April Q&A with Demiurge_Will
Comments
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Daredevil217 said:@Demiurge_Will
As you look to restructure rewards in support of... um... supports, have you all considered looking at restructuring boss event rewards?
Consensus on the forums is that while boss events are unbelievably fun to play, the resource drain (especially in terms of iso) is a real downer and not close to what one would earn via a regular day of PVE. I know this is a change that would go over huge with the player base and make us much more excited to kick some boss behind with our alliances! If you are planning to restructure awards anyway it could be a great time to add a much needed change there!
Maybe look at revising some of the rewards there as well (my reward at day 1287 was a standard token, which is a BIG joke), and I doubt many players will really be bothered about getting a standard token after playing for 3 and a half years, I was under the impression the elite tokens were supposed to replace the standard tokens at a certain level.3 -
Daredevil217 said:@Demiurge_Will
As you look to restructure rewards in support of... um... supports, have you all considered looking at restructuring boss event rewards?
Consensus on the forums is that while boss events are unbelievably fun to play, the resource drain (especially in terms of iso) is a real downer and not close to what one would earn via a regular day of PVE. I know this is a change that would go over huge with the player base and make us much more excited to kick some boss behind with our alliances! If you are planning to restructure awards anyway it could be a great time to add a much needed change there!0 -
Daredevil217 said:@Demiurge_Will
As you look to restructure rewards in support of... um... supports, have you all considered looking at restructuring boss event rewards?
Consensus on the forums is that while boss events are unbelievably fun to play, the resource drain (especially in terms of iso) is a real downer and not close to what one would earn via a regular day of PVE. I know this is a change that would go over huge with the player base and make us much more excited to kick some boss behind with our alliances! If you are planning to restructure awards anyway it could be a great time to add a much needed change there!
Would it be possible to have the scaling tied to what round your alliance is in so people still have something they can play and feel useful in.3 -
Demiurge_Will said:carrion pigeons said:Could you walk us through the thinking that leads to a character getting buffed/nerfed?
You've referenced win rate as being a significant factor in your internal rankings, how important is that compared to other factors, like speed, cross-synergy with other characters, sustainability, or raw usage? How important is PvE relative to PvP in this conversation? Regarding OML specifically, his win-rate could be #1 on the list and he could still be unplayable under most circumstances, if it takes forever to win and he doesn't endure well from match to match.
(I don't actually care about the OML nerf specifically, I'm not trying to argue about it. It's just the character that you happened to be talking about when you were discussing nerfs. I'm curious about the process, not the justification for OML in particular.)
- Win rates
- Usage relative to ownership
- How many resources players are investing in this character vs. others
And we look at player perception, including:
- Sentiment about the character on the forums and elsewhere
- How expert players at the company feel about the character
- Where the character shows up in power rankings/tier lists
- Comments about the character from reviews/surveys/player interviews
When those sources give us signals something might need to change, we ask:
- From a pure numbers perspective, considered by themselves, is this character balanced? What assumptions underlie that and are they correct?
- How's the meta impacting the strength of this character? Is the problem with this character secretly a problem with another character or another class of characters?
- How is the way the meta is likely to change in the future going to affect this character?
- If the character is too strong and that's causing a bad player experience, is there something other than a nerf that will help? Releasing a counter, or adding a buff to someone else?
Or wait, do you mean win rate while in the AIs hands, specifically?0 -
Will I don’t know if you still do this but it was mentioned years ago that you often deleted your roster and would start over as a new player would.
I wonder if you still do that how it changed from before you took a Crazy Taxi ride until you returned to MPQ?0 -
The point of these games beyond fun is to make money, correct? I mean you to want people to spend real money to buy ISO8, gold, etc... Correct? Let me explain.
I have all my 3* champoin level. Cycle through my two star and a few 4* at that level. No 5* yet. When I first got the game I spent money to buy gold so that I could get more slots. But have not spent any moneny for a long time now and do not see any reason to anymore. What I need is 4* and 5* cards. You have to have command points to get those. You can not buy command points. I collect more then enough gold and ISO8 in my quest for a measle few command points at a time. I can not imagine that some other players are not in the same place I am. So as a business man I would suggest changing the design a little to encourage a little more profit on your end.
