Deadpool’s Daily Drag
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First, I’d like to apologize for the somewhat negative tone of the title. Deadpool’s Daily Quest has been a great boon to my MPQ roster development. I can still remember the first time I beat The Big Enchilada (back in the 4 wave days) with my go to team of Thormneto, it was exhilarating. It was a key to finishing off my 3* characters and the anticipation would build from weeks away when I knew for sure that final 13th cover would be forthcoming as a DDQ reward. It was a little sad when that tier was all finished and those covers that were so eagerly waited for became just another 500iso, but fortunately champing came along to solve that (at least for a time). I remember the frustration of trying to attempt the Crash of the Titans with a poorly covered/leveled 4*, but also the exultation as finally each character got to the point where they could prevail in that 1-vs-1 match-up. I appreciate the freshness that was added with the Behemoth Burrito. Usually the teams they pick have some nice synergies and it adds a nice bit of variety to the daily grind. The 2CP reward adds up quickly over time and is not too shabby. So that’s the good (and don’t get me wrong there’s a lot of good with this particular event and I don’t want to come across as ungrateful).
However, after years of playing the game I’m pleased to report (and I have to think that there are hundreds if not thousands in this same boat) that DDQ is a foregone conclusion. In other words, there are no doubts that I will have all the necessary characters at all the necessary levels to beat all the nodes. The Big Enchilada is usually over in two moves (on several rare occasions less). Dat Required Character is usually over in one move. Under the Sea and the Third Time’s the Charm take a little bit more time to complete (somewhat dependent on where the 2* farm is at). I’ve timed myself on several occasions and am usually able to do all the nodes in less than 10 minutes (maybe a little more on Crash days). So that may not seem like much and I know there’s a large segment of the population that this is all they do any more. However, for players who are still actively participating in the ongoing PVE and PVP events this represents something on the order of an hour a week that is more of a daily chore than anything. Don’t get me wrong in terms of ISO, CP, HP (via Taco Tokens), Covers, etc. this is still a very good bang for the buck. However, I still think this represents an opportunity to get rid of some of the grindiness of the game. It seems like they could easily check to see if you’ve got all of the required characters at a certain level (or even require champed) and if you were to spend 10 minutes in some other aspect of the game credit you for playing DDQ.
Or come up with a DDQ that changes based on your SCL and offers more nodes that encourage a wider variety of your roster to be used. There was a time when these 2* and 1* nodes might have been a good idea to encourage people to keep these characters rostered, but with the introduction of champions people are going to keep their 2* around to farm rewards. A lot of people are going to keep their 1* around for TU purposes (here’s to you MBW and 1HE). Now, (again for certain segments of the MPQ population) it would be more fun to have nodes that required specific 4* teams (there are a lot of 4* characters I’ve champed and hardly ever used). I’m not saying I’d like to spend more time on this daily event, but rather than just clock in 10 minutes on a mindless grind I’d like to see some variety and/or be presented with a challenge that is both rewarding and offers the same exhilaration I felt when I beat the Big Enchilada for the 1st time or a particular characters Crash.
Comments
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A few ideas:
- Make daily Crashes.
- Add a 3 & 4* (or 4 & 5*) that nets you a specific 4* cover the same as the required 3* node paths you to a specific 3*
- Introduce a 5* required node - maybe a solo player wave grinder? - that gets ... I dunno, is a specific 5* cover too much to hope for? Yeah, it totally is, so maybe just a buttload of CP?8 -
My beef with DDQ is that there's like eleventy billion characters in this game, and we only ever fight like 10 of them. It's entirely possible that it's just all running together in my brain after so many times running thru the daily event, but it just seems like every day the 2* vs 3* node is some combination of Scarlet Witch, Colossus, Loki, Human Torch and Iron Fist with the other 40+ 3*s inexplicably riding the bench. Under the Sea is always themed with goons, I'd love to see that get livened up by simply mixing and matching random goons together instead of all ninjas on Monday, all Ultron dorks on Tuesday, etc.
Big Enchilada and such being one-shotted by 5*s and/or Thanos is just proof that your roster has developed, so I don't really mind that, makes me feel like a bad-kitty. I usually look forward to the Clash battles but with so many 4*s in the game now, I wish this could happen more often (daily??) and as a compromise since I realize giving away a Legendary Token to a decent % of the players daily is simply not gonna happen, give a cover for the character fighting the clash instead.
TL: DR - There's a lot of characters in the game, stop using the same 4 every day, add more clashes.
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I would prefer an Auto-DDQ. The system checks if you successfully completed DDQ everyday for the past 30-days (or more) and if you are a specific Shield Rank (65+), then it simply gives you all the node and progression rewards (except Crash). This way I don't have to waste my time everyday playing it. That extra time can be used towards PVP or PVE, which actually use healthpacks to generate revenue for the game.
There was an in-game survey over a year ago asking if we would want auto-play. Nothing ever came from that but DDQ is a perfect example of how it can be used.
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A new resource for auto-play would be nice. Something you earn as a prize. Like an auto-play token that you could collect and hoard. It could be a prize in one of the DDQ nodes, and maybe in the occasional PvE node. They wouldn't be eligible to use in PvP, but you could use them in certain DDQ nodes (like the 1-star and 2-star nodes) and in any repeatable PvE node (edit: as long as you have any of the required characters, if applicable).0
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They need to add a 4 star node or something that is daily.
