Bring back Quick Battle
GrizzoMtGPQ
Posts: 776 Critical Contributor
Comments
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YesIt was fun to be able to race as fast as you can to good rewards, rewarding those who want to play all the time. Also getting a better rune to win ratio when grinding is good for the rune shortage now.1
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NoI want something to serve the grind purpose, but something new.5
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YesVoted yes. But keep it to standard only. Lots of new players would hate it facing legacy decks.4
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NoI fail to see the benefit of Quick Battle over Training Grounds. If you want the added rune rewards, then sure. If you want yet another ranked PvP event, then I'm not so sure I think we need yet another one of those.Considering that for the entire Ixalan block we only have had two runs of the one new PvE event, I would say that there's already an imbalance favoring one style of gameplay over the other.1
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Yeswhat we want is something that is ALWAYS there to do, and something that is WORTH doing a lot of. the grind was a lot of fun for me, both when I started and had a small collection and later on when I was going for top ranks.2
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MaybeI voted maybe, because QB had goods and bads.
QB was great for runes but it was almost imposible to get the good rewards without exploiting or playing all day long. For most players the QB top rewards were not something they could get but most likely something they would never get ... QB being thus frustrating for many.
We must find something that won't dig the gap beetween "nolifers" and regular or casual players like QB did.
What I'd like to see is something you can play without pressure, rush or sacrifice. You get rewarded for any game won, period. The ones who play more get more, but you don't get that feeling that you will "miss" something if you don't play enough.
That being said, we also need some kind of competitive standard event during the week as it used to be, but that's another story.3 -
MaybeI agree there needs to be something interesting that's always available to play, and with some kind of suitable, useful reward structure. I'm not sure resurrecting QB is the answer, but it is AN answer I guess...
In any event, I think whatever gets implemented (provided SOMETHING gets implemented) should be Standard so as to counterbalance the broken-ness of Legacy in TG...1 -
NoNo. That was a mess beyond one's imagination.
1. Encouraged one build type. High speed Aggro. Which was easily befuddled by other very creative players changing out their build into a troll build to slow or stall a fight after using up their attacks and health vials... referring to the million and 1 complaint posts about Mersicide and Killwind who were very good at this tactic. Being both respected and reviled. But it was a fair and square tactic nonetheless. Moving on....
2. The reward system created a massive power gap between newer to mid level player compared to platinum. Do we really need to repeat this?
3. Legacy is broken.... so so broken. Especially when taking players who've been here almost from the start. Lil newbie billy would just flip the bird at the App and delete it. And I wouldn't blame him a bit.
4. We already have TG to play repetitively.
You already have a way to play the fastest rootin' tootinest build ya evah made in TG. So my question are these..
1. What ultimately is the point here?
A. You feel you need more rewards?... and/or
B. You feel you need more content? ... and/or
C. The excitement of high speed limitless play is missing? ... and/or
D. .... something else that I am not understanding?
Truly curious.
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MaybeIt would be nice to have another event to play during the week and to make it playable for every one, specially for news players, it must be standard.
Although, it could be a legacy event if there is strickly rules like "Masterpieces and mythics are not allowed", something like that.0 -
NoI'm going to have to weigh in against QB. In it's own way it contributed to the problem of the divide.
QB was a way for people who literally had nothing else to do, to pour their entire day into this game. Anyone who had any sort of a life outside of mtgpq couldn't keep up. I remember (back when I had significantly more free time) winning over 100 matches in 1 QB event and not even getting a rare reward. That was about 11 hours of gameplay, winning almost every match, and I still didn't even make the big leagues.
Training Grounds levels the playing field more. Yeah I wish there was more content to play than what Octagon is currently giving us, but bringing QB back isn't the way.
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NoQB was extremely toxic. Cheating was rampant, sniping became an art form, and it took way too many hours of gameplay to get 10 crystals and an uncommon.
