Am I the only one that thinks potions need to go?

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Comments

  • ILikePancakes
    ILikePancakes Posts: 101 Tile Toppler
    Mainloop25 said:kind
    It's not about needing/not needing them. It's about them being an unnecessary hindrance to playing the game. I don't see any reason you can't just start the next battle at full life regardless of how much life you ended the last battle with.
    Here's the thing, though--they won't let that happen. Get rid of potions and they'll likely have PW health carry over. I don't want that.

    I doubt they'll change it. Every mobile game has a built-in cool down timer. 


  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    Mainloop25 said:kind
    It's not about needing/not needing them. It's about them being an unnecessary hindrance to playing the game. I don't see any reason you can't just start the next battle at full life regardless of how much life you ended the last battle with.
    Here's the thing, though--they won't let that happen. Get rid of potions and they'll likely have PW health carry over. I don't want that.

    I doubt they'll change it. Every mobile game has a built-in cool down timer. 


    that's a good point.  Honestly I do agree that there are much more important topics that deserve Octagon's attention.

    I'd hate to see Octagon get the wrong message, do away with potions (or do away with the regenerate so they're only obtainable with crystals) and this game becomes unbearable for anyone who isn't playing straight life-gain.

    Best not to rock the boat on this one.
  • Sinitar
    Sinitar Posts: 42 Just Dropped In
    Finally got to check back in on this thread I'm with my team at regionals and it's hard to reply between games... I am definitely in the camp of getting rid of potions and allowing Planeswalkers to start the next match at full life and having an option to decline the full life in case you're working on life based objectives... Also as far as the reference that every Phone game has a cool down timer is it really a bad thing if a company would decide to deviate from that? seems kind of progressive in a positive way if you ask me
  • babar3355
    babar3355 Posts: 1,128 Chairperson of the Boards
    Well the potions still actually serve a purpose for newer players.  It takes some effort to get through story mode as a new player and if you one have a few PWs potions become a pretty big deal at the beginning of the game. 

    The game makers want you to either go ahead and buy some more "lives" or they want you to start getting addicted to clicking on the game icon.  Why do you think we get the "Your PWs are ready to battle" notifications if we don't turn them off?

    Now I do think going to a 1 card booster was an obnoxious mistake. But the fact that they have yet to reverse this decision is clearly indicating that it is providing the correct response from us research mice.

    All that being said... potions actually make the game even MORE difficult for brand new players.  I think they need to find a better way to harness these addictive tendencies, which we all must understand is the objective.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    babar3355 said:
    Well the potions still actually serve a purpose for newer players.  It takes some effort to get through story mode as a new player and if you one have a few PWs potions become a pretty big deal at the beginning of the game. 

    The game makers want you to either go ahead and buy some more "lives" or they want you to start getting addicted to clicking on the game icon.  Why do you think we get the "Your PWs are ready to battle" notifications if we don't turn them off?

    Now I do think going to a 1 card booster was an obnoxious mistake. But the fact that they have yet to reverse this decision is clearly indicating that it is providing the correct response from us research mice.

    All that being said... potions actually make the game even MORE difficult for brand new players.  I think they need to find a better way to harness these addictive tendencies, which we all must understand is the objective.
    Except when you think about it, when you're a newer player, you can simply spend runes to gain a level on a new planeswalker, bringing them back to full health, and continue playing the game.

    Also I think I should mention, since people seems to be looking at this differently, the idea is to eliminate potions and always have your planeswalkers start a match at full health, not remove the ability to heal them entirely and just make you wait for a refresh. Doing that would actually require less coding as the game would no longer need to track the health of each of your planeswalkers separately. Sure there's a handful of end with low life objectives in story events and other modes that might now be more difficult to obtain, but I think there's been a general consensus that these are objectives the community hates anyway, and so this would be all the more reason to eliminate them if you always start a match at full health.
  • Foznertep
    Foznertep Posts: 121 Tile Toppler
    As much as I also would like the need for potions to be gone, this would raise a different issue which is rather complicated: what to do with all those PW levels that add nothing but the superfluous "Your Planeswalker's Regeneration has improved"?
    They would have to actually add something worthwhile...
  • DBJones
    DBJones Posts: 803 Critical Contributor
    They could take the simple route, and just have those levels give you back the runes you spent to reach that level from the one before. It would definitely be a nice bonus early on.
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    I think it would be a good exercise for all platinum players to go back and play a bronze alt with only a few cards and planeswalkers...

