Have you ever considered doing live Q&A chats?
wymtime said: How often do you feel major updates should occur in the game? Examples of major updates would be DPDQ, champion rewards, 5* tier, CL. Examples of of non major update: balance changes, new PVE, New boss events
Demiurge_Will said: For sure. There are a few games/companies. mostly in the PC world, that are doing community work that I really admire...
Would you ever consider using a small panel of vets as a sounding board for new ideas/characters?
In the current state of the game, burn out is real and seeing more and more players going casual or leaving. Do you have any long term plans to address this?
Demiurge_Will said: Demiurge_Will said: For sure. There are a few games/companies. mostly in the PC world, that are doing community work that I really admire... Question back at the group - if you could transplant the community approach from any other game onto MPQ, whose would that be and why?
Demiurge_Will said: Thanks for the new thread! Have you ever considered doing live Q&A chats? For sure. There are a few games/companies. mostly in the PC world, that are doing community work that I really admire, and one of the tools I see put to good use is live chat. I'm not sure whether that would be right for MPQ - it's seemed like many more people would rather check out a transcript of the video content we've put out in the past than watch it, and forums just seem more efficient - but there's some relationship-building that happens there that might be helpful.
Stax the Foyer said: Demiurge_Will said: Thanks for the new thread! Have you ever considered doing live Q&A chats? For sure. There are a few games/companies. mostly in the PC world, that are doing community work that I really admire, and one of the tools I see put to good use is live chat. I'm not sure whether that would be right for MPQ - it's seemed like many more people would rather check out a transcript of the video content we've put out in the past than watch it, and forums just seem more efficient - but there's some relationship-building that happens there that might be helpful. For me, at least, the big appeal of a live chat type interaction is the ability for immediate followup and clarification.I think the best format for getting information out there is a quick response with a couple brief followup questions, at least compared to a single announcement that you spend a lot of time wordsmithing.For the videos, I always checked the transcript and let other people do the watching, but when IceIX did the chat on LINE, the followup questions were where we really got the information that we wanted, and that made the discussion so much better.
Brigby said: Stax the Foyer said: Demiurge_Will said: Thanks for the new thread! Have you ever considered doing live Q&A chats? For sure. There are a few games/companies. mostly in the PC world, that are doing community work that I really admire, and one of the tools I see put to good use is live chat. I'm not sure whether that would be right for MPQ - it's seemed like many more people would rather check out a transcript of the video content we've put out in the past than watch it, and forums just seem more efficient - but there's some relationship-building that happens there that might be helpful. For me, at least, the big appeal of a live chat type interaction is the ability for immediate followup and clarification.I think the best format for getting information out there is a quick response with a couple brief followup questions, at least compared to a single announcement that you spend a lot of time wordsmithing.For the videos, I always checked the transcript and let other people do the watching, but when IceIX did the chat on LINE, the followup questions were where we really got the information that we wanted, and that made the discussion so much better. What kind of announcements would you envision live chat working out better than the traditional method of posting a discussion thread? Or do you see it as being in addition to that?
Spudgutter said: Brigby said: Stax the Foyer said: Demiurge_Will said: Thanks for the new thread! Have you ever considered doing live Q&A chats? For sure. There are a few games/companies. mostly in the PC world, that are doing community work that I really admire, and one of the tools I see put to good use is live chat. I'm not sure whether that would be right for MPQ - it's seemed like many more people would rather check out a transcript of the video content we've put out in the past than watch it, and forums just seem more efficient - but there's some relationship-building that happens there that might be helpful. For me, at least, the big appeal of a live chat type interaction is the ability for immediate followup and clarification.I think the best format for getting information out there is a quick response with a couple brief followup questions, at least compared to a single announcement that you spend a lot of time wordsmithing.For the videos, I always checked the transcript and let other people do the watching, but when IceIX did the chat on LINE, the followup questions were where we really got the information that we wanted, and that made the discussion so much better. What kind of announcements would you envision live chat working out better than the traditional method of posting a discussion thread? Or do you see it as being in addition to that? Not my question, but i would like to respond.Maybe we don't need a live chat, but if you look at several announcements over the last year, they are posted late in the day, sometimes on a Friday, and that is the end of it. If you look at those threads, there are usually plenty of questions that people have. If we are lucky, you will still be on and respond that you would pass it on, and we may or may not see the response in a timely manner. And not having the answer over the weekend before or during something new, is worse than just getting a 'no' at the beginning, imo. I would like there to be more interaction during those times, at the very least.
Lystrata said: Is there any plan to review/revise roster slot costs at lower levels?I know this isn't an issue for most forum players anymore (certainly isn't an issue for me), but a lot of newer players that come through my alliance end up quitting because of the roster slot expenses - and there's 0 advice I can give about that.Either they hit a paywall that even multiple Logan's Loonies can't fix, or they need to hoard for months - neither of which is an encouraging option or something that keeps someone interested in the game.There are 150+ playable characters in this game now, but from the time you have around 30, roster slots are at 500hp. That's really, really expensive for new players, who have far greater odds of opening yet another new character these days.From what I can tell, obtaining the volume of characters isn't so daunting as the timeline in which they can even just be added to a new player's roster at all.We had a mass forum meltdown a while back (a year? two? hell if I know, time blurs) about roster slot costs, and it got fixed to a point where it's not an issue for us anymore. But anyone joining the game now is basically locked out in a way that we really never were.