Patch Notes - 5/9 -- Daken changes

IceIX
IceIX ADMINISTRATORS Posts: 4,322 Site Admin
edited May 2014 in MPQ General Discussion
I apologize for the suddeness of this change, we normally want to get information on any character changes out a little early. However, due to some pre-release balancing effects on Daken (Classic), we also decided that it would be best at the same time to make the change on Daken (DA Wolverine) that would keep the two forms in-line with one another. This data patch will be rolling out in just a bit today.

Characters
Daken (Dark Avengers Wolverine)
Pheremone Rage Level 5 change
Old ability
    Pheremone Rage - Purple Passive
    (PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board.
    Level Upgrades
      Level 2: +10% Strike tile strength Level 3: +10% Strike tile strength Level 4: +20% Strike tile strength Level 5: Creates 2 Strike tiles.
    Max Level: Creates 2 Strike tiles of strength 38.

    New ability
      Pheremone Rage - Purple Passive
      (PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board.
      Level Upgrades
        Level 2: +10% Strike tile strength Level 3: +10% Strike tile strength Level 4: +20% Strike tile strength Level 5: Creates 2 Strike tiles at 90% base strength.
      Max Level: Creates 2 Strike tiles of strength 24.

      Daken (Classic)
        - Pheremone Rage Level 5 received a similar change to two less powerful Strike tiles for greater overall effect at reduced effectiveness per tile. - Daken (Classic)'s abilities have now been declassified.

      These changes overall bring Daken's Strike tile generation when used at high level into reasonable bounds and also prevents a high level AI version of either form of Daken from running away with Strike tile increases due to a lucky cascade.
      «134

      Comments

      • There's such a huge difference of a 2x38 strike tiles vs 2x34 tiles... Even at the higher end an extra 10-20 points really isn't going to make much of a difference.
      • jojeda654
        jojeda654 Posts: 1,162 Chairperson of the Boards
        UncleSam wrote:
        There's such a huge difference of a 2x38 strike tiles vs 2x34 tiles... Even at the higher end an extra 10-20 points really isn't going to make much of a difference.

        Just checked my max Daken and his tiles are now 2x24. So its more like a 28 pt reduction on every pair at max level. Not sure how much that would be when he is scaled beyond lvl 69.
      • That's not 90%...

        38 * .9 = 34.2

        It's more like a 60% reduction per tile.
      • jojeda654 wrote:
        Just checked my max Daken and his tiles are now 2x24. So its more like a 28 pt reduction on every pair at max level. Not sure how much that would be when he is scaled beyond lvl 69.


        If that's the case, then level 5 is 90% of BASE strength, not 90% of boosted (140%) strength.


        I'm guessing BASE is ~27.

        40% boost makes it ~38 (Level 4).

        90% of BASE is ~24 (Level 5).
      • IceIX
        IceIX ADMINISTRATORS Posts: 4,322 Site Admin
        Kyoku wrote:
        jojeda654 wrote:
        Just checked my max Daken and his tiles are now 2x24. So its more like a 28 pt reduction on every pair at max level. Not sure how much that would be when he is scaled beyond lvl 69.


        If that's the case, then level 5 is 90% of BASE strength, not 90% of boosted (140%) strength.


        I'm guessing BASE is ~27.

        40% boost makes it ~38 (Level 4).

        90% of BASE is ~24 (Level 5).
        Correct. I've just updated the OP with the corrected values. This kind of math misunderstanding is easy to get into and is exactly why we migrated most of the abilities over to displaying straight numbers instead of percents. icon_e_smile.gif
      • IceIX wrote:
        Kyoku wrote:
        jojeda654 wrote:
        Just checked my max Daken and his tiles are now 2x24. So its more like a 28 pt reduction on every pair at max level. Not sure how much that would be when he is scaled beyond lvl 69.


        If that's the case, then level 5 is 90% of BASE strength, not 90% of boosted (140%) strength.


        I'm guessing BASE is ~27.

        40% boost makes it ~38 (Level 4).

        90% of BASE is ~24 (Level 5).
        Correct. I've just updated the OP with the corrected values. This kind of math misunderstanding is easy to get into and is exactly why we migrated most of the abilities over to displaying straight numbers instead of percents. icon_e_smile.gif

        So if I am reading this correctly, it will be better to keep him at Level 4 (38 damage), Over upgrading him to Level 5 (24 Damage)?
      • So if I am reading this correctly, it will be better to keep him at Level 4 (38 damage), Over upgrading him to Level 5 (24 Damage)?

