Infinite Loop Needs Urgent Attention [Fixed in 2.7.1]

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Comments

  • Mark_Tedin
    Mark_Tedin Posts: 167 Tile Toppler
    It is the only combo in standard. Very effective against big bosses (after cycling rotation). Don´t NERF more cards and strategies, please! (lotus´nerf was traumatic). This problem just can be solved preventing the AI. Enough siren don´t target the wizard. Thankfull. :) 
  • ironer
    ironer Posts: 40 Just Dropped In
    Naru Meha is not the only infinite loop combo 
    Try Siren's Ruse and Goblin Dark Dwellers
    Same effect...
    https://mtgpq.info/cards/GoblinDarkDwellers

  • Mark_Tedin
    Mark_Tedin Posts: 167 Tile Toppler
    edited June 2018
    ironer said:
    Naru Meha is not the only infinite loop combo 
    Try Siren's Ruse and Goblin Dark Dwellers
    Same effect...
    https://mtgpq.info/cards/GoblinDarkDwellers

    But the goblin don´t play standard.
    After cycling amonket´s rotation, many pro-players gave up to coalitions. Fight against 400 Hp boss no cycling is absurd and slow. Besides risk of bugs and freeze.. that is why the combo naru shouldn´t nerf, And HP boss should be decreased.
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    ironer said:
    Naru Meha is not the only infinite loop combo 
    Try Siren's Ruse and Goblin Dark Dwellers
    Same effect...
    https://mtgpq.info/cards/GoblinDarkDwellers

    But the goblin don´t play standard.
    After cycling amonket´s rotation, many pro-players gave up to coalitions. Fight against 400 Hp boss no cycling is absurd and slow. Besides risk of bugs and freeze.. that is why the combo naru shouldn´t nerf, And HP boss should be decreased.

    Ha! Except people with level 35 basic Chandra and no cycling have beaten Bolas numerous times and felt far far more accomplishment doing so than any "pro-player".

    Things are fine. People just need to get more creative.

    The problem with Naru isn't beating bosses, it's with troll decks in PVP.
  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards
    Kinesia said:
    The problem with Naru isn't beating bosses, it's with troll decks in PVP.
    But that only works if Siren's ruse is the only spell card in the hand otherwise it doesn't work because the AI is too stupid to work it out 
  • Gideon
    Gideon Posts: 356 Mover and Shaker
    One or two people had to quit a game to it. Let’s hurry up and slam the nerf hammer on it. This is setting a poor precedent.
  • techmarine5
    techmarine5 Posts: 57 Match Maker
    I would be fine with them breaking the combo, but if they do, the need to lower boss hp a bit, and not put "finish in 10 rounds" as a goal, since it was hard to do before.
  • Bil
    Bil Posts: 831 Critical Contributor
    Gideon said:
    One or two people had to quit a game to it. Let’s hurry up and slam the nerf hammer on it. This is setting a poor precedent.

       The infinite loop problem can be solved almost without nerf ... Just change the etb effect of naru by a "when you cast" effect.
  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    Hi Everyone. Rest assured, the team is well aware of this issue, and they have already developed a fix for it. They're currently running it by QA to make sure it doesn't create any other issues. Once it's bug-free, I'll be sure to find out when they anticipate making that change live.
  • Scottyp_123
    Scottyp_123 Posts: 83 Match Maker
    edited June 2018
    I'm playing the latest coalition event and I'm stuck in an infinite loop.  My opponent is using Nicol Bolas and they cast Maru Heha, Master Wizard, then they cast Siren's Ruse.  Now they just keep casting those two cards over and over again.  I know this is actually how these cards work (when Maru hits the battlefield she clones the first spell you have and makes it free and Siren's Ruse exiles then returns one of your creatures) and the person that designed the deck probably uses this combo to give their wizards infinite +2/+2  and fill their hand with cards, but for the AI this is just griefing behavior.  IT WON'T STOP!  I have no choice but to quit the match.  Maybe the AI needs to modified to check for infinite loops and be changed avoid them?

    //Edited Title -Brigby
  • DBJones
    DBJones Posts: 803 Critical Contributor
    I think most people using that combo have Imminent Doom. Anyway, having the AI check for loops would be very difficult, but limiting the number of cards a player can cast per turn is totally reasonable (possibly resetting if they get a match-5). This would stop most of the infinite loops, and if you make the limit 30 or so it wouldn't mess up very many actual strategies.
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    Well, since the card durant doesn't autocast, the AI could be prevented by adding a chess line rule not to do the very same move again and again
  • rafalele
    rafalele Posts: 876 Critical Contributor
    edited June 2018
    It would be good that after a number of casted cards in a turn the player were asked to continue casting or stop.

    Also it would be nice that player could config the game to ask befoee casting every single card or which types of card should or not autocast. I hate seeing things casted when I do not want.
  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    *Merged similar threads

    Update
    : This issue should be fixed in the 2.7.1 build
  • Mark_Tedin
    Mark_Tedin Posts: 167 Tile Toppler
    but how will it be fixed? Are you going to fix the AI ​​or will it end the combo (very bad idea)?