A Productive Discussion about Prize Restructuring....
Comments
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The answer is 42. Give special rewards to the player who places 42nd in each tier.7
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khurram said:bken1234 said:uhhkhurram said:I think the more suitable solution would be to remove the mythic prizes once and for all. They did it once. Players rioted. But things did settle after a while.
But if Oktagon wants to give out mythics, the only way I see that players would not rage as much about other people winning a mythic is if it were an individual prize, instead of a coalition one, in an RTO or HoD style PvP event and only the top 5 ranks got it. That I think people can stomach without screaming injustice.
You yourself may not care much for placing top but there are players who do and they bust their tinykitty for it. And i believe in working hard for those prizes. I tried but did not win dynavolt, aetherwoks, and planar bridge but I did not sulk around begrudging those who did win like they had done some crime against me. Championing for little guys is one thing but I don't understand this mentality of making it a free for all lately.
I think it's important to keep competition alive in the game and have appropriate level of incentives and rewards across different tiers, accordingly.1 -
I'd be open to events that restrict the usage of cards based on rarity. Maybe an uncommon cards only event. Those would be a great addition to the game.5
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Regarding the original post, the removal of the rares seems to be an intentional move to restrict card access now that booster crafting is available. This encourages people to spend money on packs cards and crystals. I don't have an opinion on whether that is a net negative although of course I would prefer easier access to cards.
Regarding the exclusive prize, I think we need to be careful not to get into the us vs them mindset. I don't think it is unjust to give cool prizes to top players. However, you can't make them so so powerful that they lead to future advantages. (E.g. Dynavolt). I do disagree that all players at all levels should have identical access to all cards. That ruins the aspect of a competitive and progresive game. It also discourages spending.
We also need to understand that with booster crafting any player can eventually own every card except the Elites. Why would players who haven't put the time or money into the game be be awarded similar prizes to those who have?
As an aside, I still I think the pricing is ridiculous in this game and should come way down to be more approachable to the average player
Edit, I actually agree with @Kinesia's point that prizes don't have to be cards... Despite the somewhat offensive delivery. I have been begging for trophies, skins, etc for nearly a year now.9 -
Traditionally I've been opposed to gated rewards when they offer a tremendous advantage in gameplay. That's just the rich getting richer. As one of the rich, that benefits me, but I'll gladly sacrifice an exclusive prize if it means more prize equity for the player base at large.
I think that the biggest problem with Immortal Sun is that you're dangling something in front of the majority of people that they will never have a chance to obtain (let's face it, a lot of players immediately don't have a chance). That doesn't breed competition, it breeds resentment. We went through this already in the pre-crafting days. It isn't enjoyable to play a collectible card game where you can't collect the cards? Crafting went a long way towards remedying this, and I thought those days of exclusivity were over.
I sincerely hope they give consideration to putting Immortal Sun in the reward pool later. Why not in a Masterpiece pack? That fits the system while still making it accessible. We all earn jewels to purchase masterpiece packs, and sometimes you're the windscreen and sometimes you're the bug. When Player_X picks up Counterspell and you pick up Omniscience, you know? That's fine, because there's still hope and opportunity and something to wish for when you open the Elite pack.
Saheeli Rai being locked away from the general populace for months (5, was it? I forget.) was ridiculous. Dynavolt, the best energy enabler, would have allowed Kaladesh to flourish had it been available to the players more quickly; instead, without it as a conduit, Kaladesh was largely scorned rather than embraced.
Of course, this presumes that Immortal Sun is more Dynavolt than Planar Bridge. If it's the latter, it will go down a lot easier.
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khurram said:I'd be open to events that restrict the usage of cards based on rarity. Maybe an uncommon cards only event. Those would be a great addition to the game.
I.e. like what you mentioned. Uncommon cards only.
Or
One mythic and/or one rare allotment allowed.
Or
Tribal requirement: elves, minotaurs, pirates etc.
Or
One support limit.
Or
Uncommon and common only with one mythic unit as a commander.
