Changing masterpieces to make them more... masterpiecy... Any chance?

2

Comments

  • crusher
    crusher Posts: 11 Just Dropped In
    There are uncommons that are also quite playable. If anything considered playable is worth to be called MP, I don't understand why they're so hard to get.
  • BATMAN1
    BATMAN1 Posts: 146 Tile Toppler
    I have electrolyze it’s ok. More of a better rare tbh. If they pumped the initial damage to 5 it would be MP worthy. At 4 damage it’s a little under powered and usually just weakens creatures. When the damage was 3 it was almost unusable. If It was up me to make the card it would be choose two targets or PWs and deal 5 damage each and 3 damage for every every time it was re enforced and draw one card. That’s would be a super badass MP, and its based almost entirely off the paper card. In paper it does one damage per target which is exactly 5% of paper life at 20. So if we took the average of mtgpq walkers let’s just 100 hp. At 5% damage gives you 5 damage. 
  • jtwood
    jtwood Posts: 1,285 Chairperson of the Boards
    Flusterstorm is an example of a card they fixed and made playable. 

    Its not OP, but it can be very strong when used in the right combination. 
  • DBJones
    DBJones Posts: 803 Critical Contributor
    Personally, I'd like them to up the usability a bit, and make Masterpieces craftable after HOU rotates out of standard.
  • khurram
    khurram Posts: 1,090 Chairperson of the Boards
    jtwood said:
    Flusterstorm is an example of a card they fixed and made playable. 

    Its not OP, but it can be very strong when used in the right combination. 
    Still very much sucks. There are a lot better candidates for a slot in a 10 card deck.
  • Aeroplane
    Aeroplane Posts: 314 Mover and Shaker
    Aether Vial -

    7 mana to summon which could go towards your creature in the first place.

    you gain mana at the end of your turn...

    doesn't interact with other creature summoning ways well like activate gems or support summonings

    and disappears..

    If anything its a waste of space in your deck.

    Now if it would reset to 1 shield after summoning a creature...
  • Aeroplane
    Aeroplane Posts: 314 Mover and Shaker
    edited May 2018
    Knight of the Reliquary

    Only 4 supports trigger her buff in standard- field of ruin (so-so), cradle of the cursed(meh), mage-ring network, sunscorched desert(17 mana!)

    All the good land supports are on the flip side in the new sets  when they turn which also screw your objectives when you have cast 2 spells or less. Some bug I guess with this activation.

    When they go to your graveyard , they revert to just the support card and not land. Yeah!
  • DBJones
    DBJones Posts: 803 Critical Contributor
    The Knight should work with all the colorless gem-changers that are lands in Origins (and AMK, but those won't be standard long). Putting a bunch of those in a Karn deck with her might actually be worthwhile, once they fix her buff resetting when she's reinforced.
  • Enygma6
    Enygma6 Posts: 266 Mover and Shaker
    I've dabbled with Knight of the Reliquary a bit trying to make her into something powerful.  Need a lot of Land and self-discard or a lot of gem-changers to trash your own supports to really take advantage.  And fixing the ETB buff bug (same as Tishana had.  It can be fixed, just needs that fix applied here).  
    As for DOM-Standard-legal cards, there's also Unclaimed Territory, Unknown Shores, Rogue's Passage, Arch of Orazca, and the 5 dual-Lands from Origins.
  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    I have 4 mehsterpieces and 5 masterpieces, this means the next one I pull will be a mehsterpiece.  I’m ok with it — balance is good for the soul. 
  • jtwood
    jtwood Posts: 1,285 Chairperson of the Boards
    khurram said:
    jtwood said:
    Flusterstorm is an example of a card they fixed and made playable. 

    Its not OP, but it can be very strong when used in the right combination. 
    Still very much sucks. There are a lot better candidates for a slot in a 10 card deck.
    Not gonna tell you to play it, but Flusterstorm + Splendor is gross.  
  • khurram
    khurram Posts: 1,090 Chairperson of the Boards
    jtwood said:
    khurram said:
    jtwood said:
    Flusterstorm is an example of a card they fixed and made playable. 

