need to know whether it's going to be good or not before I waste my resources on it.
I really wanted Hannah. But it’s the risk you need to take at this point.0
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