Most annoying power
Comments
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Venom Bomb symbiotes feeding Ares red and green or Mystique feeders so she can stun you several times. Thankfully scaling Is gone and those are easy nodes now.0
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Dormammu said:Doc Ock's Armed and Dangerous every other turn with two feeder symbiotes.
She-Hulk's green wins hands down for me. Particularly because it always seems to hit the colours I need when used against me, but hits something useless when I fire it. I know it's just cognitive bias, but it's still frustrating.
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TPF Alexis said:
After all, if I were writing a game for the purpose of making money I'd go ahead and tilt the field in my favor. It's assumed and expected at casinos where actual dollars are in play. Why not here? What on earth would prevent it or even argue against it?0 -
Alien Stincts (Carnage), Psychic Convergence (Professor X) and Adamantium Bones (Bullseye) because they slow down the game even when the animations are off. Leading the Charge (Rogue) and Psychic Feedback (Jean Grey) for obvious reasons, I think.
But the most annoying to me is really Sentry Fighter's Swarm. That thing is just beyond irritating.
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Yepyep said:After all, if I were writing a game for the purpose of making money I'd go ahead and tilt the field in my favor. It's assumed and expected at casinos where actual dollars are in play. Why not here? What on earth would prevent it or even argue against it?
I'd expect the same in a game like this: if something is stated to be random without qualifiers, it better be uniformly random.
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jamesh said:Yepyep said:After all, if I were writing a game for the purpose of making money I'd go ahead and tilt the field in my favor. It's assumed and expected at casinos where actual dollars are in play. Why not here? What on earth would prevent it or even argue against it?
I'd expect the same in a game like this: if something is stated to be random without qualifiers, it better be uniformly random.
On another topic where people often claim it's rigged, I poked at the numbers on cover distribution a bit, and the vast majority of possible distributions do not result in fully covering a character with the first 13 covers. The odds are strongly against regularly getting characters champed without at least one cover getting 6 copies at some point in the process.
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Yepyep said:TPF Alexis said:
After all, if I were writing a game for the purpose of making money I'd go ahead and tilt the field in my favor. It's assumed and expected at casinos where actual dollars are in play. Why not here? What on earth would prevent it or even argue against it?
You know how bad they are with coding - everything they do always introduces new bugs, or resurrects old bugs.
You really think they're capable of such elaborate coding?0 -
TPF Alexis said:jamesh said:Yepyep said:After all, if I were writing a game for the purpose of making money I'd go ahead and tilt the field in my favor. It's assumed and expected at casinos where actual dollars are in play. Why not here? What on earth would prevent it or even argue against it?
I'd expect the same in a game like this: if something is stated to be random without qualifiers, it better be uniformly random.
On another topic where people often claim it's rigged, I poked at the numbers on cover distribution a bit, and the vast majority of possible distributions do not result in fully covering a character with the first 13 covers. The odds are strongly against regularly getting characters champed without at least one cover getting 6 copies at some point in the process.
Anyway, on-topic, I find 3* SHE-hulk's green the most annoying, too. In a tight bunch at the top of the anooying list with Loki's green and Hood's blue. I always look to kill them first.
[Edited to clarify I meant She-hulk... Sorry.]0 -
qandols said:Photon Blast. On a slow board where you can't get much to work, she'll bombard you. Especially when having, like, 64 health left. Arrrrgghh...1
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When I play 3*Hulk, he's mostly useless. When the AI plays him I drown in green cascades all the time, sigh.1
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It got to be She-Hulk's Furious Charge, The Hood's Dormammu's Aid, Daken's Pheromone Rage, Ares's Onslaught, 3* Deadpool's a Little off the Top, Loki's Illusions, IM40's Recharge, Carnage's Alien Instincts.0
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MadScientist said:
Sentry Fighter's Swarm
Sentry Gunner's Core Meltdown
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Sentry's everything.
Anyone who steals my AP.
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BoyWonder1914 said:Espionage (when enemy OBW tanks)
Dormammu's Aid
Furious Charge
Mischief
Chemical Reaction (been broken forever)
Shadow Step
Gamma Siphon
Build A Snowman
All of these abilities have made me throw my phone at some point. Some of them make me do it on a regular basis.0 -
Carol's green when you both have the same strongest color. Either the game will force you to match that color since it's the only match on the board, or it will cascade into at least 2 matches of that color through no fault of your own and your entire team is mostly dead (but still slightly alive so don't steal my loose change).0
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TPF Alexis said:
On another topic where people often claim it's rigged, I poked at the numbers on cover distribution a bit, and the vast majority of possible distributions do not result in fully covering a character with the first 13 covers. The odds are strongly against regularly getting characters champed without at least one cover getting 6 copies at some point in the process.
For 6-13 covers:Covers No Waste Waste 6 99.59% 0.41% 7 97.94% 2.06% 8 94.10% 5.90% 9 87.27% 12.73% 10 77.03% 22.97% 11 63.37% 36.63% 12 47.20% 52.80% 13 30.51% 69.49%
So you're only about 30% likely to get a perfect distribution of covers (some order of either 5/5/3 or 5/4/4) without a wasted one.
Once you get more covers, the odds start to increase that you'll get enough to have a champion:14 50.10% 49.90% 15 64.92% 35.08% 16 75.59% 24.41% 17 83.06% 16.94% 18 88.21% 11.79% 19 91.75% 8.25% 20 94.19% 5.81% 21 95.89% 4.11% 22 97.08% 2.92% 23 97.91% 2.09% 24 98.51% 1.49% 25 98.94% 1.06% 26 99.24% 0.76% 27 99.46% 0.54% 28 99.61% 0.39% 29 99.72% 0.28% 30 99.80% 0.20%
So 13 covers is the lowest point, by a good margin, of getting the perfect distribution. It gets to 50-50 at 14 covers, 75% with 16 covers, and 90% at 19 covers.
My son is definitely bucking the odds with his 2-star Black Widow. He's got a 5/2/5, two 5/0/5, and a 4/0/4 right now. I'm just very glad it's a 2-star character... My worst was a Nick Fury, who hit 2/13/3 before finally getting the three covers he needed to get champed.
In case anyone is really interested in this, the odds of getting a perfect 4/4/4 distribution are about 6.5%
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TPF Alexis said:On another topic where people often claim it's rigged, I poked at the numbers on cover distribution a bit, and the vast majority of possible distributions do not result in fully covering a character with the first 13 covers. The odds are strongly against regularly getting characters champed without at least one cover getting 6 copies at some point in the process.
Here's the code I used to calculate the probabilities if anyone wants to play around with it: https://pastebin.com/c3E2bPPK
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***Please keep the thread on topic. If you wish to discuss the game's RNG, do so in another thread. Thanks***0
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Ducky said:***Please keep the thread on topic. If you wish to discuss the game's RNG, do so in another thread. Thanks***
On-topic, I agree with Shulk Green and Swarm. Hate both of those. If I had to choose only one, I guess Swarm only because I see it more.
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The combination of Carnage popping out special tiles and Mutation's Guard Dog is very annoying. You get damage if you keep them on the board, but also if you match them away.1
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