January Q&A Question Submission (1/2/18)

2

Comments

  • Thuran
    Thuran Posts: 456 Mover and Shaker
    Can we get a version of quick battle, or similar "endless" content back?

    Will flavour text/the actual MTG story be accessible in some way? I've found a lot of players didn't even know there was a story at all, and at least introducing it through mtgpq would improve their experience.

    (Story mode currently only features flavour text on loading screens, not actual plot highlights)
  • Thuran
    Thuran Posts: 456 Mover and Shaker
    Addition:

    Can we get a pity timer on packs? After 10-20 packs you really should be guaranteed a mythic or rare
  • DBJones
    DBJones Posts: 803 Critical Contributor
    It seems my earlier question about Planeswalkers has already been answered :/. I was hoping for a bit longer at least… Oh well.

    This does lead to another question:
    Any plans to arrange for this page, https://d3publisherofamerica.zendesk.com/hc/en-us/articles/213298183-Which-Planeswalkers-Are-Currently-Available-in-the-Vault-, to be kept more up to date? It's currently wrong, and has been quite frequently of late. I mainly use it to know when the next Planeswalkers will rotate in, but lately that information has been outdated or wrong more often than not.

  • TheDragonHermit
    TheDragonHermit Posts: 465 Mover and Shaker
    Are there any plans to make Orbs rewards in events?
    Do you have any plans for altering older PWs with less accessable abilities to make them more useful again?
    (Again with orbs) Are the current prices in booster crafting set in stone or are you considering rebalancing?
  • THEMAGICkMAN
    THEMAGICkMAN Posts: 697 Critical Contributor
    spesler said:
    Kinesia said:
    Has any thought been given to a "low effects" mode that can be turned on to save battery life?
    This game uses 90% of my battery life every day and at least _some_ of it could be reduced because there are animations and things I just don't need anymore.
    This is such a good idea.  The game is beautiful, but the battery drain is really excessive.

    +1 for dev visibility.
    Agreed, +1.
  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    Sorin81 said:
    Just one question. While I am thrilled with and really appreciate these monthly Q&A threads, I would like to see members of the dev team make an occasional visit to the forums to discuss the game, their plans for future content, what funny thing their dog did, etc., with the community. 
    Would that be something Oktagon would be open to or willing to do at some point in the future?
    I just want to second this -- from time to time Will and JC from Hibernum would hop in for a bit and discuss the game -- it was really great for morale and I think they got some great ideas and better understanding of the player base. 
  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    What are the plans to make runes more obtainable for new and mid level players? 

    Currently not being able to level up PW to be competitive in the silver and bronze tiers and especially in PvE is a huge factor in newer players not sticking with the game. They almost have to grind nonstop just to survive and then they burn out. 

    Second part: Are there plans to make PvE more accessible to newer players? 
  • Szamsziel
    Szamsziel Posts: 463 Mover and Shaker
    +1 for low effect mode ( I really do not want to see angel of invention placing servos on the board one by one).
    Also idea: in any game I played the experience was given to the avatar I was using during play. Current mtgpq is different.  Can we have pw leveled automatically after fights (and dome exp more to level additional pws?). This both remove playing low levels on events purposely and allow new players to catch up more reliably.

    Also may I ask for a orbs amount visible over Booster crafting icon or in any other place on main board? 
  • gogol666
    gogol666 Posts: 316 Mover and Shaker
    I'm not sure if it is already planned out of someone else already asked this, but it would be great to be able to play against our own decks even without rewards. Did you plan a feature that allows players to assign decks to the cpu? Or to choose a given player deck to fight against?
  • Drewster
    Drewster Posts: 116 Tile Toppler
    Will there be custom boss battle events you guys create just for fun for us? I wish there was a pro boss fight with all of the best nodes from past battles... I would dig that because I only have lots of fun really on the most powerful boss nodes in the boss events.

    Also a weekly Ixalan card or two spoiled before the set releases would be awesome. Will there be any promotional card spoilers?

    Thanks for doing a great job so far from what I see. ✌️
  • _Daromax_
    _Daromax_ Posts: 22 Just Dropped In
    I would like to say that I'm satisfied with the current state of the game. My only issues would be similar to the previously mentioned. 

    - speed up the game if possible (I hate the feeling when I play HUF with 4 DoG and have to wait for ages for my creature to spawn and the DoP who gives +4 for other creatures makes it even longer. I know that new players may find it useful to know what's going on on the board  but for long time players it's boring.)