For the top players it was a massive boon of resources. For everyone else it was just an endless way to grind for fun (which isn't bad per se) while simultaneously being a hopeless wall.
I remember when Garruk was released as a QB reward (yes I've been here a while). I played almost constantly for days, and wasn't even close. Lets not bring that back.4 -
YesQuick Battle had its flaws: rampant cheating, sniping, etc. However it was a source of unlimited play with some tangible rewards and it because it had some additional reward/progression it made grinding more palatable. Additionally since you faced off against a wide variety of decks it was interesting.
At the time we didn't have deck slots. Each Planeswalker only held one deck and I always saved out the one that had a shot at winning in QB. I'd play all them so that all my decks would be in rotation. Then I'd go aggro with Koth or Nahiri until I grew bored of that and played with Liliana 1 or Garruk or something.
I remember winning QB and it definitely took an investment of full attention over multiple days. I doubt I would do that anymore as any mythic reward would net me 500-750 orbs so it wouldn't be worth my time.4 -
NoPeople don't really want QB back they want ridiculous prizes back. If you want runes then bump up the reward after 4 wins in TG and grind that.7
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MaybeI wouldn't mind seeing it come back just for the increased rune rewards, but not if the leaderboard rewards were what they used to be. I agree with some of the others that it created a huge divide.
However, if the reward was something like foil cards, I'd love that. Top 5 get to choose one of their Mythics/Masterpieces to foil, 11-50 choose a rare, 51-100 get an uncommon, etc. No new cards, just take one you have and give it a shiny new border. That way it doesn't create a divide in deck strength, it just gives you bragging rights and something new to chase after.2 -
NoGunmix25 said:
1. What ultimately is the point here?
A. You feel you need more rewards?... and/or
B. You feel you need more content? ... and/or
C. The excitement of high speed limitless play is missing? ... and/or
D. .... something else that I am not understanding?
Truly curious.
I actually agree with you that I don't think going back to QB is the right answer, but we DEFINITELY need more content. 1 worthwhile event per week and AX/TG is simply not enough. And we are definitely feeling resource starved.
Players want there ALWAYS to be something worthwhile to do in game. Grinding QB could result in mythic and rare prizes with crystals, packs, and lots of runes. There is literally nothing to do after you collect your AX and TG rewards most days now... I guess you can TotP for an extra 8 games.
However, I don't think going back in the past is the best solution. Your points are well taken and I always hated QB personally. (Same deck over and over for hours on end... yuck). Instead they need a new solution to provide content to players, not the same old formula.3 -
NoHmmm, interesting...looking at the poll results, and getting to know and learn the personality-types of the players frequent in these threads, I'm not too surprised with the votes going as they are.
There aren't exactly party-lines in mtgpq, but there are general overarching ideologies that players tend to embrace.
No judgement, just curious observation. Listening and learning.
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YesFindingHeart8 said:Hmmm, interesting...looking at the poll results, and getting to know and learn the personality-types of the players frequent in these threads, I'm not too surprised with the votes going as they are.
There aren't exactly party-lines in mtgpq, but there are general overarching ideologies that players tend to embrace.
No judgement, just curious observation. Listening and learning.0 -
NoDumasAG said:FindingHeart8 said:Hmmm, interesting...looking at the poll results, and getting to know and learn the personality-types of the players frequent in these threads, I'm not too surprised with the votes going as they are.
There aren't exactly party-lines in mtgpq, but there are general overarching ideologies that players tend to embrace.
No judgement, just curious observation. Listening and learning.
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YesWish we had it back so much. While I only won one QB, I would often top 10 them, and would almost always take the time to top 150 for a rare. 3 extra rares a week really added up. The extra crystals and runes would be much appreciated now too.1
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NoWhatever is done I strongly support having 5 nodes for each colour (they already have the template for that) with PWs locked in them, Increasing the variety of decks automatically without any other restrictions being needed.
(To make sure people actually populate the node you make sure they can't play a second game until they've won a game on each node.)
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