Tishana, Voice of Thunder

Matthew
Matthew Posts: 605 Critical Contributor
To anyone whose purchased her, what do you guys think?
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Comments

  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    Hard to say since she's bugged
  • Froggy
    Froggy Posts: 511 Critical Contributor
    Potentially an amazing card. But she’s bugged...
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Coming into play as a 13/13 is pretty scary, especially for her low cost and her ability to combo with cards like Sphinx's Revelation (not to mention other cost disruption you'd probably play with her like Kopala and Fleet Swallower)

    But the bug does calm her down substantially.
  • Firinmahlazer
    Firinmahlazer Posts: 417 Mover and Shaker
    bken1234 said:
    Hard to say since she's bugged
    Whhhaaattt?!?! Say it isn't so! I am shocked. I just can't even. A bugged card?! And a paid one at that?! Well color me surprised. This is unprecedented. I'm sure the ace QA team is just as surprised as I am to hear this one slipped through the cracks. Surely a fix is being implemented as we speak.
  • ManiiNames
    ManiiNames Posts: 213 Tile Toppler
    If the card actually worked I might buy it.  I like it better than Brass because it doesn't pigeonhole your deck quite so severely, you can play Tishana in a lot of places.
  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    edited March 2018
    The 13/13 is really, really cool actually. 

    I've been toying with J3 and VoMF today. 

    When she is fixed, she will be one of the most powerful cards in the game. 
  • _Yami_
    _Yami_ Posts: 3 Just Dropped In
    Well, i actualy never noticed the card was bugged and liked her so far even if i play her more for being flavorful in my 'merfolkish' deck... xD

  • wickedwitch74
    wickedwitch74 Posts: 267 Mover and Shaker
    I know Gishath had issues when he went up for sale, and I think I remember someone saying that Beckett Brass's ability was also defective...

    So, did all three Exclusives have bugs upon release?

    That's ominous. 
  • Froggy
    Froggy Posts: 511 Critical Contributor
    All 3 exclusives and the first 2 PWs has bugs..

    I noticed on Tishana, that if you cast her with an exmpty hand, it gives her the boost based on cards in hand. But when you cast her again to reinforce her, the remaining boost +x/+x are added. But they don’t exceed 13/13 like asnif you cast her the first time with a full hand.

    Meaning, you cast her with an empty hand and no creatures in play - you draw one card. Tishana appears on the battlefield as 3/3.

    6 turns later, you have 2 more creatures in play and cast Tishana again. Left say her hand is now full. She then gets the additional (or remaining) +10/+10 that she would have gotten.But not +12/+12 as the card would suggest. So with a reinforced Tishana, you’d have a 14/14 creature.

    Thats what I saw happens with this card. Let me know if I got this right...
  • Enygma6
    Enygma6 Posts: 266 Mover and Shaker
    Tishana overrwrites the ETB buff when reinforced.  If you initially have 6 cards for +12/+12, then reinforce later with 2 cards in hand, it will become a 6/6 creature (2/2 +4/+4).  
    At least it’s not overwriting buffs from other sources (I checked with Murderers Axe and Ifnir Deadlands as well just to see).  
    But for the cost to cast I would expect Tishana’s own buff to stay.  Not spend 16 mana for at best a 1/1 reinforcement, and potentially -9/-9 downgrade.  Especially on an exclusive Mythic.
  • Enygma6
    Enygma6 Posts: 266 Mover and Shaker
    Oktagon_Daiane, thank you for the acknowledgment.  I do appreciate the response and interactions this game has between the developers and the player base.
  • Gideon
    Gideon Posts: 356 Mover and Shaker
    I still don’t like the card but I’m a spoiled legacy player. That’s the place where this card would be good not great.
  • Coilbox
    Coilbox Posts: 202 Tile Toppler
    bken1234 said:
    The 13/13 is really, really cool actually. 

    I've been toying with J3 and VoMF today. 

    When she is fixed, she will be one of the most powerful cards in the game. 
    One of the most powerful cards in the game.. I mean, its not a bad card, but 'one of the most powerful cards in the game' might be a bit too much..
    Costing 16 mana to put down a single creature that 'potentially' could be a 13/13 if you happen to have 6 cards in hand after playing it... No other abilities or mechanics involved... A simple common remover would just get rid of the problem.
    For 16 mana card i can think of a million better cards that in fact dont even need to be mythic, and we are talking here about an exclusive card that cost nearly 40 pounds (british currency, sorry).

    Yeah, the powercreep has gone down drasticly with IXN but... well, just my opinion, maybe no one agree with it, but 40 pounds for a 16 mana creature that can be a 13/13 with no other abilities?

    No thanks.
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Coilbox said:
    bken1234 said:
    The 13/13 is really, really cool actually. 

    I've been toying with J3 and VoMF today. 