    - low effects mode (maybe I'm the only one, but the flashes from matching 3 feel unpleasant for the eyes)

    - unobtainium non-duplicate packs 

    Less important:

    - 3 cards free booster (I don't even bother to enter the game which takes about a minute to load only to get one card. I don't even know what for it was changed. If the reason was to limit the free cards for the users maybe you could make one booster pack a day with cards and other booster packs with mana orbs?. Just please make it in longer periods. I usually turn on the game once or twice a day. 

    - daily rewards could be automated (It happened a few times that I forgot to claim the reward)



  • HypnoticSpecter
    HypnoticSpecter Posts: 190 Tile Toppler
    edited January 2018
    If elite packs can't be made non-dup, could you at least make them higher quality in content? This could be either through selecting better cards or not designing so many low-quality mythics and masterpieces. I think most players would agree the current mythic+ pack is terrible, and it's demoralizing to wait for weeks for a bad pack to rotate. 

    Put another way, do you realize how mediocre at best many of the masterpieces and mythics are, and do you plan on addressing that in future design? Not every card should be broken, but no masterpiece (or mythic) should be Avatar of Woe or Sunder.
  • DBJones
    DBJones Posts: 803 Critical Contributor
    Any plans to add buffer times to events and/or free boosters?

    I mean, the amount of time between the last recharge and an event ending is often quite short (and inconvenient), and adding some chunk of time (20 min maybe?) that as long as you grab a free booster within, your next one will be available as if you had grabbed it at the beginning of the time.

    I don't think the booster change would get people many more cards, but it would feel a lot better.

    P.S. Going back to three card boosters would also be nice!
  • FeralSkald
    FeralSkald Posts: 43 Just Dropped In
    Would it be possible to make an adjustment to recharge timers on all events? I personally would like to see events final 2 charges  come up at the same time to alleviate the problem of events refreshing nodes in the middle of the night and ending first thing in the morning. I realize people play from every time zone imaginable but when I see a 1am recharge and 7am event end it ends any desire I had to compete, since I know I'll miss the last round.

    Most events start with multiple charges, so condensing the last couple into one refresh would help players in all time zones. At least for non pve coalition events, since that would just force a final push at double refresh (AM/Rotgp).

    Thanks 
  • MTG_Mage
    MTG_Mage Posts: 224 Tile Toppler
    It was mentioned that there are new events coming which is great. However in order to spice up all current and old events, can you add more secondary objectives. This will give players more options and a replay value with a different PW or deck to get the points from the other objectives. Instead of the 2 secondaries, can we have at least 4?

    Please have deck slot cost signifiantly reduced. As it is now they are wayyy overpriced. Its a shame that this was something the community wanted for so long and when we get it nobody uses them due to their high price. With 30 PWs in 2 years, thats roughly 1 a month, which is a high cost to level up and buy all the deck slots for, plus the existing backlog of the 30 to get slots for which is cost prohibitive (thats 6000 crystals and 1.35 million runes!). 1/4 the cost is reasonable, so 50 crystals each and 10k runes.
    I really think every PW should come with 2 custom deck slots since there is 2 formats. It would be fine if those 2 free slots were reserved to 1 being legacy and 1 being standard.

    Will we ever be able to play against our own decks or do rematches?

    Are there any plans to rebalance cards or planeswalkers?
  • Llorence
    Llorence Posts: 31 Just Dropped In
    buying special offers like the 10 packs, 350 gold, 35000 runes, and 150 mana jewels needs to be cheaper. 40$ seems like a high price for that, i really want to spend money on the game, but i don't feel like i would be getting my moneys worth if i buy anything.
  • Abenjes
    Abenjes Posts: 253 Mover and Shaker

    "Apple Now Requires Game Developers to disclose odds on "Loot Boxes"

    Are you going to publish drop rates for IOS and Android?

  • EldrosKandar
    EldrosKandar Posts: 48 Just Dropped In
    Any possibility of incorporating a rotation on weekly events?  It's been a breath of fresh air having RotGP on rotation with AM - I would sure appreciate seeing some more of the previous legacy events work their way back into rotation along with new events when time is available to develop them.
    I would like to second that. I was particularly fond of the initial SOI event.

    Also could there be a way to see and edit an event deck if there is no charge on a node. It happened that I had an idea of a change for the deck, but couldn't edit it, as I got it while using the last charge.
This discussion has been closed.