It definitely takes longer than an average 7 minutes for each fight, merely because you have to stall the game sometimes to get the objectives... which cost me the entire match last time on the take 60 or more node dropping me out of the top 5. At that moment I asked myself... why am I investing time in this tinykitty?
Anyway... I haven't felt the urge to quit this game since a long time, but this weekend was very close. If this is the new direction this game is taking, I'm out. The time investment is way too big.
Krishna said: if my math is right, RtO consists of 60 total charges? if you average 7 minutes a match (because you want to be careful and hit all secondaries) you will invest 7 hours. I couldnt even play NoP, which I usually dont have a problem with
Kinesia said: This driving need to get both objectives seems to be the cause of so much pain... I focus on one and I have fun and less stress and I get by. (no points for winning made that harder this time.)I think it would free people up a lot if they could only get the points for each objective once through the entire event. Then you could experiment with your deck to get one, change it to get the other, then just play to win after that. Less stress for everyone.People are very very bad at looking after their mental health. People forcing themselves to play in a way they don't like just to "win" actually means they end up with -ve pleasure and they _lose_. But that's not the game's fault, that's poor mental hygiene.People _will_ keep doing it though and the company unfortunately needs to force people to be happy because they never choose that on their own if "unhappiness and loot" is the other option.