Most annoying power

2

Comments

  • Bubba3210
    Bubba3210 Posts: 246 Tile Toppler
    Venom Bomb symbiotes feeding Ares red and green or Mystique feeders so she can stun you several times. Thankfully scaling Is gone and those are easy nodes now.
  • TPF Alexis
    TPF Alexis Posts: 3,826 Chairperson of the Boards
    Dormammu said:
    Doc Ock's Armed and Dangerous every other turn with two feeder symbiotes.
    Honestly, I really prefer eating that every other turn over having to deal with two Symbiote Tendrils/Critical Mass buffs every turn. I always save Ock for last there.

    She-Hulk's green wins hands down for me. Particularly because it always seems to hit the colours I need when used against me, but hits something useless when I fire it. I know it's just cognitive bias, but it's still frustrating.
  • Yepyep
    Yepyep Posts: 954 Critical Contributor
     know it's just cognitive bias, but it's still frustrating.
    Maybe, maybe not. We don't and can't know this for sure.

    After all, if I were writing a game for the purpose of making money I'd go ahead and tilt the field in my favor. It's assumed and expected at casinos where actual dollars are in play. Why not here? What on earth would prevent it or even argue against it?
  • kk3thess
    kk3thess Posts: 202 Tile Toppler
    Alien Stincts (Carnage), Psychic Convergence (Professor X) and Adamantium Bones (Bullseye) because they slow down the game even when the animations are off. Leading the Charge (Rogue) and Psychic Feedback (Jean Grey) for obvious reasons, I think. 

    But the most annoying to me is really Sentry Fighter's Swarm. That thing is just beyond irritating.
  • jamesh
    jamesh Posts: 1,600 Chairperson of the Boards
    Yepyep said:
    After all, if I were writing a game for the purpose of making money I'd go ahead and tilt the field in my favor. It's assumed and expected at casinos where actual dollars are in play. Why not here? What on earth would prevent it or even argue against it?
    It is assumed and expected that a casino game's rules will favour the house.  But it is also expected that the game will follow those stated rules.  Doing otherwise is fraud.

    I'd expect the same in a game like this: if something is stated to be random without qualifiers, it better be uniformly random.
  • TPF Alexis
    TPF Alexis Posts: 3,826 Chairperson of the Boards
    jamesh said:
    Yepyep said:
    After all, if I were writing a game for the purpose of making money I'd go ahead and tilt the field in my favor. It's assumed and expected at casinos where actual dollars are in play. Why not here? What on earth would prevent it or even argue against it?
    It is assumed and expected that a casino game's rules will favour the house.  But it is also expected that the game will follow those stated rules.  Doing otherwise is fraud.

    I'd expect the same in a game like this: if something is stated to be random without qualifiers, it better be uniformly random.
    And I'm quite confident that's exactly what they do. In this case, it's probably to do with the fact that I tend to run rainbow teams, and board distribution often leads to collecting AP relatively evenly, so the odds are really good that it will hit at least one colour that I'm close to being able to fire a power in. The computer's AP collection seems to tend to result in really uneven distributions, and the odds of hitting that one colour that you really want to block aren't very good.

    On another topic where people often claim it's rigged, I poked at the numbers on cover distribution a bit, and the vast majority of possible distributions do not result in fully covering a character with the first 13 covers. The odds are strongly against regularly getting characters champed without at least one cover getting 6 copies at some point in the process.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    Yepyep said:
     know it's just cognitive bias, but it's still frustrating.
    Maybe, maybe not. We don't and can't know this for sure.

    After all, if I were writing a game for the purpose of making money I'd go ahead and tilt the field in my favor. It's assumed and expected at casinos where actual dollars are in play. Why not here? What on earth would prevent it or even argue against it?

    You know how bad they are with coding - everything they do always introduces new bugs, or resurrects old bugs.

    You really think they're capable of such elaborate coding?
  • Yepyep
    Yepyep Posts: 954 Critical Contributor
    edited February 2018
    jamesh said:
    Yepyep said:
    After all, if I were writing a game for the purpose of making money I'd go ahead and tilt the field in my favor. It's assumed and expected at casinos where actual dollars are in play. Why not here? What on earth would prevent it or even argue against it?
    It is assumed and expected that a casino game's rules will favour the house.  But it is also expected that the game will follow those stated rules.  Doing otherwise is fraud.

    I'd expect the same in a game like this: if something is stated to be random without qualifiers, it better be uniformly random.
    And I'm quite confident that's exactly what they do. In this case, it's probably to do with the fact that I tend to run rainbow teams, and board distribution often leads to collecting AP relatively evenly, so the odds are really good that it will hit at least one colour that I'm close to being able to fire a power in. The computer's AP collection seems to tend to result in really uneven distributions, and the odds of hitting that one colour that you really want to block aren't very good.