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[MOD MIC ON] Please remember to keep all comments on topic to the original post. Thanks! [//MOD MIC]0
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Gilesclone said:I would add the problem of large bracket events. These events shower wealth on the top players and screw those below. I’m at a point where I get the better rewards now, but I still feel the pain of when I would miss the top 500 and get nothing while the rich go richer.5
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Those giant brackets are indeed a nightmare, especially when you're required to use a certain Planeswalker you don't have a good setup for yet. I also hope they start adding more ways to get orbs soon. They did say they'd add them as event rewards when crafting was announced, I hope they also switch out some of the daily rune rewards with orbs. Both would be really nice for new players who don't have good ways of getting cards, and a nice little boost for the top players.
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I'm in a weird place in this. For all intents and purposes, I'm a top player . I'm in a top 10 coalition . I hold my own and actively contribute to the group's ranking . I'm also mostly f2p . Therefore I fall into the category of the rich , but I rely upon those awards . Ixalan has shown me that I'll be fine without them, but I used to love the first month or two of a new set because I got to explore the new set without dumping my wallet on the table . I'm all for good prizes ,but I do agree that they need to be made more widely available. I agree with B .0
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I can’t say it any better than @madwren did in this matter. As a former top 10 player, giving these prizes out reignites the divide between the rich and the “not rich”. While I probably fall into the rich category, event mythics are not healthy for the game. With crafting and elite packs (and more access to purples), there is no need to divide the community yet again. Put it in the elite pack and move on. While I could probably find myself a top 10 team to join to get this card, I will not being doing so. Let’s hope oktagon takes these suggestions into account.3
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khurram said:Kinesia said:
The people that fight the most to prove themselves, if the reward to their ego isn't enough don't feed them with prizes as well. Make exclusive _cosmetic_ things for them, not stuff that will help them stay on top of the mountain, if they need help then they don't deserve to stay there and if they don't then they don't, either way, no special things, not ever. Their normal rewards are enough.
Just to be certain that I am not getting it wrong. You are asking the devs to basically say "screw you" to the most dedicated segment of their player base who have stood by the game through all this time through all the hiccups, simply because you feel like you can't catch up to those players?
Encourage the newcomers by all means. But people need to stop trying to make players feel guilty about doing better than someone who started playing yesterday.
No. I'm saying it's already a slopy mountain, I'm saying they already get better rewards than everyone else.
They are already king of the hill and everything is already in place for them to stay at the top forever until they get bored or stressed or tired. Other people don't get on the hill by playing better, they get on the hill when the current people fall off. (And, sure, there are a few around the edges that are honorary hillarians.)
I am not saying take away anything they already have, just... What is the point in _giving_ (and to be clear, it is just giving) something to reward specific people?
They "deserve' (though that word is highly loaded) their current rewards, they don't deserve something other people will never be able to get "just because". It won't "encourage competition", it will just induce despair and pointlessness in others.
Wanting a special reward that noone else has... That's not "collecting", that _is_ ego, that is counting it as special specifically because others can't get it and you are therefore better than them.2 -
I think the solution here is simply to not put any mythic rewards for coalitions anymore since it's only going to divide players.0
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I think the solution here is simply to not put any mythic rewards for coalitions anymore since it's only going to divide players.0
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Kinesia said:The pink crystals are the replacements for "elite exclusive cards" and they should be used here.
Make it a once off buy purple reward that costs a specific amount of purple crystals, the top players can buy it straight away from their winnings, everyone else can work up to it over a number of events.
The people that fight the most to prove themselves, if the reward to their ego isn't enough don't feed them with prizes as well. Make exclusive _cosmetic_ things for them, not stuff that will help them stay on top of the mountain, if they need help then they don't deserve to stay there and if they don't then they don't, either way, no special things, not ever. Their normal rewards are enough.
It's the newcomers that need the encouragement. Have a progression reward for it that people can work on over multiple copies of the event. So you can earn it with a middling score 3 or 4 events in a row. That people that struggle but persevere, they are the ones that deserve encouragement and help and high fives.
New players need to be a top priority so we can get more of them and grow this game, with the benefit of being a top player being cosmetic perks (and then they can feel like they're being admired by all the new players who entered the game).
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bken1234 said:It's time to have a dedicated discussing about coalition prize changes in Ixalan. There have been two major changes which are absolutely detrimental to anyone who isn't playing in a top tier coalition.
