What happened to the weekday individual Pvp events?

2

Comments

  • DumasAG
    DumasAG Posts: 719 Critical Contributor
    Brigby said:
    I recently posted the April 2018 Sneak Peek, and next week will have Terrors in the Shadows and Race to Orazca running

    //Edited because I forgot OP said individual
    Why not run individual PVP every other day? That plus a PvE plus Race (which by the way, a lot of coalition people say they don’t like mid week so hopefully yall changed the timers or number of charges)plus daily stuff would be LOTS! There would be something to do all the time without it being overwhelming.
  • Brakkis
    Brakkis Posts: 777 Critical Contributor
    Brigby said:
    I recently posted the April 2018 Sneak Peek, and next week will have Terrors in the Shadows and Race to Orazca running

    //Edited because I forgot OP said individual
    While that is all well and good (Thank you for the response by the way), that doesn't explain why there are often days, sometimes several; a week in this scenario, where there are no individual PvP events occurring while there are also no Coalition events on-going.

    Similarly there are often days at a time where there is no individual PvE event.

    Why is there not a system already in place that automatically rotates non-coalition events through the game to insure there is always both a PvE and a PvP event going concurrently?
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    Brigby said:
    I recently posted the April 2018 Sneak Peek, and next week will have Terrors in the Shadows and Race to Orazca running

    //Edited because I forgot OP said individual

    Better than nothing. I appreciate it  
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    edited March 2018
    Brigby said:
    I recently posted the April 2018 Sneak Peek, and next week will have Terrors in the Shadows and Race to Orazca running

    //Edited because I forgot OP said individual
    unless I'm reading this wrong, you're saying it's going to be 2 more days before we see a single new event (HoD).  Is there a reason the number of events has been significantly reduced?

    Could Octagon throw a quick event like Nodes of Power or Emrakul's Corruption just to give us something to do?  Thanks
  • DumasAG
    DumasAG Posts: 719 Critical Contributor
    This long without an event must be an intentional decision, correct? Brigby, could you pass along the reasons why there were no events this week?
  • ILikePancakes
    ILikePancakes Posts: 101 Tile Toppler
    DumasAG said:
    This long without an event must be an intentional decision, correct? Brigby, could you pass along the reasons why there were no events this week?
    I'm assuming they want to make this a pay to play game. Hope they don't because that's not fun, even for people who have spent (too) money on the game (me).
  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    Not to say that the event schedule does or doesn't need improvement, I speculate that with the frenzy of needing to catch up to tabletop Magic's set schedule, and everything involved in doing so, it's probably a challenge at the moment for Oktagon to develop an automated system that rotates certain events in a pre-programmed rotation.

    Even with manual scheduling, it can also be a challenge to identify what's the perfect event schedule that fits comfortably into as many players' lifestyles as possible. We've seen a lot of feedback on what an ideal event schedule looks like, that exhibited both agreement and contention.

    Here is a discussion thread from back in October that had players talking about what a good event schedule would look like: A proposal for a new event schedule.

    Is this a schedule that still appeals to a lot of players? If not, then why has that mind set changed now? What do you think would be a good schedule?
  • Indymon
    Indymon Posts: 35 Just Dropped In
    Seems a little legacy heavy. I’d switch a couple legacy to standard but the general thrust of the schedule looks good. 
  • TomB
    TomB Posts: 269 Mover and Shaker
    I'd cut at least one of the Legacy events out of mid-week, say the "Wednesday - Friday: Legacy PvP #2" for example, if you're planning a coalition event Tuesday-Thursday. I realize the Legacy event would be "optional", and less participation would mean better prizes for people who choose to go the Legacy route, but I think in the end too many events will result in player burnout eventually.

    Otherwise though, I like it! :D
  • Bil
    Bil Posts: 831 Critical Contributor
    It still looks apealling to me ... I also agree on the 2 pvp legacy being enough though ... but none is forced to play them so 3 would leave more options for hard legacy players.
  • joerginger
    joerginger Posts: 198 Tile Toppler
    No coalition events during workdays, please. All other events are optional, but having coalition stuff during the week is a nightmare.
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    I think coalition events during the week wouldn't be that bad when it's set-up the right way. It was no problem last year until they started having overlapping coalition events..
    Starting with few charges (1-2) on few nodes (3-4),long recharge time (8hrs) and the maximum amount of charges should be x+3 (x=charges at start), so everyone has definetely enough time to play without being stressed. Also the end of the event should finally take timezones into account
  • Volrak
    Volrak Posts: 732 Critical Contributor
    I think coalition events during the week wouldn't be that bad when it's set-up the right way. It was no problem last year until they started having overlapping coalition events..
    Starting with few charges (1-2) on few nodes (3-4),long recharge time (8hrs) and the maximum amount of charges should be x+3 (x=charges at start), so everyone has definetely enough time to play without being stressed. Also the end of the event should finally take timezones into account
    This is a nice list of settings.  I might just find regular weekday coalition events workable if all of them were applied.
  • Gabrosin
    Gabrosin Posts: 259 Mover and Shaker
    Brigby, have you put any thought into expanding the Training Grounds?  One way to increase user engagement without being tied to the event schedule is to add further progression rewards in TG.  Is there some reason it can't just be 5 crystals per win, with maybe a daily cap of 100 or 150 or 200 crystals?