    On another topic where people often claim it's rigged, I poked at the numbers on cover distribution a bit, and the vast majority of possible distributions do not result in fully covering a character with the first 13 covers. The odds are strongly against regularly getting characters champed without at least one cover getting 6 copies at some point in the process.
    Good thoughts and comments, both of you; thanks. And I super appreciate your "poking" at numbers like this, @TPF Alexis -- that's super helpful. Two thoughts, though: (1) I think I'd expect fewer shenanigans with relatively sparse data sets like numbers of covers that are relatively easy to track and even built rough models for in your head versus avalanches of gems/AP that are impossible to track and harder to model, and (2) now that the concept of confirmation bias is pretty widely understood it might be easier to fool people who are expecting anomalies to be attributable to faulty observation rather than to game-rigging -- ironically that would be using the principle of confirmation bias to cut the opposite way, kind of a nifty double-cross.

    Anyway, on-topic, I find 3* SHE-hulk's green the most annoying, too. In a tight bunch at the top of the anooying list with Loki's green and Hood's blue. I always look to kill them first.

    [Edited to clarify I meant She-hulk... Sorry.]
  • sambrookjm
    sambrookjm Posts: 2,163 Chairperson of the Boards
    qandols said:
    Photon Blast. On a slow board where you can't get much to work, she'll bombard you. Especially when having, like, 64 health left. Arrrrgghh...
    Only annoying when you have a red feeder.  Like in today's required 4-star node, where she's got a Horror feeding her red (and Venom a green.)
  • qandols
    qandols Posts: 1,178 Chairperson of the Boards
    When I play 3*Hulk, he's mostly useless. When the AI plays him I drown in green cascades all the time, sigh.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    It got to be She-Hulk's Furious Charge, The Hood's Dormammu's Aid, Daken's Pheromone Rage, Ares's Onslaught, 3* Deadpool's a Little off the Top, Loki's Illusions, IM40's Recharge, Carnage's Alien Instincts.
  • Polly_P1
    Polly_P1 Posts: 99 Match Maker

    Sentry Fighter's Swarm

    Sentry Gunner's Core Meltdown

    Most annoying is the key word, and these fit that perfectly. 
  • randomhero1090
    randomhero1090 Posts: 396 Mover and Shaker
    Sentry's everything.

    Anyone who steals my AP.
  • randomhero1090
    randomhero1090 Posts: 396 Mover and Shaker
    Espionage (when enemy OBW tanks)
    Dormammu's Aid
    Furious Charge
    Mischief
    Chemical Reaction (been broken forever)
    Shadow Step
    Gamma Siphon
    Build A Snowman

    All of these abilities have made me throw my phone at some point. Some of them make me do it on a regular basis. 
    I love to stick IM40 & KK in front of OBW.  It's a steal/heal fest with the battery always charging.
  • Orion
    Orion Posts: 1,295 Chairperson of the Boards
    Carol's green when you both have the same strongest color.  Either the game will force you to match that color since it's the only match on the board, or it will cascade into at least 2 matches of that color through no fault of your own and your entire team is mostly dead (but still slightly alive so don't steal my loose change).
  • jamesh
    jamesh Posts: 1,600 Chairperson of the Boards
    edited February 2018
    On another topic where people often claim it's rigged, I poked at the numbers on cover distribution a bit, and the vast majority of possible distributions do not result in fully covering a character with the first 13 covers. The odds are strongly against regularly getting characters champed without at least one cover getting 6 copies at some point in the process.
    Yep.  If you treat each colour cover as equally likely to occur, you've only got a 30% chance of having a fully covered character.  You need to go up to 21 pulls before you pass 95% confidence of having a complete character.  And this is just extrapolating from the published rules of the game: no need to rig the results:

    Here's the code I used to calculate the probabilities if anyone wants to play around with it: https://pastebin.com/c3E2bPPK

  • Ducky
    Ducky Posts: 2,255 Community Moderator
    ***Please keep the thread on topic. If you wish to discuss the game's RNG, do so in another thread. Thanks***
  • Daredevil217
    Daredevil217 Posts: 3,967 Chairperson of the Boards
    Ducky said:
    ***Please keep the thread on topic. If you wish to discuss the game's RNG, do so in another thread. Thanks***
    Fair enough, though this stuff is interesting!  If someone wants to open a new thread, I can rejoice in the fact that my 4/4/4 Howard the Duck had only a 6.5% chance of landing that way!  Thanks for that @sambrookjm !

    On-topic, I agree with Shulk Green and Swarm.  Hate both of those.  If I had to choose only one, I guess Swarm only because I see it more.

  • Dogface
    Dogface Posts: 999 Critical Contributor
    The combination of Carnage popping out special tiles and Mutation's Guard Dog is very annoying. You get damage if you keep them on the board, but also if you match them away.