Support Stats Thread
Comments
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24k riso for 5 dupe
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Player1575 said:For those wondering...
Rank 1 dupes = 1400 red iso
Rank 2 dupes = 7000 red iso
Rank 3 dupes = 12000 red iso
Rank 4 dupes = 16000 red iso
Haven't seen anyone get a rank 5 dupe yet, but something tells me it'll be 20000 red iso.
These are irrelevant of what rank you already have unlocked, right? Meaning if you pull the same rank 3 times, you still get the same amount of dupe iso.0 -
notamutant said:Player1575 said:For those wondering...
Rank 1 dupes = 1400 red iso
Rank 2 dupes = 7000 red iso
Rank 3 dupes = 12000 red iso
Rank 4 dupes = 16000 red iso
Haven't seen anyone get a rank 5 dupe yet, but something tells me it'll be 20000 red iso.
These are irrelevant of what rank you already have unlocked, right? Meaning if you pull the same rank 3 times, you still get the same amount of dupe iso.
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Support stats based on simple projection. WIP are work in progress and need additional data, preferably around level 40 to 50.
Currently data required for:- All done!
https://docs.google.com/spreadsheets/d/1lX0MwhA6R9reGKpPdUsdHNVK7Ukx4hq-39znIYZNSVg/edit?usp=sharing
1 - All done!
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I opened 150 beginner tokens in game and can confirm the following:
Lvl 50-100 requires 69,195 riso
Lvl 100-150 requires 121,425 riso
Lvl 150 - 200 requires 175,859 riso
(So yeah, 50 riso is almost insulting)
No idea about pull rate (I had to do it quick), but I have 3 Rank 6 supports, and estimate at least 3-4 rank 3 dupes.
Here are the stats for each rank perk, at level max (refer to screenshots for specific text; I am paraphrasing and these are stats only). Hopefully they are helpful to projections.
Rank 1 (At lvl 50/100/150)
Rank 2 (At lvl 100/150)
Rank 3 (at lvl 150)
Avenger Tower
Rank 1 15.82/26.87/37.91% 2Yellow AP at start
Rank 2 31.66/43.6% fortify special with match
Rank 3 Match-4 = 109 Prot Tile
Quad Blaster
Rank 1 19.84/29.88% of 63/105 Green Att tile
Rank 2 Yellow match dmg + 60
Hydra Henchman
Rank 1 14.3/20.72% Random Fortify
Rank 2 Black match dmg +60
Vintage Shield
Rank 1 473/788 max health
Rank 2 5.18% less from enemy matches
Milano
Rank 1 19.84%/29.88% for 45/75 Purple Att tile
Rank 2 Green match dmg +60
Wong
Rank 1 10.9/16.93% 1 Blue AP on Blue Match
Rank 2 22.71% to remove enemy special on power fired
Destroyer Gun
Rank 1 14.3%/20.72% fortify friendly special each tunr
Rank 2 Purple Match dmg +60
Korg
Rank 1 473/788/1103 max health
Rank 2 118/165 + dmg to villains
Rank 3 45.1%
Sharon Carter
Rank 1 Red Match dmg +30/50/70
Rank 2 0.6/0.8 Crit multiplier increase
Rank 3 +1471 max health
Quinjet
Rank 1 9.92/14.9/19.96% of 75/126/176 Strike tile with support char match in strongest color
Rank 2 +135/189 dmg to dark avengers
Rank 3 +1471 max health
Web Shooters
Rank 1 79/131/184 less dmg from matches
Rank 2 Blue match dmg +60/84
Rank 3 Purple match dmg +94
Chimichanga
Rank 1 135 less dmg from enemy powers
Lucky
Rank 1 135/225 less dmg from enemy powers
Rank 2 33.07% to heal supported when friendly special matched
Blackbird
Rank 1 Match-5 improves tiles by 76/127/177
Rank 2 Blue match dmg + 60/84
Rank 3 Red match dmg +94
Enjoy!
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Update: Stats are done, just need to fill in the blanks on rIso cost.
https://docs.google.com/spreadsheets/d/1lX0MwhA6R9reGKpPdUsdHNVK7Ukx4hq-39znIYZNSVg/edit?usp=sharing
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If those are the stats for level 250 supports, then wow, they suck. Chimichanga at level 250 reduces damage by 500? That’s it? And a 2888 health boost? Even for a 3* player those are underwhelming numbers. For 5* player, they’re a joke.
When do the good supports come out?0 -
Orion said:If those are the stats for level 250 supports, then wow, they suck. Chimichanga at level 250 reduces damage by 500? That’s it? And a 2888 health boost? Even for a 3* player those are underwhelming numbers. For 5* player, they’re a joke.
When do the good supports come out?0 -
fahq1977 said:Orion, those are for max level 50. I listed each one at their solo max. So rank 1 is 50, rank 2 is 100 etc. have nothing above rank 3, so cant know for sure what stats will be. Only got one rank of chimichanga, so that perk will be much higher when at rank 5I think he's talking about the spreadsheet.Orion said:If those are the stats for level 250 supports, then wow, they suck. Chimichanga at level 250 reduces damage by 500? That’s it? And a 2888 health boost? Even for a 3* player those are underwhelming numbers. For 5* player, they’re a joke.
When do the good supports come out?0 -
If the pictures in the supports announcement thread are accurate Chimichanga can reach a damage reduction of about 3K and bonus health of about 7K.0
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Chimi in announcement thread has been changed.
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Figure15 said:Chimi in announcement thread has been changed.0
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Did you actually level a support to 250 to see the numbers? Or are you just assuming the linear increases continue? I would have assumed the last 50 levels would be worth more than the first 50.0
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Trilateralus said:Figure15 said:Chimi in announcement thread has been changed.
You can see on your game supports only percentages and damage numbers increase even on rank up. The others like number of AP doesn't change (i think).
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Balancing these things is going to be hard. Anything with damage or health numbers almost has to be too low to have any value to 5* play so long as they can be equipped on 3*s and 4*s.
But that means that end-game support use will be reduced to ap shenanigans (which have always been crazy powerful), crit multiplier for use with america, and maybe proc'ing attack tiles to dip on someone else's strikes.
So still a lot of work to do making this system work.
I am also concerned about the overlap between supports (there are really only 6-8 different support abilities, just ordered differently across the different supports). More variety would be good, but it will also make balance harder.
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You said it, @Vhailorx. The big issue is balance. When people complain about the “useful” supports I cringe at having these opened up all at once. Some of these perks are close to a 4th passive power for characters even at level 3 in terms of crit or AP generation. I can’t imagine then at lvl 5 across the board and instantly. This is a small set of percentages and I applaud them for taking it slow to keep it balanced and see how things progress, feel and get used. This intro feels egalitarian and useful and cool all at once.1
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