Booster Crafting - Gears Ground

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Comments

  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards
    edited March 2018
    If it means so much to target a block. Then the cost should be modified to reflect that. 5000 orbs for a specific set or 3000 for the entire legacy pool. 
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Gunmix25 said:
    If it means so much to target a block. Then the cost should be modified to reflect that. 5000 orbs for a specific set or 3000 for the entire legacy pool. 
    The recent cards are more expensive both because they want you to be purchasing those packs, and because those cards are playable in more events. Cards from Zendikar-Aether Revolt are not, and so aren't as valuable in the overall scheme of things.
  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards
    wereotter said:
    Gunmix25 said:
    If it means so much to target a block. Then the cost should be modified to reflect that. 5000 orbs for a specific set or 3000 for the entire legacy pool. 
    The recent cards are more expensive both because they want you to be purchasing those packs, and because those cards are playable in more events. Cards from Zendikar-Aether Revolt are not, and so aren't as valuable in the overall scheme of things.

    I agree with your assessment about the standard packs, but since we still have legacy events and because of that they certainly still retain some value as they still earn us packs, rares, crystals and jewels.

    The extra cost of standard sets are priced accordingly, 5000 for targeted set, 7500 for the newest. I honestly see no reason why 5000 for a targeted set in legacy can be done or 3000 for the untargeted option.

  • Firinmahlazer
    Firinmahlazer Posts: 417 Mover and Shaker
    edited March 2018
    wereotter said:
    Gunmix25 said:
    If it means so much to target a block. Then the cost should be modified to reflect that. 5000 orbs for a specific set or 3000 for the entire legacy pool. 
    The recent cards are more expensive both because they want you to be purchasing those packs, and because those cards are playable in more events. Cards from Zendikar-Aether Revolt are not, and so aren't as valuable in the overall scheme of things.
    The added value is in narrowing the crafting pool. You can't get something for nothing. 

    For the record I'd still be against separating the crafting pool but at least Gunmix is proposing something other than a handout. 
  • DBJones
    DBJones Posts: 803 Critical Contributor
    I'm curious why a few people are strongly against this. I understand that this is what was to be expected, and if the devs don't want to change it, that's fine. Personally, it's going to be a long time before I start spending orbs on legacy because there's just so many cards I don't have, and only a few I'd use often. I'd probably spend some sooner if they get split into blocks at some point.
  • andrewvanmarle
    andrewvanmarle Posts: 978 Critical Contributor

    Edit*
    You're not supposed to have every card. You're not supposed to be able to pick and choose your mythics. If legacy mythics are just going to be TG toys anyway then you should seriously consider if it's really worthwhile spending orbs on them.
    Says who? I never heard a dev saying they didn't want people to have all the cards. 
    Don't spin your opinion as fact. 
  • Firinmahlazer
    Firinmahlazer Posts: 417 Mover and Shaker

    Edit*
    You're not supposed to have every card. You're not supposed to be able to pick and choose your mythics. If legacy mythics are just going to be TG toys anyway then you should seriously consider if it's really worthwhile spending orbs on them.
    Says who? I never heard a dev saying they didn't want people to have all the cards. 
    Don't spin your opinion as fact. 
    If you're supposed to have every card then what's the point of pack? Why not just download the app and you get everything handed to you? Boy that sure would be a lot of fun for the players and profitable of the company. 

    Hey guys RIX dropped. Here's every new card available. Have fun!
  • Firinmahlazer
    Firinmahlazer Posts: 417 Mover and Shaker
    edited March 2018
    DBJones said:
    I'm curious why a few people are strongly against this. I understand that this is what was to be expected, and if the devs don't want to change it, that's fine. Personally, it's going to be a long time before I start spending orbs on legacy because there's just so many cards I don't have, and only a few I'd use often. I'd probably spend some sooner if they get split into blocks at some point.
    I'll tell you why I'm against it. Because it's greedy. There's a vocal presence here that's "gimme, gimme, gimme" about every last thing. Instead of being thankful that the devs even decided to give us a better avenue for dupes 3 months of it being here it's being complained about. 

    Edit* Removed a bunch of tinykitty that probably would have gotten me in trouble and nobody is going to listen to anyway. 
  • IM_CARLOS
    IM_CARLOS Posts: 640 Critical Contributor
    I am okay with a combined legacy pool. First u can use the cards in some events.

    Second: if you want one  special card craft it earlier for higher price or buy it for cash, when sold separately. 

    Booster crafting is a giant impovement of this game, but they have to earn real money to keep this game alive. So not everything for free or cheap.