    Across Ixalan is now great for beginners BUT most have to do it with just 1 planeswalker and starting at low health is really bad... Recharges make it _possible_ but it's still painful.

    Not starting at full life HURTS new players a lot and they are the ones that need the biggest boost right now, they need far more encouragement just to keep playing and starting fights on lower health, or being forced to buy potions with crystals are both really really bad options to have to choose between.

    "Where do you want me to punch you?"

    "Ummm, I don't like this game, could you maybe NOT punch me?"


    And yeah, those of us who worked out the level thing can get around it _slightly_ but not enough. The damage thing is outdated.


  • babar3355
    babar3355 Posts: 1,128 Chairperson of the Boards
    edited March 2018
    wereotter said:
    Except when you think about it, when you're a newer player, you can simply spend runes to gain a level on a new planeswalker, bringing them back to full health, and continue playing the game.

    Also I think I should mention, since people seems to be looking at this differently, the idea is to eliminate potions and always have your planeswalkers start a match at full health, not remove the ability to heal them entirely and just make you wait for a refresh. Doing that would actually require less coding as the game would no longer need to track the health of each of your planeswalkers separately. Sure there's a handful of end with low life objectives in story events and other modes that might now be more difficult to obtain, but I think there's been a general consensus that these are objectives the community hates anyway, and so this would be all the more reason to eliminate them if you always start a match at full health.
    I haven't been a noobie for a while, but when I was first starting you didn't get nearly enough runes to always just be able to level up your PW.  Especially if you were in a tough fight where you died a few times.  Where would your runes come from then? Maybe things are different now...? 
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    babar3355 said:
    wereotter said:
    Except when you think about it, when you're a newer player, you can simply spend runes to gain a level on a new planeswalker, bringing them back to full health, and continue playing the game.

    Also I think I should mention, since people seems to be looking at this differently, the idea is to eliminate potions and always have your planeswalkers start a match at full health, not remove the ability to heal them entirely and just make you wait for a refresh. Doing that would actually require less coding as the game would no longer need to track the health of each of your planeswalkers separately. Sure there's a handful of end with low life objectives in story events and other modes that might now be more difficult to obtain, but I think there's been a general consensus that these are objectives the community hates anyway, and so this would be all the more reason to eliminate them if you always start a match at full health.
    I haven't been a noobie for a while, but when I was first starting you didn't get nearly enough runes to always just be able to level up your PW.  Especially if you were in a tough fight where you died a few times.  Where would your runes come from then? Maybe things are different now...? 
    Back when I was new, I remember getting most of my early runes from story mode, and I was able to use that to level up, didn't use Quick Battle much at all. Though either way, for all players I would still say that just having your planeswalkers always start at max HP is good.
  • Sirchombli
    Sirchombli Posts: 322 Mover and Shaker
    I agree with you that they're kinda useless to me now, but I remember when I was new. They serve a purpose 
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    I agree with you that they're kinda useless to me now, but I remember when I was new. They serve a purpose 

    Yeah, the wording and confusion in this coversation is bad.
    We want to get rid of the NEED for potions and only get rid of potions after that.


    The main driving force right now is that beginners with just basic planeswalkers need to be able to complete Across Ixalan without having to heal up all the time, it's not fair to charge them more when they are already getting worse rewards and it already being harder for them.


    (Though I just thought of another solution... for bronze and silver add 1 potion as a reward between _every_ other reward, so 5, 15, 25, 35 points all get you are free potion.)