Team/Character Balance
thecakeguy
Posts: 2 Just Dropped In
Hi all, I realize this may have been addressed previously, but I'm not a frequent visitor to the boards.
Back when OML got hit with the nerf bat, the explanation was something along the lines of "he's used too often in battles based on our stats, so he's too good." I'm playing at level 8-9 for PVP, and all I ever see is the Gamora/Rocket/Medusa combo. I'm just tired of seeing the same combo over and over again. If the logic that OML was too good based on frequency of use, shouldn't these characters get nerfed?
Sadly, my 5* game is not to the point of being able to use a lot of 5* to battle.
I'm just curious, and sorry if this topic has already been hashed to death.
Back when OML got hit with the nerf bat, the explanation was something along the lines of "he's used too often in battles based on our stats, so he's too good." I'm playing at level 8-9 for PVP, and all I ever see is the Gamora/Rocket/Medusa combo. I'm just tired of seeing the same combo over and over again. If the logic that OML was too good based on frequency of use, shouldn't these characters get nerfed?
Sadly, my 5* game is not to the point of being able to use a lot of 5* to battle.
I'm just curious, and sorry if this topic has already been hashed to death.
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Comments
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It has been but I’ll bite anyway.
OML was used by everyone from 2* to 5* players as long as they had a single Yellow cover. The amount of healthpacks saved from his tank and heal plus the match damage, made him a must-use for all tiers.
Grocket, Gamora, Medusa are only used for trivial PVE nodes and by 4* players. Not at all the same. And as you progress through the 4* tier you instead will use and only see whoever is boosted and if it’s not one of the aforementioned 3, you won’t use them.3 -
Just get and use your own Gramodusa team. Problem solved.0
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Daredevil217 said:Grocket, Gamora, Medusa are only used for trivial PVE nodes and by 4* players.0
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JackTenrec said:Daredevil217 said:Grocket, Gamora, Medusa are only used for trivial PVE nodes and by 4* players.0
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The 4* team of Gamora/Rocket/Medusa is not as ubiquitous as OML was - as Daredevil said, only 4* players use it, I personally don't use it, in favour of Thanos mostly, but there are many fast PvE teams I'd say. There's also a few counters to that team, in the 4* region, using the likes of Captain Marvel, though I realise they are not as quick perhaps.
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There are popular teams at each plateau. They're only frequently used at the current level you are at.
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I think the issue stated with OML at the time was that he was far more useful even at 1 cover than any other character, more akin to where Gambit currently stands than 4ocket/G4mora/Medusa. I similarly tend to see loads of that team in PVP, but I can mirror match it or run a few other counters to it, and once you break through the other side of it you tend to get some variety. Usually I see it between 750-850pts in any given PVP. I actually prefer to use 5* Lord/Medusa/4ocket when I run it, because that 5* match damage will eat medusa real quick, move on to G4mora, and be on your way. If you get a decent cascade early in the match, you can get it done pretty quickly.0
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thecakeguy said:
Back when OML got hit with the nerf bat, the explanation was something along the lines of "he's used too often in battles based on our stats, so he's too good." I'm playing at level 8-9 for PVP, and all I ever see is the Gamora/Rocket/Medusa combo. I'm just tired of seeing the same combo over and over again. If the logic that OML was too good based on frequency of use, shouldn't these characters get nerfed
From what I understand, there are some people that are running champed 2* Bagman (who is very bad btw) with a champed Gambit 5*, as a testament to how dominant Gambit can be in a PVP. And from what I understand OML was able to heal his whole team quite significantly with just 1 yellow cover. R&G, Gamora, & Medusa really need to all be champed to be the most effective and to some extent each one of them is needed to make them the efficient team that they are.
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Grocket/Gamora/Medusa have been at the top of the 4-star meta for a while now, at least in the SHIELD Sim. You get used to it. I hated it too for a long while, until I learned (and champed the right characters) to counter it. Now I feast on G/G/M teams for easy climbs in the Sim using their perfect counter - Rhulk/Grocket/Carol.
The only other time I see them in PvP (non-Sim events) is when Grocket is boosted.0 -
jtsings said:
And from what I understand OML was able to heal his whole team quite significantly with just 1 yellow cover.
The useful thing about him was that he healed so quickly, and his match damage was so high, that he was a one man wrecking machine for 1*-3* rosters with only a single cover. No one can say the same about any character since then (not even Gambit).
For Grocket/Gamora/Medusa to be useful you have to have them fully covered and leveled up. This takes an investment on the part of the player.1 -
JackTenrec said:Daredevil217 said:Grocket, Gamora, Medusa are only used for trivial PVE nodes and by 4* players.
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5* sim = Thormericabit
4* sim = Gamrockdusa
3* sim = i dont know0 -
TPF Alexis said:JackTenrec said:Daredevil217 said:Grocket, Gamora, Medusa are only used for trivial PVE nodes and by 4* players.
Gamora is the one that’s easiest to replace as any Guardian provides what she does in trivial nodes (even a 3*).
Iron Fist can allow you to double dip just as easily as Medusa though his attack isn’t as strong.
3* Thanos/Grocket is actually faster than both, but it’s a healthpack suck.
But it’s Grocket that really matters for trivial nodes. Which means the trios only real use is in sim, where there are plenty of counters.0 -
Blindman13 said:
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Trivial nodes I thought was where you release 5*Thanos on your infinite 1* fodder farm.
Make 1 match, win
game auto selects next set of fodder for you0 -
Trivial nodes are the level 35 nodes in PVE. I don’t have 5* Thanos champed so don’t know if he can kill a person with one match. I do know that the time it would take to swap out 1* would make that team slower than Grocket.0
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If you have multiple 1* of the same character, it swaps them automatically, and they heal v fast, so can replace each other quickly. He can do ~2k match damage easily in black or purple matches.0
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ThaRoadWarrior said:I think the issue stated with OML at the time was that he was far more useful even at 1 cover than any other character, more akin to where Gambit currently stands than 4ocket/G4mora/Medusa. I similarly tend to see loads of that team in PVP, but I can mirror match it or run a few other counters to it, and once you break through the other side of it you tend to get some variety. Usually I see it between 750-850pts in any given PVP. I actually prefer to use 5* Lord/Medusa/4ocket when I run it, because that 5* match damage will eat medusa real quick, move on to G4mora, and be on your way. If you get a decent cascade early in the match, you can get it done pretty quickly.
To the topic at hand everyone has covered it pretty well. Rocket gamora medusa are extremely effective. But there are ways to deal with them once you widen your roster a bit. And they really are only seen at the high 3 star/4 star game.
I have a single 5 champed, Daredevil. I love seeing rocket teams because they bring him down to 50 percent faster then he shreds them.1 -
tiomono said:I have to point out that gambit is not used even at one cover. He dominates the higher tiers for sure but is nowhere near as useful to lower tiers as oml was.
As a contrast, I've never seen a Gambit in my 4-star MMR.0
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