jtwood said: ZW2007- said: It should grant the creature you flash into play defender. That way your flashed creature takes the first card slot and blocks before any other non-defender creatures. If I flash in a vanilla 4/4, it will do nothing besides waste my cards and mana which is dumb. Would help ensure Greg plays it well, too.
ZW2007- said: It should grant the creature you flash into play defender. That way your flashed creature takes the first card slot and blocks before any other non-defender creatures. If I flash in a vanilla 4/4, it will do nothing besides waste my cards and mana which is dumb.
Thuran said: Since it triggers on attack, what happens if you flash in elder-deep friend?
Wafflesauce said: Just think, if you Flash in Zacama with Zendikar's Roil and Path of Ancestry on their turn, you can make the match take 10 minutes longer! More Magic = more fun, right?!
Mburn7 said: I just had a thought: If the AI can play this properly (aka disable a card in its hand), will we be able to see it? It would be funny if you could see a card full but disabled for the AI and know exactly what's coming.Considering we've never seen this functionality before I don't have high hopes, but hey, a man can dream
gogol666 said: What's the point in surprising Greg?
rafalele said: I have answers.I does not ask if you want to cast it or cast the first creature, neither enabled or disabled. I tried disabling my first and only creature but it does not work it was casted after disbled Flash was triggered.It could be a really masterpiece if player were asked if casting or not Flash.In this way and killing the casted creature at the end of the turn it has been casted it should be a rare.
Rhasget said: I also got Flash and if you cast it normally the creature stays as normal. If you use it as an interrupt, the creature destroys itself (and the stack also if you have several before).