Poll about game features.
Comments
-
Whilst I didn't list DDQ myself, I think it is deserving of high praise because it is a brillaint benchmark for roster growth between 2* and 4* tiers and for that alone it is brilliant part of this game. Beating Under the Sea, having Dat Required Character and then being able to have a crack at the big enchilada were great tide marks on progress that you could use as encouragement to keep playing. Right up to 4* level, winning the Crash is still a badge of honour.ZootSax said:
Those are a factor, but the rewards structure used to be VERY different before DDQ. Max progression in PVE was a single 3* cover, 3* characters were randomly vaulted every few seasons, far fewer tokens were awarded, no champion system existed and it was just generally harder to get a 3* fully covered, especially for those of us outside top 100 alliances. DDQ was really the first step in 3*'s being much more available and the rewards being increasingly geared towards 4*'s. The transition between 1* and 3* also started being as smooth as it is today.ThaRoadWarrior said:Those of you who said DDQ, is that just because you get easy champ rewards off it? or do you like the bite-sized daily event?
1 -
I started playing this game in November last year, so my experience is limited. The best new game feature would be the ability to turn effect off.1
-
DDQ is basically the savior of this entire game. It opened the 3* tier to FTP players that had not started at launch which in turn allowed for the development of the 4* tier. I had been playing for a few months at the time and was stuck in 2* land while characters were rotating through being vaulted (3* Black Panther was out of tokens for nearly six months). No DDQ and I quit long before making it to 3* land. I suspect for many others both currently playing and now retired this is the case.ThaRoadWarrior said:Those of you who said DDQ, is that just because you get easy champ rewards off it? or do you like the bite-sized daily event?0 -
While not as huge as champions, bonus heroes, or DDQ (my top 3), I think that the change to 4* hero token odds has made a huge shift in the 4* game. People are able to cover newer characters faster than ever before without needing to whale, while also being able to make progress on older characters as well. I hated vaulting but honestly love the 50/50 split between newer characters and classic characters. Long gone are the days of "that character looks cool, can't wait to try them in a year".
1
Categories
- All Categories
- 45.8K Marvel Puzzle Quest
- 1.6K MPQ News and Announcements
- 20.8K MPQ General Discussion
- 6.5K MPQ Bugs and Technical Issues
- 3K MPQ Tips and Guides
- 2.1K MPQ Character Discussion
- 186 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.4K MPQ Suggestions and Feedback
- 14.1K Magic: The Gathering - Puzzle Quest
- 538 MtGPQ News & Announcements
- 5.6K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 454 MtGPQ Deck Strategy & Planeswalker Discussion
- 316 MtGPQ Events
- 68 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.8K MtGPQ Bugs & Technical Issues
- 550 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 7 Adventure Gnome
- 6 Word Designer: Country Home
- 471 Other Games
- 179 General Discussion
- 292 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements