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While I mostly agree with the OP, the problem I have with it is that its asking for something vague and nostalgic that I kinda think the game can't really provide to you anymore. Its the same issue I have with people who want to bring back heroics. Forcing you to use different teams isn't going to unlock some feelings you had for the game. Its just going to disappoint you that what normally would have ended the match didn't because you couldn't use your normal team.
They could add daily achievements for using a certain amount of different characters, different buff mechanics, etc to promote using more of your roster, but unless they add new mechanics like Kaecilius or the Infinity Gem or Apocalypse boss battles, I don't think it would feel any different.
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Given everyone agrees the 1v1 node is awesome, why not a daily 1v1 with 4* vs 4* that rewards 5cp?
Admittedly it’s a bit more playtime (but it’s FUN playtime), but if you don’t have that day’s 4* sufficiently levelled, you only miss out on 5cp instead of a whole LL token...5 -
twistmonkey said:Given everyone agrees the 1v1 node is awesome, why not a daily 1v1 with 4* vs 4* that rewards 5cp?0
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Straycat said:Its the same issue I have with people who want to bring back heroics. Forcing you to use different teams isn't going to unlock some feelings you had for the game. Its just going to disappoint you that what normally would have ended the match didn't because you couldn't use your normal team.4
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Dormammu said:Straycat said:Its the same issue I have with people who want to bring back heroics. Forcing you to use different teams isn't going to unlock some feelings you had for the game. Its just going to disappoint you that what normally would have ended the match didn't because you couldn't use your normal team.0
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To mix things up, I like to build a team around the 'Dat Required Character' when doing "The Big Enchilada' - make them earn their own darned cover!0
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I use the DDQ as an excuse to play my two- and Three-star characters. In all other game nodes they are mostly filler, so it's good to give them a chance to flex their muscles just a Little bit.1
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iron-n-wine said:To mix things up, I like to build a team around the 'Dat Required Character' when doing "The Big Enchilada' - make them earn their own darned cover!
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I love DDQ. Largely because it's the most consistent thing in the game by far. In a game that's ruled by RNG at almost every turn, the real boss is randomness. In DDQ I know what to expect, about how much time to invest, and what I'm getting, everyday. I personally think the game needs more things like this, not less.
Now that's not to say that DDQ couldn't use a boost. It's well overdue for it to offer a daily 4* cover similar to how 3* covers are offered.twistmonkey said:Given everyone agrees the 1v1 node is awesome, why not a daily 1v1 with 4* vs 4* that rewards 5cp?
Also I really don't understand the people asking for auto-play. You want the game to play itself? Then what's the point? I have to assume you don't really want auto-play, you want free rewards....1 -
I like the levels that are 3*s and up. I skip the ones that are 2*s and lower, because they are too slow and boring for me. Sure, it's great to win 1500 iso and 2 taco tokens, but to me, it's just not worth it for a painfully slow experience. As a seasoned player, I wish there was some way I could skip those or use a 5* to clean them up.0
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mpqr7 said:I like the levels that are 3*s and up. I skip the ones that are 2*s and lower, because they are too slow and boring for me. Sure, it's great to win 1500 iso and 2 taco tokens, but to me, it's just not worth it for a painfully slow experience. As a seasoned player, I wish there was some way I could skip those or use a 5* to clean them up.0
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At least Under the Sea is sometimes interesting if I'm in the middle of a particularly big farming rebuild. Not that I can recall losing it in a very long while.
But having Juggernaut headbutt people to death for years on end now is a bit of a drag.
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I am so bored with it that I am leveling 1* Spider-Man, slowly, just to have another 1* to use besides Juggernaut. But I definitely play with top characters to minimize time spent. I believe that it’s meant to be a simple event that is meant to allow a few things:
1. Beginning rosters can feel a sense of development as they can complete more and more of it
2. A quick resource boost for developed rosters
3. A very short event that you can complete within 15 minutes a day, which is valuable for players who find time short on certain days or decide to take a break from the game for a bit.
I’d like some additional Crash per day for some additional CP, perhaps, but it’s not bad in its current state.0 -
I think for me, an SCL that scaled up the nodes to my normal play would be fun, assuming that the rewards went up accordingly. But if the DDQ is actually intended to be a barometer of roster growth, maybe the answer would need to take the form of a 4* required that gave out a suitable reward, which given the number of 4*s in the game it seems reasonable would be a guaranteed 4* cover, and then have the Crash be 5* based instead.1
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DDQ is the place where you can play all of your characters. For all of the complaining about not being able to use your roster in other places DDQ is the place you can. There is no risk to losing anything by failing. You can try all kind of interesting combos.
I get that its boring for those who Juggernaut; Thorverine, Gambolt, Gambolt, then whatever is in the Burrito. That's on you. If its boring because you can't stop using your sledgehammers to tap in a nail; that is on you.
I look forward to playing every morning but then I still have all my 1* so I'm not so limited I just have to caveman my way through it with headbutts.
There are a lot of viable 2* teams which are not the well-known ones. If you actually give them a try instead of bludgeoning the nodes.
The featured three-star node is also a godsend. I can still play my favorite odd pairings of 3*. I cycle through a different duo every day because I have all of the 3* might as well use them. Of you can bore yourself by using Gambit.
The Big Enchilada is the most fun. Can I construct a 4* team which fills the screen with specials. Can I construct one which takes no damage. Can I construct a turn zero team. Or I could bore myself by using Thano5 every day.
The Burrito has been a huge bit of fun exposing some different interactions.
My point is if you're bored with DDQ that's your fault not the design.
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