Simple solution to seasons

2

Comments

  • Clintman
    Clintman Posts: 757 Critical Contributor
    WilliamK99 wrote:
    The easiest solution to Seasons would be to have only a certain number of events count in a season...Let's say there are 10 events in a season, your season score is your 8 top scores from those 10 events, this allows you to "skip" 2 events or not do as well as you'd like due to personal reasons and still be able to score fairly high..It wouldn't be that difficult to implement and it would prevent burn-out, which I and many others are currently suffering from...

    Sorry William, this is not the place for constructive suggestions, this is a joke thread.
  • I think they should make a shield roulette. You give them 75 hp for a chance that your shield will be effective - if your number isn't rolled - spend 75 hp and try again icon_razz.gif

    If your shield isn't effective, your defensive team is replaced by Bagman, Baglady, and Bagcrotch.
  • I like all these new suggestions

    they really should just double teh cost of shields, half teh duration and decrease the amount of HP given out in each event. But to make up for it have a 3 day sale on HP icon_e_smile.gif
  • Tharos
    Tharos Posts: 129
    Be careful.
    Rubberbanding have a lot of negative side effects. To avoid a lot of them, you should add some way of scaling. If you grind too much, you will start to face boosted opponent. But, learning from the pve mistake, the level cap will not be 400. Maybe only 350 should be enough.
  • GumisK
    GumisK Posts: 372 Mover and Shaker
    I think a new points policy is needed. Starting from Season 2, our PvP points should be counted within Season general classification only when they exceed, for instance, 1100 threshold. What I mean is: if a player gets 1220 points in a PvP event, they are awarded 120 points in the Season, as that's the amount by which the 1100 margin was exceeded. If I get, let's say, 1135 points, I only get 35 points added to my Season rank. Similarly, any result below 1100 points would end in point deduction - when I finish a PvP with puny 900 points, 200 gets substracted from my Season score. I'm perfectly aware, that the 1100 limit may sound a bit lenient, it was used just as an example. Personally, I would say that 1300 might be optimal.
  • bahamut685
    bahamut685 Posts: 210 Tile Toppler
    Why is this whole topic so good? I know it should be seen as terrifying, but I like that it helps deal with burnout...
    But to make my own constructive addition, they should make the stock teams 'retaliate' against all players at exactly 8 hours 1 minute and again at 3 hours and 1 minute before the end of each PVP event... but be guaranteed to win.
    [Sadly won't be surprised if some of these changes are made.]
  • I think they should replace the roster of the seed teams and let them use 141 Thor, Hulk and cMags, and starting with a +6 AP All Colour Boost. The adrenaline rush of getting your **** handed to you repeatedly will set you up perfectly for the rest of the tournament.
  • Even though i think you guy are giving too many ideas already, please do not stop.
  • They need to fix my PvP first. When I play my PvP node and then wait for it to turn red, which indicates it has refreshed, it doesn't always refresh. And then I see some ppl have over 1300 points and I just dont understand. There are ppl over 2000 in shield alone and I am still on my 3rd refresh!

    After they fix this tiny kitty can we PLEASE:
    1. get those shield breaker boosts we have been asking for? You know, the ones that let you hit ppl through thier shield for 50 hp? That would really help me break the 300 threshold so I can finally get one of those gold packs.

    2. Add a random roster button. Sometimes when I have to manually close my eyes to select my roster I accidentally click to buy health packs. Which is nice and all since the game doesn't have any characters that can heal, but its kinda hp expensive considering the fact I need enough to drop 2-4 24 hr shields per an event to make sure ppl don't attack me and kill my characters(though I have seen it refresh reeally.quickly sometimes when I get attacked...is this an exploitable error?).

    3. Some say its not important because he isn't very good on offense, but can they PLEASE nerf dd's crotch graphic? It's seriously NSFW and isn't what I want on my phone while puzzles**tting before I shower. I have to auto skip any team with him, and that just not fair. They don't even have to lvl him to be dominant, all leveling does is let him have hp that makes it less likely he drops that puzzlepiece on your face. It's basically game breaking. I mean, would it be fair if I had an offensive character that made it so you couldn't attack me ever? Doesn't sound fair..does it. I think if they decrease the yaw by 30-40% it wouldnt be so op...for starters at least.

