Support Stats Thread

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Comments

  • ursopro
    ursopro Posts: 334 Mover and Shaker
    24k riso for 5 dupe
  • notamutant
    notamutant Posts: 855 Critical Contributor
    For those wondering... 
    Rank 1 dupes = 1400 red iso
    Rank 2 dupes = 7000 red iso
    Rank 3 dupes = 12000 red iso
    Rank 4 dupes = 16000 red iso

    Haven't seen anyone get a rank 5 dupe yet, but something tells me it'll be 20000 red iso.

    These are irrelevant of what rank you already have unlocked, right? Meaning if you pull the same rank 3 times, you still get the same amount of dupe iso.
  • jamesh
    jamesh Posts: 1,600 Chairperson of the Boards
    For those wondering... 
    Rank 1 dupes = 1400 red iso
    Rank 2 dupes = 7000 red iso
    Rank 3 dupes = 12000 red iso
    Rank 4 dupes = 16000 red iso

    Haven't seen anyone get a rank 5 dupe yet, but something tells me it'll be 20000 red iso.

    These are irrelevant of what rank you already have unlocked, right? Meaning if you pull the same rank 3 times, you still get the same amount of dupe iso.
    The amount of red Iso you get is dependent on which support is sold.  If you have a rank 3 support and pull a rank 3 duplicate, you'd get 12000.  If you had a rank 1 and pulled a rank 3 duplicate, you'd get 1400 (since it sells the lower value support).
  • Figure15
    Figure15 Posts: 284 Mover and Shaker
    edited April 2018
    Support stats based on simple projection. WIP are work in progress and need additional data, preferably around level 40 to 50.

    Currently data required for:
    • All done!
    rIso cost also needs some data points, but we really only need the exact total cost for level 200 and 250 to get a pretty fitting trendline.

    https://docs.google.com/spreadsheets/d/1lX0MwhA6R9reGKpPdUsdHNVK7Ukx4hq-39znIYZNSVg/edit?usp=sharing
  • fork1977
    fork1977 Posts: 94 Match Maker
    I opened 150 beginner tokens in game and can confirm the following:

    Lvl 50-100 requires 69,195 riso
    Lvl 100-150 requires 121,425 riso
    Lvl 150 - 200 requires 175,859 riso

    (So yeah, 50 riso is almost insulting)

    No idea about pull rate (I had to do it quick), but I have 3 Rank 6 supports, and estimate at least 3-4 rank 3 dupes.

    Here are the stats for each rank perk, at level max (refer to screenshots for specific text; I am paraphrasing and these are stats only).  Hopefully they are helpful to projections.

    Rank 1  (At lvl 50/100/150)
    Rank 2 (At lvl 100/150)
    Rank 3 (at lvl 150)

    Avenger Tower
    Rank 1   15.82/26.87/37.91%  2Yellow AP at start
    Rank 2    31.66/43.6%  fortify special with match
    Rank 3   Match-4 = 109 Prot Tile

    Quad Blaster
    Rank 1   19.84/29.88% of 63/105 Green Att tile
    Rank 2    Yellow match dmg + 60

    Hydra Henchman
    Rank 1  14.3/20.72% Random Fortify
    Rank 2  Black match dmg +60

    Vintage Shield
    Rank 1  473/788 max health
    Rank 2  5.18% less from enemy matches

    Milano
    Rank 1  19.84%/29.88% for 45/75 Purple Att tile
    Rank 2  Green match dmg +60

    Wong
    Rank 1  10.9/16.93%  1 Blue AP on Blue Match
    Rank 2   22.71% to remove enemy special on power fired

    Destroyer Gun
    Rank 1   14.3%/20.72% fortify friendly special each tunr
    Rank 2   Purple Match dmg +60

    Korg
    Rank 1   473/788/1103 max health
    Rank 2   118/165 + dmg to villains
    Rank 3   45.1%

    Sharon Carter
    Rank 1   Red Match dmg +30/50/70
    Rank 2   0.6/0.8 Crit multiplier increase
    Rank 3   +1471 max health

    Quinjet
    Rank 1   9.92/14.9/19.96%  of 75/126/176 Strike tile with support char match in strongest color
    Rank 2   +135/189 dmg to dark avengers
    Rank 3   +1471 max health

    Web Shooters
    Rank 1  79/131/184 less dmg from matches
    Rank 2  Blue match dmg +60/84
    Rank 3  Purple match dmg +94

    Chimichanga
    Rank 1  135 less dmg from enemy powers

    Lucky
    Rank 1  135/225 less dmg from enemy powers
    Rank 2   33.07% to heal supported when friendly special matched

    Blackbird
    Rank 1  Match-5 improves tiles by 76/127/177
    Rank 2  Blue match dmg + 60/84
    Rank 3 Red match dmg +94


    Enjoy!