    If you want a lot of legacy cards, buy a lot of crystals, than a lot Rix packs, earnla lot  of orbs and get a lot of crafted cards. That's the way it goes. If you want it for free you need luck and a lot of time. 
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    wereotter said:
    Gunmix25 said:
    If it means so much to target a block. Then the cost should be modified to reflect that. 5000 orbs for a specific set or 3000 for the entire legacy pool. 
    The recent cards are more expensive both because they want you to be purchasing those packs, and because those cards are playable in more events. Cards from Zendikar-Aether Revolt are not, and so aren't as valuable in the overall scheme of things.
    The added value is in narrowing the crafting pool. You can't get something for nothing. 

    For the record I'd still be against separating the crafting pool but at least Gunmix is proposing something other than a handout. 
    That argument doesn’t work when Origins cards cost the same to craft as legacy. Should that set have a value tax too?

    The real reason newer sets cost more to craft is because they want you spending real money on packs opening them rather than crafting the cards cheap. 
  • TomB
    TomB Posts: 269 Mover and Shaker
    wereotter said:
    wereotter said:
    Gunmix25 said:
    If it means so much to target a block. Then the cost should be modified to reflect that. 5000 orbs for a specific set or 3000 for the entire legacy pool. 
    The recent cards are more expensive both because they want you to be purchasing those packs, and because those cards are playable in more events. Cards from Zendikar-Aether Revolt are not, and so aren't as valuable in the overall scheme of things.
    The added value is in narrowing the crafting pool. You can't get something for nothing. 

    For the record I'd still be against separating the crafting pool but at least Gunmix is proposing something other than a handout. 
    That argument doesn’t work when Origins cards cost the same to craft as legacy. Should that set have a value tax too?

    The real reason newer sets cost more to craft is because they want you spending real money on packs opening them rather than crafting the cards cheap. 
    And I think that was the point, that no one is specifically asking for newer sets to be individually craftable (even though they already are, but at a premium price). No one said "Hey guys RIX dropped. Here's every new card available. Have fun!". They're just looking at Legacy sets which would only affect TG and non-coalition events at this point, and you're still looking at a set of cards that are not individually targetable. Not only that, but cards from those sets aren't even usually available in the Vault for purchase anyways, so how the heck else would they get a hold of them?

    I agree with @DBJones on this one - I don't get why some people in the community get bent out of shape about this.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    The premium is to encourage you to buy packs instead of craft. That’s the point. You’re not paying a premium to target a set else Origins would cost more to craft.

    The game makes money off people buying crystals to open packs, and the packs of the newest sets are the ones in highest demand. That’s exactly why Rivals isn’t craftable currently and why Ixalan is at a premium.

    That being the case, there’s not a reason to lump all legacy sets together, as the premium is just to encourage you to buy packs, and the older sets likely had lower sales numbers. 
  • span_argoman
    span_argoman Posts: 751 Critical Contributor
    I'm amused by how people try to use the Origins set as an example of how the premiums for crafting Standard sets is not due to targeting specific sets when the developers had specifically stated that Origins gets a special discount which was stated in the Booster Crafting Details post:

    Origins Set 

    Since Origins is the basic set of the game and also a classic one, it will remain in Standard and craftable as an individual set. In light of this and its popularity, we decided to make Origins the cheapest Standard set: it is priced as a Legacy Set!
    While that doesn't tell us what the premium is specifically based on, it also means that we cannot rule out that the premium is due to the ability to target sets. Of course we can also safely assume that part of the premium is due to Standard cards being able to be played in more events than Legacy cards, but we cannot assume it accounts for the entire premium. But it is also plausible that the remaining premium could come from being able to target specific sets.

    From this topic, the primary argument I see people putting forth to break down Legacy into specific craftable sets is that it enables players to target cards from specific sets which tend to have more synergy with other cards within the set. That's a good reason to open up that option for targeting specific Legacy sets as it should generate more interest from players to craft cards and by extension attempt to obtain more Orbs to craft their targeted cards.

    However, I do also agree that there should be a premium for being able to target a specific set. So if we had pick a number between the current ones (seeing as how we can assume that a premium exists for Standard cards over Legacy), maybe something like 4,000 or 4,500 Orbs?

    More options are nice for players, as long as it doesn't become a new option that is clearly better than all others within the game.

  • Sirchombli
    Sirchombli Posts: 322 Mover and Shaker
    I guess I just don't understand why this caught anybody by surprise . Legacy counts as one set for crafting purposes . That section is going to grow . It's mildly annoying, but the focus by the devs is on standard. I'd be cool if they divided them by blocks, but they will absolutely raise the price. They're discounted .That is the reason they're lumped together. They're never going to stop encouraging us to focus on new stuff. It just is what it is . This stuff gets me. Remember when we couldn't craft cards ? Now we can.