bken1234 said: It's time to have a dedicated discussing about coalition prize changes in Ixalan. There have been two major changes which are absolutely detrimental to anyone who isn't playing in a top tier coalition. 1. The rares have been taken out of RtO -- for top tier players, this isn't a big deal. I have 25 IXN rares already -- I'd like River's Rebuke, but I don't need it -- however for mid-level, newer and casual players -- this isn't ok. They depend on these rewards to be successful. They are a key factor in engagement and retention in this game. I would even go as far to say there should be more opportunities to obtain rares in events -- like a top tier progression score (70% or so) -- which would engage players who maybe don't play as much to play more -- and would also benefit all the thousands of players who are not in top 100 coalitions. 2. The top 10 exclusive mythic in The Battle of Four Tribes -- There are 200 top 10 players in this game -- two hundred of thousands -- with some occasional pop-ins -- the same 10 teams finish top 10 every week. That means this card will be available to only 200 players -- week after week. Of course, large alliances and A-B teams can sub in players from their lower coalitions to earn the card in successive runs -- but where does that leave all the other players who chose to play with independent teams? The solution to this, again, would be to offer the card to anyone who reaches a certain, much higher than progression score. Or, you know, just not give out exclusive mythics anymore. I really like the direction Oktagon is going with so many things, but I just can't stand behind any decisions that cause the rich to get richer -- one of the great things about this game is we have tons of brilliant, top players who, by choice, don't belong to top 10 or even top 100 coalitions -- they score well in events and we know them and see them on the leaderboards all the time -- these players work just as hard as any top 10 player. Let's step back and remember that top players are not the future of this game, engaging and retaining new and mid-level players is the key to the continuation. When the model is pointed at end game players, nothing good can come from it.
khurram said: I think the more suitable solution would be to remove the mythic prizes once and for all. They did it once. Players rioted. But things did settle after a while.But if Oktagon wants to give out mythics, the only way I see that players would not rage as much about other people winning a mythic is if it were an individual prize, instead of a coalition one, in an RTO or HoD style PvP event and only the top 5 ranks got it. That I think people can stomach without screaming injustice.
bken1234 said: khurram said: I think the more suitable solution would be to remove the mythic prizes once and for all. They did it once. Players rioted. But things did settle after a while.But if Oktagon wants to give out mythics, the only way I see that players would not rage as much about other people winning a mythic is if it were an individual prize, instead of a coalition one, in an RTO or HoD style PvP event and only the top 5 ranks got it. That I think people can stomach without screaming injustice. I would agree with this only if it were the same for all tiers. IE top 50 in each bracket of each tier got it. And brackets should not be 3000.
'If card balance wasn't so hugely out of whack, it might not matter so much that the top players get prizes'
'Shouldn't more of an effort be made to ensure that low level players don't directly compete with high level players? Isn't the whole card mastery system a bit unfit for purpose?'
Kinesia said:The people that fight the most to prove themselves, if the reward to their ego isn't enough don't feed them with prizes as well. Make exclusive _cosmetic_ things for them, not stuff that will help them stay on top of the mountain, if they need help then they don't deserve to stay there and if they don't then they don't, either way, no special things, not ever. Their normal rewards are enough.
khurram said: I disagree. Competition in platinum is very cutthroat for such events. Even a single point can make all the difference. You only have to look at disparity in top scores for lower brackets to know that players don't have to pay that steep a price for mistakes over there. So no, its definitely not the same as platinum and neither should be the prize distribution. Why should someone who played way poorly than a more competitive player get the same reward. I would even suggest top 2 for bronze and silver but absolutely no more than top 5, top 5 in gold and platinum but no more than top 25. (i know, how very toxic)You yourself may not care much for placing top but there are players who do and they bust their tinykitty for it. And i believe in working hard for those prizes. I tried but did not win dynavolt, aetherwoks, and planar bridge but I did not sulk around begrudging those who did win like they had done some crime against me. Championing for little guys is one thing but I don't understand this mentality of making it a free for all lately.I think it's important to keep competition alive in the game and have appropriate level of incentives and rewards across different tiers, accordingly.