jimpark said: Can we just make them a little more reasonably costed since there is no need for a 24 mana vanilla 6/6. Even a newer player would be like let me just cast three vanilla 2/2 for 6 mana... it is really a waste of space.Looking at the swine, a vanilla 6/6 should be double its power/toughness value, so minimum 12 mana to cast. But this is far too generous of a casting cost for a vanilla common. I mean even Colossal dreadmaw costs 16 with trample. And in green, a large number of common and uncommon 4/4s range from 8-12 mana to cast (or atleast there is a larger population of them) Therefore, you know it should prolly be over 12 mana but below 16 mana. This is all very rough estimates and done in a few minutes. When making vanilla cards, please look at other cards similar to it in the same format (standard vs legacy) and make reasonable cards. Just a thought.
Kinesia said: Playing a low level alt with almost nothing is actually good for people who've been platinum for ages... b4t reminded me of older strategies I'd left behind like Gideon's "build a blocker" to deal with hexproof. When you have almost nothing and can't afford to look at the requirements the game is very different.We get too used to stuff...
Kinesia said: @jimpark Costs of commons absolutely need to be looked at, not just creatures but they are a huge part of it.
ard021 said: Common creatures, on the other hand, are generally superceded by their rarer counterparts.