What happened to the weekday individual Pvp events?
Comments
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Brigby said:I recently posted the April 2018 Sneak Peek, and next week will have Terrors in the Shadows and Race to Orazca running
//Edited because I forgot OP said individual0 -
Brigby said:I recently posted the April 2018 Sneak Peek, and next week will have Terrors in the Shadows and Race to Orazca running
//Edited because I forgot OP said individual
Similarly there are often days at a time where there is no individual PvE event.
Why is there not a system already in place that automatically rotates non-coalition events through the game to insure there is always both a PvE and a PvP event going concurrently?2 -
Brigby said:I recently posted the April 2018 Sneak Peek, and next week will have Terrors in the Shadows and Race to Orazca running
//Edited because I forgot OP said individual
Better than nothing. I appreciate it1 -
Brigby said:I recently posted the April 2018 Sneak Peek, and next week will have Terrors in the Shadows and Race to Orazca running
//Edited because I forgot OP said individual
Could Octagon throw a quick event like Nodes of Power or Emrakul's Corruption just to give us something to do? Thanks
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This long without an event must be an intentional decision, correct? Brigby, could you pass along the reasons why there were no events this week?0
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DumasAG said:This long without an event must be an intentional decision, correct? Brigby, could you pass along the reasons why there were no events this week?1
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Not to say that the event schedule does or doesn't need improvement, I speculate that with the frenzy of needing to catch up to tabletop Magic's set schedule, and everything involved in doing so, it's probably a challenge at the moment for Oktagon to develop an automated system that rotates certain events in a pre-programmed rotation.
Even with manual scheduling, it can also be a challenge to identify what's the perfect event schedule that fits comfortably into as many players' lifestyles as possible. We've seen a lot of feedback on what an ideal event schedule looks like, that exhibited both agreement and contention.
Here is a discussion thread from back in October that had players talking about what a good event schedule would look like: A proposal for a new event schedule.
Is this a schedule that still appeals to a lot of players? If not, then why has that mind set changed now? What do you think would be a good schedule?0 -
Seems a little legacy heavy. I’d switch a couple legacy to standard but the general thrust of the schedule looks good.0
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I'd cut at least one of the Legacy events out of mid-week, say the "Wednesday - Friday: Legacy PvP #2" for example, if you're planning a coalition event Tuesday-Thursday. I realize the Legacy event would be "optional", and less participation would mean better prizes for people who choose to go the Legacy route, but I think in the end too many events will result in player burnout eventually.
Otherwise though, I like it!0 -
It still looks apealling to me ... I also agree on the 2 pvp legacy being enough though ... but none is forced to play them so 3 would leave more options for hard legacy players.0
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No coalition events during workdays, please. All other events are optional, but having coalition stuff during the week is a nightmare.
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I think coalition events during the week wouldn't be that bad when it's set-up the right way. It was no problem last year until they started having overlapping coalition events..
Starting with few charges (1-2) on few nodes (3-4),long recharge time (8hrs) and the maximum amount of charges should be x+3 (x=charges at start), so everyone has definetely enough time to play without being stressed. Also the end of the event should finally take timezones into account
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Laeuftbeidir said:I think coalition events during the week wouldn't be that bad when it's set-up the right way. It was no problem last year until they started having overlapping coalition events..
Starting with few charges (1-2) on few nodes (3-4),long recharge time (8hrs) and the maximum amount of charges should be x+3 (x=charges at start), so everyone has definetely enough time to play without being stressed. Also the end of the event should finally take timezones into account
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Brigby, have you put any thought into expanding the Training Grounds? One way to increase user engagement without being tied to the event schedule is to add further progression rewards in TG. Is there some reason it can't just be 5 crystals per win, with maybe a daily cap of 100 or 150 or 200 crystals?
I agree with the general consensus that the rewards in the game are very frustrating. It doesn't feel possible to "catch up" to veteran players at the current rates. Having a rotating standard format helps, but not enough.0 -
Brigby said:Not to say that the event schedule does or doesn't need improvement, I speculate that with the frenzy of needing to catch up to tabletop Magic's set schedule, and everything involved in doing so, it's probably a challenge at the moment for Oktagon to develop an automated system that rotates certain events in a pre-programmed rotation.
Even with manual scheduling, it can also be a challenge to identify what's the perfect event schedule that fits comfortably into as many players' lifestyles as possible. We've seen a lot of feedback on what an ideal event schedule looks like, that exhibited both agreement and contention.
Here is a discussion thread from back in October that had players talking about what a good event schedule would look like: A proposal for a new event schedule.
Is this a schedule that still appeals to a lot of players? If not, then why has that mind set changed now? What do you think would be a good schedule?
With B4T you had 15 decks to create, 5 nodes with 6h recharge. And some long matches against the AI. Alot of time commitment for a weekend.
With HoD Bolas you have 3 decks to build and 3 nodes with 6h recharge. Much less time required.2 -
Brigby said:Not to say that the event schedule does or doesn't need improvement, I speculate that with the frenzy of needing to catch up to tabletop Magic's set schedule, and everything involved in doing so, it's probably a challenge at the moment for Oktagon to develop an automated system that rotates certain events in a pre-programmed rotation.
Even with manual scheduling, it can also be a challenge to identify what's the perfect event schedule that fits comfortably into as many players' lifestyles as possible. We've seen a lot of feedback on what an ideal event schedule looks like, that exhibited both agreement and contention.
Here is a discussion thread from back in October that had players talking about what a good event schedule would look like: A proposal for a new event schedule.
Is this a schedule that still appeals to a lot of players? If not, then why has that mind set changed now? What do you think would be a good schedule?
They've done a really big disservice to the player base recently by stacking coalition events on top of each other and not giving any content for days. It's boring -- even casual players are quitting because they are floating inbetween completely overwhelmed and bored out of their minds.
We have a 2-day PvP event and a 3 day PvE event, which is perfect for weekday / weekend, but they flipped it so the more time consuming is done when people have jobs, families, school, etc -- threw the cherry of only 3 charges in a PvE event on top (and starting 2/3) -- then they shoved us right into another coalition event and then there was just nothing.
And this weekend, for some reason, we are playing an event we've played a million times, except they've taken out and entire block of cards that this event was designed to be played with.
Why aren't we playing our new events this weekend?
It just all seems to be a big mess and players are losing interest or frustrated -- and there's no communication despite the questions being asked over and over, and these threads happening over and over.2 -
@Brigby I think there should always be something to do. I don’t want to be overly prescriptive on what event should be on what day but consistently having only TG on Sunday afternoons is awkward. The linked thread looks reasonable. While I can see peer pressure for coalition events, if people don’t want to play the non coalition events, they can simply opt out without any such pressure.1
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I have to agree with bken1234! I loved the new events and so did a lot of my team players! And now we have to play old events again and again?! Bring back battle of the 4 tribes and race to Orazca!0
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bken1234 said:
It just all seems to be a big mess and players are losing interest or frustrated -- and there's no communication despite the questions being asked over and over, and these threads happening over and over.1 -
PvE is the main reason I play this game at all.
PvP in small doses is tolerable for me, personally. But things like HoD, big bracket events that were never meant to be repeated like they have been (single one-off "special" events with high rewards), make me frustrated with the game.2
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