  • Figure15
    Figure15 Posts: 284 Mover and Shaker
    Update: Stats are done, just need to fill in the blanks on rIso cost.

    https://docs.google.com/spreadsheets/d/1lX0MwhA6R9reGKpPdUsdHNVK7Ukx4hq-39znIYZNSVg/edit?usp=sharing

  • Orion
    Orion Posts: 1,295 Chairperson of the Boards
    If those are the stats for level 250 supports, then wow, they suck.  Chimichanga at level 250 reduces damage by 500?  That’s it?  And a 2888 health boost?  Even for a 3* player those are underwhelming numbers. For 5* player, they’re a joke.

    When do the good supports come out?
  • fork1977
    fork1977 Posts: 94 Match Maker
    Orion said:
    If those are the stats for level 250 supports, then wow, they suck.  Chimichanga at level 250 reduces damage by 500?  That’s it?  And a 2888 health boost?  Even for a 3* player those are underwhelming numbers. For 5* player, they’re a joke.

    When do the good supports come out?
    Orion, those are for max level 50. I listed each one at their solo max.  So rank 1 is 50, rank 2 is 100 etc. have nothing above rank 3, so cant know for sure what stats will be.  Only got one rank of chimichanga, so that perk will be much higher when at rank 5
  • ursopro
    ursopro Posts: 334 Mover and Shaker
    fahq1977 said:

    Orion, those are for max level 50. I listed each one at their solo max.  So rank 1 is 50, rank 2 is 100 etc. have nothing above rank 3, so cant know for sure what stats will be.  Only got one rank of chimichanga, so that perk will be much higher when at rank 5
    I think he's talking about the spreadsheet.

    Orion said:
    If those are the stats for level 250 supports, then wow, they suck.  Chimichanga at level 250 reduces damage by 500?  That’s it?  And a 2888 health boost?  Even for a 3* player those are underwhelming numbers. For 5* player, they’re a joke.

    When do the good supports come out?
    Yes, those are maxed supports numbers, they're more beneficial for the ap gains than anything else really
  • Trilateralus
    Trilateralus Posts: 251 Mover and Shaker
    If the pictures in the supports announcement thread are accurate Chimichanga can reach a damage reduction of about 3K and bonus health of about 7K. 
  • Figure15
    Figure15 Posts: 284 Mover and Shaker
    Chimi in announcement thread has been changed.
  • Trilateralus
    Trilateralus Posts: 251 Mover and Shaker
    Figure15 said:
    Chimi in announcement thread has been changed.
    Where do you see this? Still the same for me. 
  • Basepuzzler
    Basepuzzler Posts: 180 Tile Toppler
    Did you actually level a support to 250 to see the numbers? Or are you just assuming the linear increases continue?  I would have assumed the last 50 levels would be worth more than the first 50.
  • Figure15
    Figure15 Posts: 284 Mover and Shaker
    Figure15 said:
    Chimi in announcement thread has been changed.
    Where do you see this? Still the same for me. 
    On discord devs have said the final chimi numbers are not the same as the preview posted.

    You can see on your game supports only percentages and damage numbers increase even on rank up. The others like number of AP doesn't change (i think).
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    Balancing these things is going to be hard.  Anything with damage or health numbers almost has to be too low to have any value to 5* play so long as they can be equipped on 3*s and 4*s. 

    But that means that end-game support use will be reduced to ap shenanigans (which have always been crazy powerful), crit multiplier for use with america, and maybe proc'ing attack tiles to dip on someone else's strikes.

    So still a lot of work to do making this system work. 

    I am also concerned about the overlap between supports (there are really only 6-8 different support abilities, just ordered differently across the different supports).  More variety would be good, but it will also make balance harder.
  • fork1977
    fork1977 Posts: 94 Match Maker
    You said it, @Vhailorx. The big issue is balance. When people complain about the “useful” supports I cringe at having these opened up all at once. Some of these perks are close to a 4th passive power for characters even at level 3 in terms of crit or AP generation. I can’t imagine then at lvl 5 across the board and instantly.  This is a small set of percentages and I applaud them for taking it slow to keep it balanced and see how things progress, feel and get used. This intro feels egalitarian and useful and cool all at once.