    I agree with the general consensus that the rewards in the game are very frustrating.  It doesn't feel possible to "catch up" to veteran players at the current rates.  Having a rotating standard format helps, but not enough.
  • Rhasget
    Rhasget Posts: 412 Mover and Shaker
    Brigby said:
    Not to say that the event schedule does or doesn't need improvement, I speculate that with the frenzy of needing to catch up to tabletop Magic's set schedule, and everything involved in doing so, it's probably a challenge at the moment for Oktagon to develop an automated system that rotates certain events in a pre-programmed rotation.

    Even with manual scheduling, it can also be a challenge to identify what's the perfect event schedule that fits comfortably into as many players' lifestyles as possible. We've seen a lot of feedback on what an ideal event schedule looks like, that exhibited both agreement and contention.

    Here is a discussion thread from back in October that had players talking about what a good event schedule would look like: A proposal for a new event schedule.

    Is this a schedule that still appeals to a lot of players? If not, then why has that mind set changed now? What do you think would be a good schedule?
    There should be some consideration and knowing from the devs on how their own game work.

    With B4T you had 15 decks to create, 5 nodes with 6h recharge. And some long matches against the  AI. Alot of time commitment for a weekend.

    With HoD Bolas you have 3 decks to build and 3 nodes with 6h recharge. Much less time required.
  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    Brigby said:
    Not to say that the event schedule does or doesn't need improvement, I speculate that with the frenzy of needing to catch up to tabletop Magic's set schedule, and everything involved in doing so, it's probably a challenge at the moment for Oktagon to develop an automated system that rotates certain events in a pre-programmed rotation.

    Even with manual scheduling, it can also be a challenge to identify what's the perfect event schedule that fits comfortably into as many players' lifestyles as possible. We've seen a lot of feedback on what an ideal event schedule looks like, that exhibited both agreement and contention.

    Here is a discussion thread from back in October that had players talking about what a good event schedule would look like: A proposal for a new event schedule.

    Is this a schedule that still appeals to a lot of players? If not, then why has that mind set changed now? What do you think would be a good schedule?
    @Brigby -- I believe this is still the best-proposed schedule we have seen -- with the exception of the words "legacy" on the PvP events -- we now have some good Standard PvP events as well -- however, I'd like to add the note that it would be really neat to have those events played as they were released  (So ToA and HoR would include Kaladesh, but not Ixalan -- HOD this weekend would be the same)

    They've done a really big disservice to the player base recently by stacking coalition events on top of each other and not giving any content for days. It's boring -- even casual players are quitting because they are floating inbetween completely overwhelmed and bored out of their minds. 

    We have a 2-day PvP event and a 3 day PvE event, which is perfect for weekday / weekend, but they flipped it so the more time consuming is done when people have jobs, families, school, etc -- threw the cherry of only 3 charges in a PvE event on top (and starting 2/3) -- then they shoved us right into another coalition event and then there was just nothing. 

    And this weekend, for some reason, we are playing an event we've played a million times, except they've taken out and entire block of cards that this event was designed to be played with. 

    Why aren't we playing our new events this weekend?

    It just all seems to be a big mess and players are losing interest or frustrated -- and there's no communication despite the questions being asked over and over, and these threads happening over and over. 
  • ElfNeedsFood
    ElfNeedsFood Posts: 944 Critical Contributor
    @Brigby I think there should always be something to do. I don’t want to be overly prescriptive on what event should be on what day but consistently having only TG on Sunday afternoons is awkward. The linked thread looks reasonable. While I can see peer pressure for coalition events, if people don’t want to play the non coalition events, they can simply opt out without any such pressure. 
  • Babo21
    Babo21 Posts: 37 Just Dropped In
    I have to agree with bken1234! I loved the new events and so did a lot of my team players! And now we have to play old events again and again?! Bring back battle of the 4 tribes and race to Orazca! 
  • jtwood
    jtwood Posts: 1,285 Chairperson of the Boards
    bken1234 said:

    It just all seems to be a big mess and players are losing interest or frustrated -- and there's no communication despite the questions being asked over and over, and these threads happening over and over. 
    More than anything, this is what I want to emphasize with Oktagon and the PQ team. Proactive communication in this game is as dismal as any I have ever seen. I pity poor Brigby for having to bridge that gap well beyond reasonable expectations. 
  • James13
    James13 Posts: 665 Critical Contributor
    PvE is the main reason I play this game at all.

    PvP in small doses is tolerable for me, personally.  But things like HoD, big bracket events that were never meant to be repeated like they have been (single one-off "special" events with high rewards), make me frustrated with the game.