    When she is fixed, she will be one of the most powerful cards in the game. 
    Costing 16 mana to put down a single creature that 'potentially' could be a 13/13 if you happen to have 6 cards in hand after playing it... No other abilities or mechanics involved
    ...

    Yeah, the powercreep has gone down drasticly with IXN but... well, just my opinion, maybe no one agree with it, but 40 pounds for a 16 mana creature that can be a 13/13 with no other abilities?

    No thanks.
    I agree that she's not worth the cost, but then again I don't think ANY card is worth real money.

    As for "no other abilities or mechanics" being involved, the draw alone is pretty damn powerful.  There are quite a few good cards and combos that need that kind of draw (Jace 2's ult, Sphinx's Tutelage, any kind of U/G ramp...ect), and a 13/13 for 16 is incredibly powerful (think of the 14 mana 4/4 vehicle that draws 1 that sees a ton of use for comparison).

    Sure, she's no Olivia or Emrakul, but its still a solid mythic.
  • Coilbox
    Coilbox Posts: 202 Tile Toppler
    Mburn7 said:
    Coilbox said:
    bken1234 said:
    The 13/13 is really, really cool actually. 

    I've been toying with J3 and VoMF today. 

    When she is fixed, she will be one of the most powerful cards in the game. 
    Costing 16 mana to put down a single creature that 'potentially' could be a 13/13 if you happen to have 6 cards in hand after playing it... No other abilities or mechanics involved
    ...

    Yeah, the powercreep has gone down drasticly with IXN but... well, just my opinion, maybe no one agree with it, but 40 pounds for a 16 mana creature that can be a 13/13 with no other abilities?

    No thanks.
    I agree that she's not worth the cost, but then again I don't think ANY card is worth real money.

    As for "no other abilities or mechanics" being involved, the draw alone is pretty damn powerful.  There are quite a few good cards and combos that need that kind of draw (Jace 2's ult, Sphinx's Tutelage, any kind of U/G ramp...ect), and a 13/13 for 16 is incredibly powerful (think of the 14 mana 4/4 vehicle that draws 1 that sees a ton of use for comparison).

    Sure, she's no Olivia or Emrakul, but its still a solid mythic.
    Yeah well... the value in cash i guess deppends on each one, some people might find ridiculous to spend money in games, cards, or even more, in digital cards... Some others im sure they find it valuable.

    But back to the point, the card... 16 mana, you need to have some other creatures in play to draw cards, so add the cost of these cards to the cost of the combo... Then you finally get to put on the table Tishana (if Greg didn't break your face by then), a creature that... let's assume you draw a few cards and ended up being a 13/13.
    In order to play the other creatures and to put Tishana in play... how many turns did you need? you might have been lucky and chained a few cascades, but... you sure needed a few turns... again, to put in play a creature with... nothing, no reach, no lifelink, no first strike, no hexproof at least, no... no nothing.
    How many cheap options are there to get rid of a single creature? TONS! like... common, uncommon, rare... The AI can destroy it, steal it, remove it, disable it, etc, etc... 

    I agree that a terribly powercreep on our hands is not good. But then again, and going back to the cash matter. We are talking about 40 pounds... 55 tinykitty dollars! It's not cheap, it's a ridiculous amount of money (and i have paid that amount for some cards) for something that gives you nothing relevant. If you spend that amount of money on something like a digital card, you should at least be given something better than just a creature with certain toughness...

    Finally, about what is worth or not spending money on... The direction the game is taking, for me, is definitely not worth it. The cash prices are the same, the ingame currency costs are the same, but the advantage you get is certainly less... There is not any rewarding feel anymore.

    Definitely not spending a penny on wetnoodles!

    Cheers.
  • NinjaE
    NinjaE Posts: 213 Tile Toppler
    I'll spend ridiculous money only for ridiculous cards. This does not qualify.
  • Bil
    Bil Posts: 831 Critical Contributor
    edited March 2018
       Its obviously a good creature but she ain't got that much except a big body and she doesnt add flavor to the game, nor offers new mechanics or deck concepts.
       I generally consider a card is worth buying when it brings ideas of decks to build around a new mechanic (baral, imminent doom, beckett brass are a few examples of cards that use abilities that no other card can offer). 
       In this case, you're just paying for power creep.( But i'm sure they knew that a 13/13 for 16 mana would be really appealing in middle of the general powercreep downgrade )
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    I can see it being pretty good in a Kiora loop deck since it will keep feeding you cards on casting, sort of like a one-time super-Baral. And that it (should) grows on casting means it will get big fast. With Gather The Pack or some other creature fetch you would have a pretty powerful draw engine. Looks fun for anyone who doesn't have a good loop engine yet but wants to try it. 
  • Gilesclone
    Gilesclone Posts: 735 Critical Contributor
    Not a bad card for the mana, but NOT one of the best cards in the game.