RTO is ...
Comments
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Can we please just eliminate the end the game with X life or less objectives. For one I'm not sure they're fixed, everyone has had the issue where they meet the objective and yet PW regeneration shows up during the collect the points screen at the end and it fails to give you the points. Second this objective is so counter to the main goal of winning it just doesn't make sense. Three it is by far one of the slowest objective types to achieve dragging the game along.
Please leave this objective types to the solo events where you can retry without penalty. This does not belong on an event that has limited charges.
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Hi Everyone. Thanks for providing this feedback on the time commitment necessary for the event. I will be sure to relay this to the developers in this week's report.14
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Well... I suffered through this event and finished all nodes.
Ugh... I would hate to play RTO on a regular basis.
There are too many nodes to play.
While I appreciated the attempt at encouraging Ixalan Tribal cards, the secondary objectives were terrible.
Enough of the finish with < 20 life, or kill 5 enemy creatures. They are both a real drag.1 -
I think I will not be able to play competitively if this event length continues. The only solution will be to create really fast decks, but then I will have to ignore many objectives and thus do poorly (esp since the objectives count so much now!).0
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NDZahmbie said:@Brigby can d3 issue a statement about the incredible time investment required for RtO?
The tediousness of the event made it so unenjoyable.
Could d3 relax some objectives - or change some altogether - to introduce some fun back into the event?
The community reaction seems so bad that players are seriously considering playing less, possibly giving up the game entirely if this event continues to be such a grind...
And I'm posting as a first place finisher for my platinum bracket. Even the first place payout WAS NOT WORTH THE TIME INVESTMENT.
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rafalele said:@Brigby kill x creatures objectives are very bad objectives while killing creatures in the battleground in the last turn does not count because a well known/reported/old bug.
Yes, the 'last blow" killing the planeswalker messes up a LOT of different requirements, it's a bug that absolutely need fixing high priority, but it's a bug that covers a lot of different symptoms.
People have talking about life gain for the life objectives, but also a creaturer with lifegain that does the killing blow kills them before it chanages your health, these things ALL need to resolve.
It includes the last turn not turning up in the BattleLog properly, but that's actually important for bug checking too. I've had to raise bugs about how I died because it wasn't in the battle log and it seems totally implausible. If I could've checked maybe I wouldn't have raised a potentially spurious bug report.
Proper error data is very very important and we don't have it which also means they don't have it.2 -
Hmm. Last blow is actually resembling paper. All dmg is executed in the same time, all state based effects are checked.
(but worth noting that this is only thing in combat exactly as in paper0 -
While I didn't finish near the top, I also played all the matches. After last weekend I know that I would never do that again if the event were to continue the way it appeared in this first installment.
In addition I would like to suggest that all coalition events end on Sunday. Having a coalition event run during the working week is not a good idea, I think.
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Last blow is not a bug. It's consistent with the mechanics of this game.0
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theobserver said:Last blow is not a bug. It's consistent with the mechanics of this game.
The worst part though is that it's not added to the battle log and you can BET it's not added to their debug logs on their side either, which means that if there's any dispute about a game they don't have proof about how it ended.
Since placings and prizes depend on this it breaks gaming regulations in some countries. It's beyond an "inconvenient bug", it's a very serious thing.
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Except, in no part of the game does the creature die first as you claim to expect. The mechanic is consistent and transparent. Creatures die at end of combat phase. Plane walkers die immediately. This happens consistently no matter if it is the last turn or not. (your so called dead creature can actually be saved by a combat buff in a later part of the combat phase via mechanics after taking lethal damage) Your request is to change a mechanic not fix a bug.
A real bug would be the background healing one. It is neither consistent nor transparent, and is clearly not working as intended. That one needs fixing.1 -
Ok, maybe there are more complexities then.
It's still counter intuitive and confusing...
It just doesn't mesh with the objectives structure.
With the life level one, the first time I hit it was using life gain creatures and having my last bunch of life not count.0 -
Life gain bug is quite complicated. I've been testing it for a year now and I still don't completely understand it. I know 3 things about it:
1) life gain triggers the bug
2) taking no damage for a period of time(calculated in real time, not turns) triggers the bug
3) there is at least one trigger unknown to me that causes (1) and (2) not to trigger.2 -
Real time is nasty.. Planeswalker regen happening in the background even though it doesn't affect the ingame life presumably?
But, yeah, I often start a game and get interrupted and finish it half an hour later (if my phone lets me) so that's icky.0 -
One definite trigger for the life gain bug is gaining life while at full life. It's invisibly tracked for some reason, and will be added to your life total after the battle, even if you lose.
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NDZahmbie said:@Brigby can d3 issue a statement about the incredible time investment required for RtO?
The tediousness of the event made it so unenjoyable.
Could d3 relax some objectives - or change some altogether - to introduce some fun back into the event?
The community reaction seems so bad that players are seriously considering playing less, possibly giving up the game entirely if this event continues to be such a grind...
And I'm posting as a first place finisher for my platinum bracket. Even the first place payout WAS NOT WORTH THE TIME INVESTMENT.3 -
I actually didn’t have anything to add, I just wanted to say I ended up second.3
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UweTellkampf said:I actually didn’t have anything to add, I just wanted to say I ended up second.
But, yes, objectives that require extreme patience and/or luck are bad, they are what makes it like a job...
I don't mind the objectives like the old gatewatch where I go in going "ok, I can't do both of these, I'll pick this one", but some of these require not playing almost anything for half an hour, just keeping tight control until you can finally let loose and just win almost instantly.
That's not a game.
That's not interactive.
That is only pain.
So I don't do that, I just try and win. But other people can't stop themselves from trying so the company is actually _deliberately_ perpuating mental abuse on these poor poor competitive people who can't fight their own worst natures.3 -
UweTellkampf said:I actually didn’t have anything to add, I just wanted to say I ended up second.0
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