        No. At level 5, you get 2x24 strike tiles, not one tile.
      • IceIX
        IceIX ADMINISTRATORS Posts: 4,322 Site Admin
        So if I am reading this correctly, it will be better to keep him at Level 4 (38 damage), Over upgrading him to Level 5 (24 Damage)?
        2 Strike tiles at 24 = 48 increased damage from 2 tiles compared to 1 Strike tile at 38. Which would actually be at 34 strength since with only 9 covers his max level would be 61.
      • jojeda654
        jojeda654 Posts: 1,162 Chairperson of the Boards
        IceIX wrote:
        Correct. I've just updated the OP with the corrected values. This kind of math misunderstanding is easy to get into and is exactly why we migrated most of the abilities over to displaying straight numbers instead of percents. icon_e_smile.gif

        Looks like wathombe might need to send a math workbook higher than kindergarten level. icon_lol.gif
      • Kyoku wrote:
        So if I am reading this correctly, it will be better to keep him at Level 4 (38 damage), Over upgrading him to Level 5 (24 Damage)?

        No. At level 5, you get 2x24 strike tiles, not one tile.
        IceIX wrote:
        So if I am reading this correctly, it will be better to keep him at Level 4 (38 damage), Over upgrading him to Level 5 (24 Damage)?
        2 Strike tiles at 24 = 48 increased damage from 2 tiles compared to 1 Strike tile at 38. Which would actually be at 34 strength since with only 9 covers his max level would be 61.

        Ok. Thanks. I thought I had 2 tiles when I was at 4. I maxed him a week or two ago and don't remember. He is actually one of my faves. I'm hoping to win his new version this time around to see if I like him. Because there are several characters that I like their lower star levels better (with 2* Storm leveled decently, I still prefer 1* Storm, etc.)
      • NorthernPolarity
        NorthernPolarity Posts: 3,531 Chairperson of the Boards
        I guess this also means that A. Wolvie is almost strictly better than 2* Daken now, so that's a thing.
      • Konman
        Konman Posts: 410 Mover and Shaker
        This is a terrible change for players that like and use Daken, but a great change for players who **** about high level PVE Daken battles.

        After all the promised nerfs that have never materialized all of the character changes players have been requesting, I gotta say I am surprised by this one.
      • LordWill
        LordWill Posts: 341
        I hate to sound dense, but what does this mean in plain simple English?

        Daken (Classic)
        - Pheremone Rage Level 5 received a similar change to two less powerful Strike tiles for greater overall effect at reduced effectiveness per tile.

        for greater overall effect? What does that mean exactly? I guess I don't understand the sentence. How can it be greater overall effect but less effective per tile?
      • Nemek
        Nemek Posts: 1,511
        LordWill wrote:
        I hate to sound dense, but what does this mean in plain simple English?

        Daken (Classic)
        - Pheremone Rage Level 5 received a similar change to two less powerful Strike tiles for greater overall effect at reduced effectiveness per tile.

        for greater overall effect? What does that mean exactly?

        It's saying that 2 weaker strike tiles are stronger than one single strong tile, but with less tile efficiency.
      • LordWill
        LordWill Posts: 341
        Nemek wrote:
        LordWill wrote:
        I hate to sound dense, but what does this mean in plain simple English?

        Daken (Classic)
        - Pheremone Rage Level 5 received a similar change to two less powerful Strike tiles for greater overall effect at reduced effectiveness per tile.

        for greater overall effect? What does that mean exactly?

        It's saying that 2 weaker strike tiles are stronger than one single strong tile, but with less tile efficiency.

        ah ok I understand. Better to have 2 tiles at 24 than one at 36.

        Thanks Nemek icon_e_biggrin.gif
      • I saw this at announcements section before and thought it was about Gold Daken. Speaking of making old Daken's abilities on par with the new version, do you plan to add the third ability to him?
      • Daken 2* was probably better than Wolverine 2* most of the time as long as you got red covered prior to this change. Now he's not but that's more to do with the fact that's also 16 levels lower due to a lack of third ability.

        Good to see that they actually realized Daken's strike tiles are pretty insane overall and presents a huge problems when scaled to ultra high levels for PvE. Now at least it won't be instant game over when anybody makes a green match against Daken for the ultra high level PvEs.
      • Phantron wrote:
        Daken 2* was probably better than Wolverine 2* most of the time as long as you got red covered prior to this change. Now he's not but that's more to do with the fact that's also 16 levels lower due to a lack of third ability.

        Good to see that they actually realized Daken's strike tiles are pretty insane overall and presents a huge problems when scaled to ultra high levels for PvE. Now at least it won't be instant game over when anybody makes a green match against Daken for the ultra high level PvEs.

        Just get to bleed out for a few turns first icon_twisted.gif
      • D3 and IceX getting back to my good graces. icon_e_smile.gif
      • IceIX
        IceIX ADMINISTRATORS Posts: 4,322 Site Admin
        MikeyMan wrote:
        D3 and IceX getting back to my good graces. icon_e_smile.gif
        ****, my evil twin is getting all the credit again...