Am I the only one that thinks potions need to go?
Sinitar
Posts: 42 Just Dropped In
With this game already having the tired card mastery rewards/skill brackets in place there's just no point for them to be a thing...sure people could argue it's just a crystal dump for people to not have a stockpile but we are already using our crystals for either expanding deck slots or buying new boosters/walkers potions just seem a little...trolly and the cost alone is off-putting
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Comments
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This topic comes up from time to time. I agree that potions are not really needed.0
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I think it's original purpose was to keep people from playing endlessly until they beat everyone who wasn't playing the game 24/7 (thinking back when quick battle was a thing) or to get a bit of extra money out of them if that's what they were planning on doing; overall it didn't really stop players though, just switch to a different planeswalker until your potions recharged.
I don't mind it, because most of my decks run lifegain and I'm at full health by the time my opponent is defeated. I don't think it's fair to make potions a thing in story mode where it's just you vs the AI. Then again they've got to make money somehow right? I know players who paid crystals for potions, I just shook my head.
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They are, especially in events like Race to Orazca where you have three charges on five nodes right from the start of the event and a timer ticking down until that adds up again, it's a little stressful, especially when your opponent ALWAYS starts at full life.I'll agree with the above comment that back when you could buy packs for runes, this made sense, but now that you can't, and there's no impactful reward for being able to play infinitely, potions should be done away with.1
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Totally agree with the original poster. Potions are just stupid and unnecessary. Also, it would probably be easier to fix the "end the game with X or less life" bug if you didn't try to record Planeswalker health across matches (always start at full).0
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Potions are a legacy of the gem matching game. Look at other match 3 games and they virtually all have limited lives because that’s how they make money. It’s now totally unnecessary for this game and in fact harmful to beginning players. They need to dump it1
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wereotter said:They are, especially in events like Race to Orazca where you have three charges on five nodes right from the start of the event and a timer ticking down until that adds up again, it's a little stressful, especially when your opponent ALWAYS starts at full life.I'll agree with the above comment that back when you could buy packs for runes, this made sense, but now that you can't, and there's no impactful reward for being able to play infinitely, potions should be done away with.
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FindingHeart8 said:wereotter said:They are, especially in events like Race to Orazca where you have three charges on five nodes right from the start of the event and a timer ticking down until that adds up again, it's a little stressful, especially when your opponent ALWAYS starts at full life.I'll agree with the above comment that back when you could buy packs for runes, this made sense, but now that you can't, and there's no impactful reward for being able to play infinitely, potions should be done away with.0
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wereotter said:FindingHeart8 said:wereotter said:They are, especially in events like Race to Orazca where you have three charges on five nodes right from the start of the event and a timer ticking down until that adds up again, it's a little stressful, especially when your opponent ALWAYS starts at full life.I'll agree with the above comment that back when you could buy packs for runes, this made sense, but now that you can't, and there's no impactful reward for being able to play infinitely, potions should be done away with.
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FindingHeart8 said:wereotter said:FindingHeart8 said:wereotter said:They are, especially in events like Race to Orazca where you have three charges on five nodes right from the start of the event and a timer ticking down until that adds up again, it's a little stressful, especially when your opponent ALWAYS starts at full life.I'll agree with the above comment that back when you could buy packs for runes, this made sense, but now that you can't, and there's no impactful reward for being able to play infinitely, potions should be done away with.1
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They served a purpose in the early days but, as others have mentioned, once one acquires a few PWs it’s easy to just rotate them.
Another interesting thing is that PWs regenerate when they level up so often I would level up one at a time (this was really useful when it was just story mode—not sure how helpful it is now).1 -
FindingHeart8 said:wereotter said:FindingHeart8 said:wereotter said:They are, especially in events like Race to Orazca where you have three charges on five nodes right from the start of the event and a timer ticking down until that adds up again, it's a little stressful, especially when your opponent ALWAYS starts at full life.I'll agree with the above comment that back when you could buy packs for runes, this made sense, but now that you can't, and there's no impactful reward for being able to play infinitely, potions should be done away with.0
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Some people may not need potions but I don't see any harm in keeping those around. There are more urgent things that need devs' attention than the potions.5
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It's not about needing/not needing them. It's about them being an unnecessary hindrance to playing the game. I don't see any reason you can't just start the next battle at full life regardless of how much life you ended the last battle with.4
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khurram said:Some people may not need potions but I don't see any harm in keeping those around. There are more urgent things that need devs' attention than the potions.
I don't buy potions and I have plenty of PW, but when I build a new deck I like, I play it over and over for probably 10-12 matches -- I definitely use them. I don't see why we would want them taken away.1 -
I like playing story with one deck on many different fights to test it. Potions hamper this.
The deck I am testing then gets used in training grounds and then in Across Ixalan. Potions hamper this. (Or more accruately the _need_ for potions hampers this)
When QB was a thing they made sense, they don't now. NONE of what I am doing is weird or detrimental to the game.
Making we wait or switch planeswalkers or do something else is totally totally useless and only hurts me and doesn't help anyone else including the developer. There is NO upside at all anymore.
The developers do not get money from us through things like this, they get the money through us buying cards and walkers and things, so THEY have no reason to leave this system in.0 -
There seems to be a bit of confusion here. Most, if not all, of the people talking about wanting to get rid of potions more precisely mean getting rid of Planeswalker health persisting between battles. Personally, I'm in favor as long as they get rid of win with x or less health objectives for all non-repeatable battles, which I also want.
Perhaps a change in this discussion's title would make the intent clearer?
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People need to clarify if they are talking about the potions or the need for potions.
It would be a shame if the devs took away potions after looking at this thread but left the health regeneration system. I don't wanna have to do the finish with 20 or less health without any way to replenish.3 -
DBJones said:There seems to be a bit of confusion here. Most, if not all, of the people talking about wanting to get rid of potions more precisely mean getting rid of Planeswalker health persisting between battles. Personally, I'm in favor as long as they get rid of win with x or less health objectives for all non-repeatable battles, which I also want.
Perhaps a change in this discussion's title would make the intent clearer?
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bken1234 said:DBJones said:There seems to be a bit of confusion here. Most, if not all, of the people talking about wanting to get rid of potions more precisely mean getting rid of Planeswalker health persisting between battles. Personally, I'm in favor as long as they get rid of win with x or less health objectives for all non-repeatable battles, which I also want.
Perhaps a change in this discussion's title would make the intent clearer?
You can do the "win with <5 health" when starting from full, it's just a pain. And, yes, in the long run they need to fix those objectives but the health regen system is way way worse and detrimental to the game than keeping it as a crutch.
When you are just starting and only have a few planeswalkers it is SSSOOOO punishing when you have to stop playing, or if you foolishly waste crystals on potions not realising that is the worst thing you can ever do with your crystals at that point.
It's _only_ bad at the beginning and at higher levels it's a crutch to help with objectives that shouldn't exist in the first place. Don't defend it.
I'm not saying "fix it right now" but I'm saying, be honest about it's place in the game and put it on the priority list to change but definitely not at the top. If people argue against fixing it because they won't it as a lower priority and it ends up not going on the list at all then that is a problem for the future, it _needs_ to be on a fixit list, even if it's last for now.2 -
I like the idea of the potions in the way you can actually choose to regenerate your walker or keep low life for objectives...maybe they could just remove the counter from them? That shouldn't be real hard from a developer perspective.2
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