new idea for PVP
Comments
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acescracked said:smkspy said:ZeroKarma said:Daiches said:So you just hit a few seals while out and are immune to sniping?
No. It means that you get some people up high at the beginning of an event, and then they can just be perpetual targets for the whole shard to raise their scores on.
If there were a "milestone" every 200 points where you can't lose points, or even at the end of progression, I think you would see a couple of things.
1) People who can climb to 1200 without using a shield would simply never use one
2) Scores would go insane. Imagine someone gets to 3000 points and their score can't drop below that. The whole shard can just climb off that guy to astronomical point totals. Milestones that hold every 200 points would fairly quickly result in 10,000 point event scores using <gulp> no shields.
3) It would be hilarious.
Even if your argument is that something should not be given away for nothing (which is false anyway, they still have to do the matches), you have to concede that the game is vastly different now from when you went through the 4* transition.
There are more 4* than 3* now, right? 1000 days ago there was less than a half dozen. Acting like the game is the same (when it isn't) doesn't help anyone. Theoritically, we all want the game to grow and adapt, right?1 -
I wish they would do a live PVP where we fight real people and not a computer.1
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I'm very curious what it would be like to play against a real player0
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Druiz23 said:I wish they would do a live PVP where we fight real people and not a computer.0
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ThaRoadWarrior said:I'm very curious what it would be like to play against a real player0
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ThaRoadWarrior said:I'm very curious what it would be like to play against a real player4
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It wouldn't just plug right in to the current system. But Hearthstone matches are synchronous multiplayer. You need a shot clock, and some mechanism for rage quitting etc. I'm just saying, I'd like to challenge a real player at this head to head one time to see what it's like.0
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ThaRoadWarrior said:It wouldn't just plug right in to the current system. But Hearthstone matches are synchronous multiplayer. You need a shot clock, and some mechanism for rage quitting etc. I'm just saying, I'd like to challenge a real player at this head to head one time to see what it's like.
Do not want.
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Spudgutter said:Druiz23 said:I wish they would do a live PVP where we fight real people and not a computer.0
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I just want to have that challenge, like playing a real game of chess against a real person.0
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fmftint said:Spudgutter said:Druiz23 said:I wish they would do a live PVP where we fight real people and not a computer.
That said, i still dont see the appeal of a live version. Personally, i play a lot intermittently, so i may take 10-15 for a match while i do things around the house.0 -
Bowgentle said:ThaRoadWarrior said:It wouldn't just plug right in to the current system. But Hearthstone matches are synchronous multiplayer. You need a shot clock, and some mechanism for rage quitting etc. I'm just saying, I'd like to challenge a real player at this head to head one time to see what it's like.
Do not want.0 -
abmoraz said:So, we know that everyone hates the PvP scoring mainly because of the "I get hit eleventy-billion times in the time it takes me to do one match" bug... er, I mean "feature" of PvP
The only real reasonable option mentioned here is an either/or system. But, I'd rather see them working on adding more reward thresholds from 900-1200, than changing the scoring system.
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Milk Jugz said:abmoraz said:So, we know that everyone hates the PvP scoring mainly because of the "I get hit eleventy-billion times in the time it takes me to do one match" bug... er, I mean "feature" of PvP
The only real reasonable option mentioned here is an either/or system. But, I'd rather see them working on adding more reward thresholds from 900-1200, than changing the scoring system.
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@Spudgutter
While I don't necessarily disagree with you that the majority dislike the Versus scoring system, I don't agree with you either. There really isn't anyway to quantify that. I could agree that a majority of the forums, or at least half the forums, dislike the scoring system. However, the point I was making is that not EVERYONE as the OP said in his opening statement hates the current scoring system. I, and others, enjoy the current system the way it stands.1 -
Net points for placement rewards.
Gross points for progression rewards.
It's the easiest fix in the world, and it's utterly baffling to me that they don't do it.2 -
NotBAMF said:Net points for placement rewards.
Gross points for progression rewards.
It's the easiest fix in the world, and it's utterly baffling to me that they don't do it.0 -
ThaRoadWarrior said:It wouldn't just plug right in to the current system. But Hearthstone matches are synchronous multiplayer. You need a shot clock, and some mechanism for rage quitting etc. I'm just saying, I'd like to challenge a real player at this head to head one time to see what it's like.
1. live matches are inherently slower. AI never stops always making its move on time.
2. Anyone who's played yahoo games or any online games know that matches can go from boring to basically unplayable when a live player turns griefer.
3. Actual matchmaking would be slow and undependable. As someone who played alot on Xbox live, I can tell you that even the biggest games on Xbox Live arcade had issues consistently finding live opponents. I'm pretty sure they would have major issues finding enough live opponents with equivalent rosters to actually battle in a live format.
As an aside, these types of new pvp suggestions are really pointless. All thats really being done is tweaking how points are allocated and prizes divied up. I.e. just changing the scoring.
try to develop new modes or objectives instead. Those will be much more interesting and thought provoking that just another scoring thread disguised as pvp improvements.3 -
Daiches said:NotBAMF said:Net points for placement rewards.
Gross points for progression rewards.
It's the easiest fix in the world, and it's utterly baffling to me that they don't do it.
You think people would use dramatically fewer shields? I don't know. To fight for T10, you'd still have to shield early and often. There would be fewer people shielding JUST to reach progress and then get knocked back down, but I don't imagine shielding would fall off dramatically. By-and-large, most of the people who bother shielding up to reach 900 are the same kind of people who also want good placement.0 -
Phumade said:ThaRoadWarrior said:It wouldn't just plug right in to the current system. But Hearthstone matches are synchronous multiplayer. You need a shot clock, and some mechanism for rage quitting etc. I'm just saying, I'd like to challenge a real player at this head to head one time to see what it's like.
1. live matches are inherently slower. AI never stops always making its move on time.
2. Anyone who's played yahoo games or any online games know that matches can go from boring to basically unplayable when a live player turns griefer.
3. Actual matchmaking would be slow and undependable. As someone who played alot on Xbox live, I can tell you that even the biggest games on Xbox Live arcade had issues consistently finding live opponents. I'm pretty sure they would have major issues finding enough live opponents with equivalent rosters to actually battle in a live format.
As an aside, these types of new pvp suggestions are really pointless. All thats really being done is tweaking how points are allocated and prizes divied up. I.e. just changing the scoring.
try to develop new modes or objectives instead. Those will be much more interesting and thought provoking that just another scoring thread disguised as pvp improvements.0
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