    Its not OP, but it can be very strong when used in the right combination. 
    Still very much sucks. There are a lot better candidates for a slot in a 10 card deck.
    Not gonna tell you to play it, but Flusterstorm + Splendor is gross.  
    Did you try it yourself or did you face it.
  • Sirchombli
    Sirchombli Posts: 322 Mover and Shaker
    I've got masterpieces kinda sprinkled across the spectrum . 2 are arguably useless (gloves and boots), 1 is useful as a sideboard card (shatterstorm) then 3 that actually get a lot of play (no mercy ,chrome mox and wurmcoil ). I don't find the majority of masterpieces very exciting. I kind of wish they'd make an effort to keep their playability about even . Especially since they're elite pack exclusive now . I don't mind pulling a bootleg mp from a regular booster , but pulling gauntlets of power for 400 unobtanium is bad beats . I'm pretty convinced that this is why I have no love for the mps . First one was baaaaaaad
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    I've got masterpieces kinda sprinkled across the spectrum . 2 are arguably useless (gloves and boots), 1 is useful as a sideboard card (shatterstorm) then 3 that actually get a lot of play (no mercy ,chrome mox and wurmcoil ). I don't find the majority of masterpieces very exciting. I kind of wish they'd make an effort to keep their playability about even . Especially since they're elite pack exclusive now . I don't mind pulling a bootleg mp from a regular booster , but pulling gauntlets of power for 400 unobtanium is bad beats . I'm pretty convinced that this is why I have no love for the mps . First one was baaaaaaad
    Thats definitely true, masterpieces are much better when you can get them from regular packs (2 of my 5 came from AMK boosters, most of my EP pulls are mythics).

    I hope that's just an Ixalan thing to go with the garbage drop rates and won't continue through Dominaria
  • DumasAG
    DumasAG Posts: 719 Critical Contributor
    I can get with the argument that some people find certain MPs more useful/fun than I do. I'm sure that's accurate about a lot of things to do with this game. So maybe I don't have a leg to stand on here. My opinion, though, is that the quality and power of a masterpiece (even if that power is very narrow) should be worthy of the name. As it stands, most of my masterpieces are considered as inclusions somewhere between picks 7-10. I don't need a masterpiece to be oppressive, I was/am in the anti Baral, Rishkar's Expertise, Omni, Olivia camp after all. Sort of just a bummer to look at masterpieces and be so underwhelmed.
  • Enygma6
    Enygma6 Posts: 266 Mover and Shaker
    I’m up to 6 MPs, of varying utility.  
    Ornithopter is my favorite by far, unfortunately relegated to Legacy nowadays.  
    Omni is very good in proper circumstances, though hardly an auto-include for me.  
    2 Kamigawa Dragons (red & black), but I haven’t done much with them.  Need to dust off Sarkhan.  
    Knight of the Reliquary- useful in a very specific deck type, will be very good in that deck if they ever fix her.  
    Lightning Greaves are nearly useless without the Helm and Gauntlet.  Only decent for bragging rights.  Glad I pulled those from a booster pack and didn’t waste jewels on them.
  • Furks
    Furks Posts: 149 Tile Toppler
    I have 4.
    Aether vial (lol) 
    Jugan, rising star - haven't really done anything with it, there are a lot of good green creatures around..
    Loyal retainers - this was really nice in a deploy deck
    Wrath of God - actually really good. Its not an auto include, but it's an excellent recovery tool
  • khurram
    khurram Posts: 1,090 Chairperson of the Boards
    jtwood said:
    khurram said:
    jtwood said:
    Flusterstorm is an example of a card they fixed and made playable. 

    Its not OP, but it can be very strong when used in the right combination. 
    Still very much sucks. There are a lot better candidates for a slot in a 10 card deck.
    Not gonna tell you to play it, but Flusterstorm + Splendor is gross.  
    So I revisited flusterstorm again in a legacy build and I admit that it's not completely useless. Although, I suspect that it's not draining the right amount of mana. I mean, there were turns when I dumped almost my entire hand but it did not feel like appropriate amount of mana was drained from Greg.
  • jtwood
    jtwood Posts: 1,285 Chairperson of the Boards
    khurram said:
    jtwood said:
    khurram said:
    jtwood said:
    Flusterstorm is an example of a card they fixed and made playable. 

    Its not OP, but it can be very strong when used in the right combination. 
    Still very much sucks. There are a lot better candidates for a slot in a 10 card deck.
    Not gonna tell you to play it, but Flusterstorm + Splendor is gross.  
    So I revisited flusterstorm again in a legacy build and I admit that it's not completely useless. Although, I suspect that it's not draining the right amount of mana. I mean, there were turns when I dumped almost my entire hand but it did not feel like appropriate amount of mana was drained from Greg.
    The card text does not match what the card really does. It was updated and they never changed the card text.

    I've asked (repeatedly) for it to be fixed. Brigby replied the other day that he would bring it to their attention.


  • khurram
    khurram Posts: 1,090 Chairperson of the Boards
    So wait.. it drains 4 Mana regardless of how many cards I play? I thought it to mean that it would drain 4 Mana per card played instead of 2