Infinite Loop Needs Urgent Attention [Fixed in 2.7.1]
Comments
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It is the only combo in standard. Very effective against big bosses (after cycling rotation). Don´t NERF more cards and strategies, please! (lotus´nerf was traumatic). This problem just can be solved preventing the AI. Enough siren don´t target the wizard. Thankfull.2
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Naru Meha is not the only infinite loop combo
Try Siren's Ruse and Goblin Dark Dwellers
Same effect...
https://mtgpq.info/cards/GoblinDarkDwellers
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ironer said:Naru Meha is not the only infinite loop combo
Try Siren's Ruse and Goblin Dark Dwellers
Same effect...
https://mtgpq.info/cards/GoblinDarkDwellers
After cycling amonket´s rotation, many pro-players gave up to coalitions. Fight against 400 Hp boss no cycling is absurd and slow. Besides risk of bugs and freeze.. that is why the combo naru shouldn´t nerf, And HP boss should be decreased.0 -
Mark_Tedin said:ironer said:Naru Meha is not the only infinite loop combo
Try Siren's Ruse and Goblin Dark Dwellers
Same effect...
https://mtgpq.info/cards/GoblinDarkDwellers
After cycling amonket´s rotation, many pro-players gave up to coalitions. Fight against 400 Hp boss no cycling is absurd and slow. Besides risk of bugs and freeze.. that is why the combo naru shouldn´t nerf, And HP boss should be decreased.
Ha! Except people with level 35 basic Chandra and no cycling have beaten Bolas numerous times and felt far far more accomplishment doing so than any "pro-player".
Things are fine. People just need to get more creative.
The problem with Naru isn't beating bosses, it's with troll decks in PVP.0 -
One or two people had to quit a game to it. Let’s hurry up and slam the nerf hammer on it. This is setting a poor precedent.2
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I would be fine with them breaking the combo, but if they do, the need to lower boss hp a bit, and not put "finish in 10 rounds" as a goal, since it was hard to do before.0
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Gideon said:One or two people had to quit a game to it. Let’s hurry up and slam the nerf hammer on it. This is setting a poor precedent.
The infinite loop problem can be solved almost without nerf ... Just change the etb effect of naru by a "when you cast" effect.0 -
Hi Everyone. Rest assured, the team is well aware of this issue, and they have already developed a fix for it. They're currently running it by QA to make sure it doesn't create any other issues. Once it's bug-free, I'll be sure to find out when they anticipate making that change live.1
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I'm playing the latest coalition event and I'm stuck in an infinite loop. My opponent is using Nicol Bolas and they cast Maru Heha, Master Wizard, then they cast Siren's Ruse. Now they just keep casting those two cards over and over again. I know this is actually how these cards work (when Maru hits the battlefield she clones the first spell you have and makes it free and Siren's Ruse exiles then returns one of your creatures) and the person that designed the deck probably uses this combo to give their wizards infinite +2/+2 and fill their hand with cards, but for the AI this is just griefing behavior. IT WON'T STOP! I have no choice but to quit the match. Maybe the AI needs to modified to check for infinite loops and be changed avoid them?
//Edited Title -Brigby0 -
I think most people using that combo have Imminent Doom. Anyway, having the AI check for loops would be very difficult, but limiting the number of cards a player can cast per turn is totally reasonable (possibly resetting if they get a match-5). This would stop most of the infinite loops, and if you make the limit 30 or so it wouldn't mess up very many actual strategies.
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Well, since the card durant doesn't autocast, the AI could be prevented by adding a chess line rule not to do the very same move again and again
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It would be good that after a number of casted cards in a turn the player were asked to continue casting or stop.
Also it would be nice that player could config the game to ask befoee casting every single card or which types of card should or not autocast. I hate seeing things casted when I do not want.0 -
*Merged similar threads
Update: This issue should be fixed in the 2.7.1 build0 -
but how will it be fixed? Are you going to fix the AI or will it end the combo (very bad idea)?0
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