Rivals of Ixalan - Blog Post (3/8/18)
Comments
-
Good work. Everything looks nice except for the charges on the nodes. Having only 8 hours untill the max number of charges is reached will impact the way a great number of players will deal with the game. I have a job and do 12 hour shifts pretty often. If the event starts at 9 am local time I'll be at work during the time it reaches max charge. I might not be able to play all my games during those 8 hours and lose some charges, hurting my team's score in the process. Starting with less charges would be better (one charge, and a max of 3).
I also have another concern. Will any other set rotate out of standard?5 -
This looks like what ixalan should have been .Guess I'm glad I saved my dollars . This actually looks fun. And the discard gods seem to be smiling upon me.0
-
Finally another G/W planeswalker! AJ2 is sooo bad.0
-
Seems like good stuff! I would prefer to have the charges for the PvE event start at 1 if 3 is the max just like Avacyn's Madness. 5 nodes is a lot and only 8 hours until you are maxed out is too short.
Secondly, I prefer to have some major bug fixes first, instead of rushing Rivals. Cards that change gems to your PW's color don't work and that is a big deal (Dowsing Dagger and Conqueror's Galleon come to mind).
0 -
The post is nicely written and promising, but
- I'd rather have our questions from the last two months answered as promised
- I hope your focus is fixing what you delivered before focusing on a new set
1 -
Most of this looks great, but please reconsider this:The nodes start with 2 charges and can get up to 3.As others have mentioned, this is totally game-destroying for people who would like to play competitively but don't have time to play a full round of nodes in the first 8-16 hours of the event.
1 -
Maybe WOTC are putting pressure on D3 to sync up with Dominaria.
I'm intrigued by Ascend, certainly. it's a great mechanic in paper; it looks like they have sensibly pumped up the effect of it here because you don't play land cards in MTGPQ... although we may yet see a swathe of unplayable common Ascend cards which get +1/+1.
Efficient Ascend cards like Sworthtooth will be fine finishers for control decks, provided, of course, they DO something controlly, and are not just efficient beatsticks.
Timestream Navigator.. we'll see. Using Activate to limit the number of swaps you can get in a turn seems sensible compared to Gonti's, but in practice it'll be a bit rubbish without massive gem destruction because the gems will get stuck after a few goes (or maybe 0 goes). And we don't really need any more cards which only combo well with Rishkar's Expertise et al.
3 -
Laeuftbeidir said:The post is nicely written and promising, but
- I'd rather have our questions from the last two months answered as promised
- I hope your focus is fixing what you delivered before focusing on a new set
Also: don't let nodes start with 2 charges. It is just wrong, and as you can see above, everyone agrees on this.
1 -
I left this off of my original post further up the thread, but I wholeheartedly agree with the trending sentiment regarding the starting charges. Starting a 5-node event with 2 of 3 max charges on each node is a horrible idea. Most of us have lives beyond this game (although you might not believe that given the frequency with which we post here). An 8-hour window to try to fit in the first round of games is incredibly narrow, and will certainly affect the ability of people to play.
Please, please, please reconsider before making this final.
4 -
As someone who was very vocal about their disappointment in Ixalan I should say that things look very good about Rivals based solely on this blog post. I am excited again. And that swordtooth looks good. I honestly thought it was 20 Mana at first glance and still would have been okay with it.
So bring on those elder dinos please.1 -
I would remind anyone who is positive about the early revelations of this set to consider what their reaction was to early revelations of Ixalan.
1 -
khurram said:As someone who was very vocal about their disappointment in Ixalan I should say that things look very good about Rivals based solely on this blog post. I am excited again. And that swordtooth looks good. I honestly thought it was 20 Mana at first glance and still would have been okay with it.
So bring on those elder dinos please.
0 -
There were really op cards in Ixalan... Who am I kidding?
Staying on topic - I appreciate posting info so early. And pws seems to be nicely designed.
Good direction!0 -
I think I am the only one here that does not like at all the very confusing and changing rules of the nodes of the new event.
Having extra rules plus objectives could make this game to be slower. It seems to me that every match will take a lot of time.
The rotate effects for Azor's node seem like a joke, would be any advise of which effect is active in each turn?
How are suppose new players to face new mechanics, new events, new rules?
I think that the simpler is the funniest.0 -
1
-
miss_zoey said:
good lord that takes me back .... wow1 -
There are 5 nodes with 3 encounters. The nodes start with 2 charges and can get up to 3. (...)
I think these are dreadful decisions for the players. Three nodes are certainly enough for any kind of event and beginning with 2 charges puts players under pressure at the very beginning of the event, particularly a five-node-event, which is something that should never ever happen.This event should have been two smaller events.
While we understand that long events aren't always a good thing (...)This sounds like a very cynical euphemism. They are _never_ a good thing, they are the exact opposite, especially when the recent direction of the game means that all the individual matches already take much longer than they used to or should - unless the new AI kills the player by turn five after a handful of its habitual cascades.
0 -
At least they're dialing back the AI in the next update? I agree that shorter events are generally better (~battling every enemy 2-3 times for PvE is what I'd like) and nodes should always have at least 2 recharges before they max out. I do quite like Avacyn's Madness though, if the new event runs about that long and starts with 1 charge in each node that'd be a good start. Of course, how the battles actually work out to be fun/interesting or not is more important.
0 -
AI should be dialed back at Gold or below but Platinum needed the buff.2
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements