Stocking Up for RIX?
Comments
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FindingHeart8 said:bken1234 said:Dominaria drops at the end of April -- I think it's completely reasonable to assume that we will see it by June.
And fresh content for the game ... especially since we just survived a seven month dry spell of new content. Should tie us over fairly well by this fall once Oktagon is caught up and begins building for the January 2019 release1 -
@bken1234, I already have RW Hualit (and only have mild fun with her at best), I am worried that GW Huatli is going to be more of the same....I will likely get GW Ajani still and if I am impressed with what I see in GW Hualit, I will probably just spend money on her. Best of both worlds
Ohh I just saw the RIX preview and GW Hualit does not appear to be Dino-only based. Looks pretty nice. She might end up being my GW PW afterall, I will likely just pick up Samut next week then and wait until GW Hualtli
https://forums.d3go.com/discussion/71143/rivals-of-ixalan-blog-post-3-8-18#latest
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khurram said:Thuran said:RIX seems great if the first two previews are anything to go by. Just hope it doesn't go HoD on us and returns to power creep due to the whining about IXL
So yes, if they try to tale the poser down, but people complaining because it means the cards Arent om the level of cards that are too powergul, that is whining because you simply want more power to replace previous op cards to satisfy an emotional wish over the health of the long term game, yes, that is whining.
We have also seen past 2nd sets overcompensate with power, due to complaints over attempts to tone down the power level, getting us stuck in a loop of power creep because they aren't allowed to time it down due to impatience.
Note: this exempts the more detailed discussions and suggestions about the state of the game, but of course as your kind of personality, you jump straight to concluding the comment encompasses all criticism of the set, rather than a certain type of it.0 -
Was planning to grab a last PP this weekend, but with RIX this close it seems better to just hold onto them, grab the walkers, and hope the flamingosaur comes along by itself1
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@Thuran my kind of personality, eh
I dont recall but remind me, where did me meet again?
The forums are filled with people who post as if its been their life's work balancing games and MTG cards. I don't claim to have such an insight as you. For me it's pretty simple. I'd rather there be cards that people are excited to get and play with than cards that will never see play. I don't have the data of course but the developers do and it will be interesting to see which blocks/sets saw the most active players in the game. Isn't it all about people playing the cards?
Anyway, it has been a common consensus about ixalan that its filled with such unplayable cards. Based on your previous threads you seemed to be of the opposing views. Seeing as you are so generous about passing judgement on people not having the same view as yours and label them as whiners, i was simply following your logic. And according to that, yes you ARE a **** whiner too.0 -
FindingHeart8 said:miss_zoey said:FindingHeart8 said:miss_zoey said:Stocking up for RIX? I'm stocking up for Dominaria....
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Thuran said:
...So yes, if they try to tale the poser down, but people complaining because it means the cards Arent om the level of cards that are too powergul, that is whining because you simply want more power to replace previous op cards to satisfy an emotional wish over the health of the long term game, yes, that is whining.1 -
Power creep is a basic issue any game has to deal with.
In terms of PQ, lets sat de just cut loose, no restraints!
Every set will be strictly better, in ordet to guarantee sales of new cards.
4/4 for 4 is the baseline? Next set its 6/6 for 4 as base line now!
The set after, the baseline is 8/8, since we need to sell more cards, so the new set needs to be more powerful to ensure sales!
This means that player health pools need to increase, or you now die too fast. Removal spells will also need to get stronger to compete, so 2 mana removal spells become the baseline, but now the 8/8 needs to be cheaper, to compensate for the cheap removal.
It turns into a never-ending arms race, that meanwhile makes older cards and walkers completely unplayable while at it.
Very soon, the basic structure of the game breaks down, as it cannot sustain the sheer power levels at play, which the game mechanics were never meant to support.
At thus point, a hard reset is needed to rein in the power level, or the game will break down and die.
Any game with regular new content needs to deal with this, and there is a reason almost no game allows this to happen on a grand scale.
Paper magic experienced it several times, and each time it threatened the life of the game itself.
The maybe most recent example was return to ravnica, where decks needed to be able to kill their opponent on turn 4, due to supreme verdict and Sphinx's revelation. (Kaladesh was not really power creep, just a badly thought out set)
There is a reason this situation caused wotc to revise their policies on card balance, leading to wrath effects being 5 mana, and unconditional removal becoming 3 mana, and creature power being lowered, and llanowar elves to be entirely removed from the game until dominaria.
Do you like omni matches that end on turn 1? Imagine if every game reached the point where first player wins, due to speed of the games; would that be fun? That is what you get if you allow power creep to go unchecked1 -
Thuran said:Power creep is a basic issue any game has to deal with.
In terms of PQ, lets sat de just cut loose, no restraints!
Every set will be strictly better, in ordet to guarantee sales of new cards.
4/4 for 4 is the baseline? Next set its 6/6 for 4 as base line now!
The set after, the baseline is 8/8, since we need to sell more cards, so the new set needs to be more powerful to ensure sales!
This means that player health pools need to increase, or you now die too fast. Removal spells will also need to get stronger to compete, so 2 mana removal spells become the baseline, but now the 8/8 needs to be cheaper, to compensate for the cheap removal.
It turns into a never-ending arms race, that meanwhile makes older cards and walkers completely unplayable while at it.
Very soon, the basic structure of the game breaks down, as it cannot sustain the sheer power levels at play, which the game mechanics were never meant to support.
At thus point, a hard reset is needed to rein in the power level, or the game will break down and die.
Any game with regular new content needs to deal with this, and there is a reason almost no game allows this to happen on a grand scale.
Paper magic experienced it several times, and each time it threatened the life of the game itself.
The maybe most recent example was return to ravnica, where decks needed to be able to kill their opponent on turn 4, due to supreme verdict and Sphinx's revelation. (Kaladesh was not really power creep, just a badly thought out set)
There is a reason this situation caused wotc to revise their policies on card balance, leading to wrath effects being 5 mana, and unconditional removal becoming 3 mana, and creature power being lowered, and llanowar elves to be entirely removed from the game until dominaria.
Do you like omni matches that end on turn 1? Imagine if every game reached the point where first player wins, due to speed of the games; would that be fun? That is what you get if you allow power creep to go unchecked
That being said, straight power ramp is, agreeably, bad. This game needs to find new and creative routes to exploring power, with cards that give you an advantage over older cards...if certain conditions are met.
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Thuran said:Power creep is a basic issue any game has to deal with.
In terms of PQ, lets sat de just cut loose, no restraints!
Every set will be strictly better, in ordet to guarantee sales of new cards.
4/4 for 4 is the baseline? Next set its 6/6 for 4 as base line now!
The set after, the baseline is 8/8, since we need to sell more cards, so the new set needs to be more powerful to ensure sales!
This means that player health pools need to increase, or you now die too fast. Removal spells will also need to get stronger to compete, so 2 mana removal spells become the baseline, but now the 8/8 needs to be cheaper, to compensate for the cheap removal.
It turns into a never-ending arms race, that meanwhile makes older cards and walkers completely unplayable while at it.
Very soon, the basic structure of the game breaks down, as it cannot sustain the sheer power levels at play, which the game mechanics were never meant to support.
At thus point, a hard reset is needed to rein in the power level, or the game will break down and die.
Any game with regular new content needs to deal with this, and there is a reason almost no game allows this to happen on a grand scale.
Paper magic experienced it several times, and each time it threatened the life of the game itself.
The maybe most recent example was return to ravnica, where decks needed to be able to kill their opponent on turn 4, due to supreme verdict and Sphinx's revelation. (Kaladesh was not really power creep, just a badly thought out set)
There is a reason this situation caused wotc to revise their policies on card balance, leading to wrath effects being 5 mana, and unconditional removal becoming 3 mana, and creature power being lowered, and llanowar elves to be entirely removed from the game until dominaria.
Do you like omni matches that end on turn 1? Imagine if every game reached the point where first player wins, due to speed of the games; would that be fun? That is what you get if you allow power creep to go unchecked
Powerful cards dont need to be bigger and cheaper set after set, and its not how the game develops. New mechanics are implemented, new skills and different ways of making cards sinergise is how it improves.
But powerful cards (not saying cheaper and bigger creatures, but well thought combo inside certain limits) are attractive and people are more likely to invest cash in them. And that’s one of the vital points in order to keep a healthy game.
After all this game is a product to make money.0 -
Hi Everyone. Those of you talking about card balance might be interested in the Card Balance Adjustments section in the 2.5 Release Notes. The team has made a significant number of changes, after reviewing the feedback players have provided about Ixalan, and have also taken steps to apply their learnings towards Rivals of Ixalan.2
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Also, I think the power creep in this game has been far more in the abilities of cards than in their basic attack/toughness. Cards costing too little for their effects has also been an issue, but nowhere near what Ixalan made it seem like. Hopefully RIX will do better.
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In terms of power creep, the real eye opener is to look at the paper cards, comparing my own original and new magic cards where things are sort've controlled now and then to compare the Pokemon or Yuhjigo cards my kids brought home from school compared to my starter deck of Pokemon from 10 years ago...
When you see just how incredibly far something can shift... I really don't want that happening. Magic has had it's ups and downs but compared to some of the competitors it's rock solid!0
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