    4. Lr are kinda a problem. Yes, I know ppl said they nerfed rewards (I think they buffed them...before you HAD to get only character I already have maxed) but they are still important for iso farming (which I need a lot of). I get attacked SO much though..its ridiculous. You'd think a team of 4****s would be more intimidating, but I am.seriously attacked ALL the time.

    As for seasons....I don't think there is a problem...beyond the fact they should be running for roughly 3 months each. Are seasons shorter in other countries or something? Either that or rename them to be called months.
  • Clintman
    Clintman Posts: 757 Critical Contributor
    I feel fairly comfortable that this thread cannot be derailed icon_razz.gif
  • BearVenger
    BearVenger Posts: 453 Mover and Shaker
    I think Season 2 features Event BagMan:

    Switcheroo: Fully spec'd Event BagMan takes two pairs of players and swaps their point totals at random times during an event.

    Web-Slinger: Fully ignored Event BagMan takes five players and freezes their scores with a server drop, allowing other players to pass/fall behind them.

    Snarky Remark: Fully disgruntled BagMan pounces upon displeased posters and speeds up their node time by 3 hours.
  • Impulse wrote:
    To properly provide the challenge our players enjoy, all abilities have a chance to misfire and hit you instead, with increasing in probability the higher level the character.

    Nothing quite like Juggs and Ares doing a tandem Headbutt/Sunder suicide both misfiring and taking out your OBW too
  • Per the latest update, Season 2 will feature a 1000 HP entry charge. Additionally, for those players who would rather not participate in Season 2, there will be a 1000 HP non-participation penalty.
  • If you cannot pay your non participation penalty we will begin selling off your previously purchased roster slots, don't worry we will start at the bottom, promise~
  • Dammit, you guys are psychic!!! I was just thinking (hush..it happens):

    "Self, if there is one thing above all else we could do to the bracketing for seasons...what could it be?"

    "Well, self, I would say it would be to bracket shield training into multiple brackets."

    "Oh yes, the one with only a single bracket and no placement rewards right?"

    "Yes yes, that one. It would be so helpful so I don't have to actually see the top score anymore, as it hurts my feelings to see other ppl ahead of me. On top of that, I really appreciate not knowing how high I can expect.to.score in the shield for.my.total season bracket!"

    "Yes YES self, that is Exxxxxactly what's we wants! No more nasty A.R.E.S Gollum goll...*cough* yes, I like obfuscated information making it hard to tell what I need to do to place. Jolly good find self"

    ....

    And then boom, like magic, they deliver.

    Actually, this might solve everything all on its own.
  • Make damage taken while on defense apply to your characters, and this happens real time so if you're attacking someone and someone just defeated the same characters on your defense team, Daredevil shows up and KOs them all and you automatically lose.

    In this system a 200 is likely a high score and you'll only be able to play about 1 match before all your characters are down if you're lucky (can easily be 0), and if people can't play matches they obviously won't be complaining about how everything is too competitive or whatever other dilemma they might face because all your characters are permanently downed.
  • Clintman
    Clintman Posts: 757 Critical Contributor
    Phantron wrote:
    Make damage taken while on defense apply to your characters, and this happens real time so if you're attacking someone and someone just defeated the same characters on your defense team, Daredevil shows up and KOs them all and you automatically lose.

    In this system a 200 is likely a high score and you'll only be able to play about 1 match before all your characters are down if you're lucky (can easily be 0), and if people can't play matches they obviously won't be complaining about how everything is too competitive or whatever other dilemma they might face because all your characters are permanently downed.

    I don't think I could handle random DD junk in my face during my other matches icon_e_smile.gif
  • Twysta
    Twysta Posts: 1,597 Chairperson of the Boards
    This is great. Maybe they could add PvE to Seasons too.
    I think they should also implement some new ideas in teh PvE too ... like increase characters levels to 400! Hahaha...


    Oh wait...

    Tinykitty. icon_evil.gif
  • Clintman
    Clintman Posts: 757 Critical Contributor
    To add a new dimension of fun to the fights, players who use maximum boosts will now have a 5% chance to break the shield of a target they attack if they are shielded
  • Twysta
    Twysta Posts: 1,597 Chairperson of the Boards
    I think they should charge you HP for entering into any battle... and they should hide the enemies visible levels... oh oh, and their points.
    And your shield can randomly fluctuate causing you to lose double points.