June Q&A Session - Question Submission (6/5/18)
Comments
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Given that most comments I have seen on the previous lowering of the cost for extra deck slots are negative or at least underwhelmed, do you have any plans to reduce the costs of extra deck slots significantly so that players might actually obtain them? In the same vein, is there any chance of the pre-set decks (expert, etc.) being customizable once they are completed?3
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Is it technically feasible to add previous pve events to story? If so - are there any plans to do it?
Is it possible to modify story to make it repayable (after completion of story I don't have any incentives to play it so big chunk of game is just.... Ignored)?
Are there any plans to add to heroic encounters the rest of planeswalkers? (with Master decks already created).
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1. Any chance to make the pre-constructed PW decks usable / playable? (with the ability to be able to replace missing cards with owned ones matching color and type but having lower rarity - for the duration of a match...)
Some ideas:
- TG-like (PVP) with "sealed decks";
- story-mode (or legacy-PVE) - clones: a set of nodes requiring defined PW (and his/her own deck);
2. Plans to replace (revive?) tiering / matching system?
It would be nice to face decks with (roughly) the same strength - based on the cards (currently) used in it rather than the time it's owner has been played for...
3. Is it possible to make AIX to rotate through more (all?) sets?
A quick (simple) solution could be to change the booster's set (daily), a more elegant is to adjust the objectives (and the in-game effects) too.
4. It would be nice to have a switch to disable picture preview (at least in battles)...
5. What about "Event history"? a new button on the "Event ended, here is your reward"-screen, listing
the opponents / their final ranks / the PWs (both) involved / and the result (W / L)
of the fights we had made in the event.0 -
There are some people who work while playing MTGPQ and most of the coalition weekend events and up on monday which is ok but the last charge of that event must be in the weekend.
Is there any plans to change the ending time of coalition weekend events?1 -
Oh, something I always keep on forgetting :Is the changed behavior of bounce and steal meant to work this way?Bounce did not use to work when the enemys hand is full. Today it destroys.Steal did not use to work when the own side was full. Today you can replace your creatures or use it to destroy.This is giving blue simply too much power, the color that always was the most powerful one.Today it has the best board wipe, kill options, card draw and ramp.
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1. When can we expect to see Standard format be implemented in TG?
2. Do you have plans on rotating Mythics as a coalition/progression prize in future event runs? This was extremely well received.
3. The 2 node event was too long between refreshes, are you considering a shorter refresh period? The 3 nodes and up are fine as they are.
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The 4 and 5 node events are way too long, and the recent 2 node Dominaria was too short. Are 3 node events going to be the norm?Is there going to be an effort to minimalize animation times?by that I mean: https://forums.d3go.com/discussion/comment/803252#Comment_803252deck slot costs?will you be making legacy booster crafting be by set?core set/reprint info?Now that you have announced that you will be putting time into planeswalker and card balances what is your approach to that?Please engage the community and post the intended balances before finalizing so that there may be open discussion.Instead of going over each and every facet of all planeswalkers, how about looking at the only things they all have in common, HP and mana bonuses.quote from myself in another months Q&APlaneswalker balancesBy far the most important thing with PWs is their mana gains:- All mono colored PWs need to have a total mana bonus of +9, with +5 in their color (if you want to keep the original 5 weaker, then they at least require an additional +2 to their color [totaling +5, +7 overall])- Dual colored PWs need to have a total mana bonus of +8 (optimally with +4 in each of their colors)- The only tricolored PW is perfectly balanced at +7 total, with +3 in each of its colors.All HP needs to be closer to 110, which is the average (a 53 HP spread between lowest and highest HP is very unbalanced):- All below 100 HP should get +10 or +15 HP- All above 120 should get -10 HP- All between 100-120 should be given +/-5 to get closer to 110This averaging of HP and higher average mana gains will also help fix another problem - how long each match takes as it is now way too long.here it is again as all questions asked are still valid https://forums.d3go.com/discussion/comment/792436#Comment_7924360
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Szamsziel said:Is it technically feasible to add previous pve events to story? If so - are there any plans to do it?
Is it possible to modify story to make it repayable (after completion of story I don't have any incentives to play it so big chunk of game is just.... Ignored)?
Are there any plans to add to heroic encounters the rest of planeswalkers? (with Master decks already created).
There’s plenty of newer PvE and the regular PvP content to rotate through each week that the older ones might spend a long time between appearances.
All of the non-coalition Legacy PvE Events could go to Story, where players can access them as they have the time.
And either once per month reset all of them to unlock rewards again, or unlock one block’s event(s) per week. So Gatewatch one week, then SOI/EMN, then Kaladesh, etc.
This would also be a source for players to grind a moderate amount of Runes and a pack or two (and a rare?) from the corresponding card sets on a semi-consistent basis, instead of having to wait and see what pops up in the Vault at any given time.1
This discussion has been closed.
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