***** Captain America (Infinity War) *****

Captain America (Infinity War)
5-Star Rarity (Epic)Heroes, Avengers, Team Cap


(Abilities listed at level 450)
Rope-a-Dope - 8
Cap distracts the enemy with a false advance, misleading them and leaving their backline vulnerable. Deals 5,628 damage to the non-target enemies.
(PASSIVE) When only 1 enemy remains, this power becomes Coup de Grâce.
- (Level 2) Deals 6,191 damage...
- (Level 3) Deals 6,754 damage...
- (Level 4) Deals 7,879 damage...
- (Level 5) Deals 10,130 damage...
At the climax of battle, Cap summons all his strength to land a finishing blow. Deals 8,436 damage. Destroys all friendly colored AP, dealing 482 damage for each AP destroyed.
- (Level 2) Deals 9,280 damage...dealing 530 damage for each...
- (Level 3) Deals 10,123 damage...dealing 578 damage for each...
- (Level 4) Deals 11,810 damage...dealing 675 damage for each...
- (Level 5) Deals 15,185 damage...dealing 868 damage for each...

Even without his shield, Captain America protects the innocent with covert tactics. Choose a basic tile. Destroy 3 enemy AP in that tile's color and that tile becomes a 2-turn Countdown tile. While it's on the board, enemies may not fire powers in its color.
- (Level 2) ...becomes a 3-turn Countdown tile.
- (Level 3) Destroys 4 enemy AP...
- (Level 4) ...becomes a 4-turn Countdown tile.
- (Level 5) Destroys 6 enemy AP...becomes a 5-turn Countdown tile.

Captain America reaches down and lifts up his fallen ally. This battle's not over yet. Revives a Downed ally and grants them a burst of 30% health.
- (Level 2) ...burst of 35% of their health.
- (Level 3) ...burst of 40% of their health.
- (Level 4) ...burst of 45% of their health.
- (Level 5) ...burst of 60% of their health.
***** Captain America (Infinity War) ***** 29 votes
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Comments
What other allies were you bringing along?
It's true that Cap has one damaging ability, but that's almost always been the case for him within each tier. At least this iteration has the ability to damage two enemies at once for just 8 red AP.
Non-Gambit partners that would have good synergy or help to speed up potential red AP: Thor, JJ, SS, GR, HE, and maybe Bolt & Phoenix.
How many times can it be used? I know it’s pushing it at 15AP but I’m curious if there are self regulatory limits other than shortage of available yellow.
I heard of a few tests. It does revive her, her CD will still be in play. If the CD expires she'll gain additional health and the new powerset
Has anyone been able to send a teamup that's not yellow? We did an experiment in my Alliance and all the teamups were yellow...
I could see if red was excluded since it is really two Powers in one, but I don't see why Purple would be excluded.
But how good are his red and purple in practice? He has no self-accel, and no compelling passive, so the bar for quality has to be pretty high for him to see much use, even in a post-gambit world.
I've used him in Sim climbing against non-Gambit teams when I want to slow down Thor or JJ, and he does okay with Ghost Rider or Archangel in normal PvP for those early fights. With the Gambit nerf, his Man Without a Country should be one of the better active purple powers among 5*s
But he doesn't pair super well for quick PvP hops. Thor, JJ, Okoye, Spider-man, Thanos, DD - he overlaps with them all, and not in a good way.
He's great for grilling in pvp in combination with riri. They're my go to grill team now.
Him + 5Thor + Okoye is very dangerous in Sim, as Thor generates red for cap and okoye makes him hit like a truck.
If you fire it at Dr Strange and pick yellow, does he still flame you? That would be an easy enough test that should be equivalent.