Also I am dissapointed that the game has adopted a element that only benefits the players at the top and no one else. Shield Training. The only ones who profit from this are the players that have all there 4* champoin level. For the rest of us that are trying to get there just find it annoying.0 -
dirk4mpq said:What I need is 4* and 5* cards. You have to have command points to get those. You can not buy command points.
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I have a slightly more general question about the development, that may have been asked (framed differently). What one feature would you like to put in the game, if you could program it? Ignoring any upcoming things you may have on the ‘plate’ so to speak. And linked to that, what one character is ‘missing’ you’d like to have in the game? A lot of the questions are very valid, and quite technical about the game, but it’d be cool to know a bit more about the developers.0
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What you're looking for is known as a buy club. Join a temporarily alliance with people that also want to buy (a predetermined amount) and multiply the CP rewards from the purchase by 20. So spend $100 get 140 CP (highest single purchase available). They make a lot of money off this system from what I can tell, without the game feeling overly pay to win.dirk4mpq said:What I need is 4* and 5* cards. You have to have command points to get those. You can not buy command points.
I think they have a good balance, a little worried about supports being pay to win though, we'll see.0 -
So now that we have seen this feature they the Devs have put hours into and it went over not well, what is the plan to save this feature?
While I love the idea to include some of these things into the game like Avengers Tower, Wong, Destroyer Gun, etc do you think the execution of this could be better?
Is there a reason why these supports are totally locked behind a pay wall?
What is the expansion rate that you are planning with supports?
How will we be able to earn them in the future?
And when I say future, how long is it in the future?
Will Red Iso be able to be earned at a faster rate?
Are you going to tie in Red Iso into HP/Iso (who in their right mind would buy Iso) purchases?
We all have a ton of questions and major concerns about Supports/Red ISO and would like this to be addressed soon rather than later. The player base is growing weary.6 -
Is this grow rate of the supports any indication on future releases, or is this it for some time?
Pay for a vault pull with a 1/300 chance on a 1/10 chance for a rank 5 support. Is this the normal price we can expect going forward?
And will we get some other interface to keep track of it all?
- in roster, some icon if a support is attached, preferably also which support
- in supports, show what toons they are attached to, preferably with the cooldown timer1 -
Was their any plan besides 3 new characters and a rehash of an old boss event planned for Infinity Wars? I mean, is this it?
If so, why?
Where their restritions in this from Marvel?
Why is Marvel Future Fight and Strike force doing tie ins and this game isn’t?
Can you give us any information at all about this?6 -
The rockett said:Was their any plan besides 3 new characters and a rehash of an old boss event planned for Infinity Wars? I mean, is this it?
If so, why?
Where their restritions in this from Marvel?
Why is Marvel Future Fight and Strike force doing tie ins and this game isn’t?
Can you give us any information at all about this?4 -
I know you guys dont want tags in this topic, cause you promissed you would keep an eye on it anyway, but could you confirm this, preferably by providing answers to above raised questions?0
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@Colognoisseur I know you put a ton of work into this, is it worth doing a May one?0
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The rockett said:@Colognoisseur I know you put a ton of work into this, is it worth doing a May one?
Will did respond earlier in the month. It's worth a shot until there are no responses at all. At the very least, the developers are reading them, even if they do not respond.1 -
The rockett said:@Colognoisseur I know you put a ton of work into this, is it worth doing a May one?
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I have a question:
wouldnt it behoove the devs to spend time ensuring supports dont suck instead of worrying about fictitious converstions youre having in your offices?
**Removed inappropriate language - Ducky0 -
Why would you make the Infinity Stones only to the top 1 person in each SL for the season?
How does this make sense for everybody else?0 -
So... are we getting any Infinity War tie ins then?
Don't tell me Supports were the big event, surely there's more to come to celebrate the biggest film in the studio's history (and presumably this game's, given the prevalence of the license)?
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