1. The rares have been taken out of RtO -- for top tier players, this isn't a big deal. I have 25 IXN rares already -- I'd like River's Rebuke, but I don't need it -- however for mid-level, newer and casual players -- this isn't ok. They depend on these rewards to be successful. They are a key factor in engagement and retention in this game. I would even go as far to say there should be more opportunities to obtain rares in events -- like a top tier progression score (70% or so) -- which would engage players who maybe don't play as much to play more -- and would also benefit all the thousands of players who are not in top 100 coalitions.
2. The top 10 exclusive mythic in The Battle of Four Tribes -- There are 200 top 10 players in this game -- two hundred of thousands -- with some occasional pop-ins -- the same 10 teams finish top 10 every week. That means this card will be available to only 200 players -- week after week. Of course, large alliances and A-B teams can sub in players from their lower coalitions to earn the card in successive runs -- but where does that leave all the other players who chose to play with independent teams? The solution to this, again, would be to offer the card to anyone who reaches a certain, much higher than progression score. Or, you know, just not give out exclusive mythics anymore.
I really like the direction Oktagon is going with so many things, but I just can't stand behind any decisions that cause the rich to get richer -- one of the great things about this game is we have tons of brilliant, top players who, by choice, don't belong to top 10 or even top 100 coalitions -- they score well in events and we know them and see them on the leaderboards all the time -- these players work just as hard as any top 10 player.
Let's step back and remember that top players are not the future of this game, engaging and retaining new and mid-level players is the key to the continuation. When the model is pointed at end game players, nothing good can come from it.
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bken1234 said:It's time to have a dedicated discussing about coalition prize changes in Ixalan. There have been two major changes which are absolutely detrimental to anyone who isn't playing in a top tier coalition.
1. The rares have been taken out of RtO -- for top tier players, this isn't a big deal. I have 25 IXN rares already -- I'd like River's Rebuke, but I don't need it -- however for mid-level, newer and casual players -- this isn't ok. They depend on these rewards to be successful. They are a key factor in engagement and retention in this game. I would even go as far to say there should be more opportunities to obtain rares in events -- like a top tier progression score (70% or so) -- which would engage players who maybe don't play as much to play more -- and would also benefit all the thousands of players who are not in top 100 coalitions.
2. The top 10 exclusive mythic in The Battle of Four Tribes -- There are 200 top 10 players in this game -- two hundred of thousands -- with some occasional pop-ins -- the same 10 teams finish top 10 every week. That means this card will be available to only 200 players -- week after week. Of course, large alliances and A-B teams can sub in players from their lower coalitions to earn the card in successive runs -- but where does that leave all the other players who chose to play with independent teams? The solution to this, again, would be to offer the card to anyone who reaches a certain, much higher than progression score. Or, you know, just not give out exclusive mythics anymore.
I really like the direction Oktagon is going with so many things, but I just can't stand behind any decisions that cause the rich to get richer -- one of the great things about this game is we have tons of brilliant, top players who, by choice, don't belong to top 10 or even top 100 coalitions -- they score well in events and we know them and see them on the leaderboards all the time -- these players work just as hard as any top 10 player.
Let's step back and remember that top players are not the future of this game, engaging and retaining new and mid-level players is the key to the continuation. When the model is pointed at end game players, nothing good can come from it.
I totally agree with your post. As you know my start on these game was hard, because the rewards was hard and weak to low level players. You know my happy of beat all 3rd node on RAtC with G1 using 10 uncommon cards.
I'll be happy if these progression be implemented0 -
I was really hoping that rares would be reinstated into RtO.
No such change -- once again the 99% takes the hit.
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Well in an around about way they reinstated the rare reward for the top 2 coalitions in the form of a Premium Pack for The Battle of Four Tribes, I guess the free mythic wasn't enough.
The guaranteed rare for the top 100 coalitions was the reason I joined a coalition in the first place. It was the only way I could expand my collection, without spending thousands of dollars, as a gold player who didnt have access to the rare progression rewards platinum players were getting. It was the reason I played beyond progression for events. I'd say there is no reason to play beyond progression anymore except with the new event you have to get 90% of the max score just to hit it, so the entire event is progression at this point.
I sure hope the 200 people in top 10 coalitions can sustain this game for themselves because at this rate there won't be a reason for others to play.
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The whole rewards in this event are such a nonsense ... Without even mentioning the awful gap beetween top 10 coalition rewards and the rest of the pack ... The progression rewards for a 1000 points grinding are really disapointing ...
I think ROTGP would look more exciting even after 6 months ...
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