3 Nodes or 5?

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Comments

  • DBJones
    DBJones Posts: 803 Critical Contributor
    Bring back 3 node events!
    Skigkass8, here's my answers:

    1) Yes, though the high health, annoying abilities, and everything about Azor's Gateway are the parts I find most irritating and overly time consuming.

    2) Yes, though the part that bugs me most is how it feels like a mindless slog. Varying my decks more would help that, but take even more time.

    3) The rewards are pretty good, it just takes more time than I'd prefer. Actually, what I'd like is some puzzle type battles. I thought Azor's Gateway would be one, and was horribly disappointed. I was hoping it would be the first player to get City's Blessing and attack with a creature would insta-kill their opponent. Stuff like that would be really interesting, alternate methods of winning that require different deck-building, but can go much faster.

    4) I don't mind building 15 decks, though my tendency to try to zero out the nodes does make it ten in a row. That's a bit much, but 100% because of my old tendencies. The thing is, I'd like to try experimenting with my decks, but I'd want to test them a bit first. That just send like too much with how many battles there are.

    Actually, 12 hour refreshes would only remove 2 or 3 battles per node depending on how they did it, right? 750 would still be possible in both cases, though if it dropped by three I'd say lower it to 700. Maybe bump the fourth RIX pack down to go with the runes at 650, they seem lonely to me. That setup seems ideal to me.
  • TomB
    TomB Posts: 269 Mover and Shaker
    Bring back 3 node events!
    DBJones said:

    1) Yes, though the high health, annoying abilities, and everything about Azor's Gateway are the parts I find most irritating and overly time consuming.
    This ^^^^^

    It just takes so LONG to do the fights, especially the ones in the later nodes. My phone battery finds it challenging... :/
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Bring back 3 node events!
    5 nodes gives a lot of fun puzzles to solve, but it’s a real hassle if you fall behind. I spent over two hours this morning trying to clear up node charges and still didn’t finish them all
  • tfg76
    tfg76 Posts: 258 Mover and Shaker
    Bring back 3 node events!
    I think my general thought is to have approximately the same amount of "work" per event (so, if you have a 5 node event, it should have less charges/longer recharge time). Also, as always mentioned in these things, the last charge should have more than 6 hours to live (probably 12 or 14).
  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    edited April 2018
    Bring back 3 node events!
    TomB said:
    DBJones said:

    1) Yes, though the high health, annoying abilities, and everything about Azor's Gateway are the parts I find most irritating and overly time consuming.
    This ^^^^^

    It just takes so LONG to do the fights, especially the ones in the later nodes. My phone battery finds it challenging... :/
    Interesting. I actually look forward to playing the last 3 nodes -- the first 2 seem like busy work and are poorly constructed from a fun standpoint. (6 pirates feels like old EC)

    What I like about PVE are the long battles where I have to beat something very big and cleverly constructed with something very small. The last three nodes are interesting and engaging and I could play them over and over. 

    **Note: I don't play the x or less life objective on 5.1  That isn't fun, clever or interesting -- instead I replace it with choose your own objective. This week if was finish with full life, which I did every time. 
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Bring back 3 node events!
    TomB said:
    DBJones said:

    1) Yes, though the high health, annoying abilities, and everything about Azor's Gateway are the parts I find most irritating and overly time consuming.
    This ^^^^^

    It just takes so LONG to do the fights, especially the ones in the later nodes. My phone battery finds it challenging... :/
    Ugh. Seriously. The fight against Elenda, for example, wasn’t even fun. It was just long ang grueling. 
  • DBJones
    DBJones Posts: 803 Critical Contributor
    Bring back 3 node events!
    I do enjoy the challenge of the big bosses too, just only once or twice per run of the event. By the third time I've usually got my deck figured out and just have to slog through several hundred HP. I actually like the big bosses much better in story mode and the events like it. That <20 hp challenge for instance is just too risky for only 2-3 points (I don't remember which). But with unlimited tries I actually think the low HP challenges are really interesting. Getting 100% in story mode can be quite challenging at times, but you can take your time, and that makes all the difference.

    P.S. The Chandra heroic <5 hp (3rd down) was incredibly hard. Of course, I fought her when magical Greg was getting insane cascades and pulling Demolish out of thin air to hit my Cast Out every time, even out of three or four different supports. I didn't have HUF at that point, and I still don't have Omniscience or good green gem-changers so I couldn't use most of the 1-2 turn wins. I did have cycling though, I think that's what I used.
  • Sorin81
    Sorin81 Posts: 558 Critical Contributor
    Bring back 3 node events!
    With the third installment of B4T done I'm happy to see Return of the God Pharaoh coming up this weekend.


  • stikxs
    stikxs Posts: 533 Critical Contributor
    edited May 2018
    Bring back 3 node events!
    For the B4T this past weekend from the beginning I just did enough matches to not lose charges until Sunday. Then on Sunday I had to spend near half a day just to clear all of my charges, which was way too much time. I vastly prefer 3 node events. However, if they insist on keeping 5 nodes then making the event deck slot persist when an event reoccurs (with the option to use a different PW instead at the first entry) I think might go a long way to removing some of the tediousness. 

    [MOD NOTE] Edited to remove broken links in signature BK [//MOD NOTE]
  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    Bring back 3 node events!
    stikxs said:
    For the B4T this past weekend from the beginning I just did enough matches to not lose charges until Sunday. Then on Sunday I had to spend near half a day just to clear all of my charges, which was way too much time. I vastly prefer 3 node events. However, if they insist on keeping 5 nodes then making the event deck slot persist when an event reoccurs (with the option to use a different PW instead at the first entry) I think might go a long way to removing some of the tediousness. 

    [MOD NOTE] Edited to remove broken links in signature BK [//MOD NOTE]

    I like the idea of decks being saved in events. 
  • DBJones
    DBJones Posts: 803 Critical Contributor
    Bring back 3 node events!
    Or just actually give us enough deck slots. They're ridiculously stingy right now. 5 for everyone, then each of the purchases gives you 10 more. I'd totally get some if it were like that, right now I've only gotten one for runes, the crystals are just too little return on investment.