Do not allow Ob Nixilis pure removal decks on PvP nodes with the "burst" objective.
Drawxne
Posts: 11 Just Dropped In
Title. Better yet, just fix the matchmaking on PvP nodes in general. If the game decides to match you up against a deck that makes it impossible to complete the objectives, or just counters your color-restricted deck completely, the developers might as well just be sending you a personal, "Hey, guess what? You won't be getting top rank thanks to luck that is completely out of your control! **** you! "
Seriously. It's stupid.
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Comments
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There's no way they can police what decks people place onto their nodes.That being said, they could always just not have a black node when they put the burst objective into an event. It won't make it always possible to obtain this as red and blue can easily destroy creatures, but it could be a step in the right direction.Also don't place contrary objectives together. Don't do burst on one node and destroyer/resilient on another.0
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Just happened again on the Nodes of Power. Faced two removal-heavy black decks on the GREEN node. You know, the color that pretty much NEEDS CREATURES TO WIN! Get your **** together, D3! Seriously, how hard can it be to code in that you only face decks that are on that same node to make it at least remotely fair?
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could try revolving scroungers using gather the pack
and scrapheap scrounger.
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For a long time I was very confused about what people are asking for, wondered if everyone but me only ever saw white decks on the white node and mine was broken when I faced other decks.... Many of the complaints seem like other people have this misconception too.
Wereotter has the right of it though, this is an "event design problem" and needs forethought like:"Also don't place contrary objectives together. Don't do burst on one node and destroyer/resilient on another."
It won't stop it, but it'll cut it down.
Some objectives can probably be reworded to fix them though. Like
"Kill at least 2 of the creatures the opponent casts if they do so."0 -
But... Honestly... I'd prefer PVP objectives like in Avacyn's Madness where you _can't_ meet both. Ever. Get rid of this silly expectation people have that they feel personally offended, just get rid of the stupid entitled situation in the first place and MAKE people lose points over and over and over until they get used to it.0
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Or simply implement cards like donate.0
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Kinesia said:But... Honestly... I'd prefer PVP objectives like in Avacyn's Madness where you _can't_ meet both. Ever. Get rid of this silly expectation people have that they feel personally offended, just get rid of the stupid entitled situation in the first place and MAKE people lose points over and over and over until they get used to it.I have no issue with the idea of losing points, as it would make the game more enjoyable if it weren't so tight on the scoring, as long as the rewards were adjusted somehow to accommodate. Perhaps a general progression reward, and then a final progression reward that says something like "You scored 295/300 points, that would mark you as finishing for the #5 score" rather than being ranked off each other and being punished severely for missing only a small number of points.Additionally when it comes to the poor objective design, this current Hour of Devestation has the bad mechanic of "take 10 or less damage" which is immediately lost as soon as your opponent casts the spell "Hour of Devestation" There are literally only two cards in the game that can save you from that: Insidious Will perfectly timed, and Djeru with Eyes Open. This is poor design.0
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There's also Pact of Negation, but I agree that it's stupid.
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You were playing against Ob. Ob has no support removal. Your cardpool is your sideboard - use it. Use hexproof against targeted removal. Use token generators, use support damaging when you cast spell. So many options around. (we are discussing pure green because on dual you have so many options)0
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Hint: Gideon intervention actually protect you from hour. But I've also faced huf/hour heavy deck on red hor node . Managed to survive loosing points. Happens. On paper you also can lost by random things.0
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Szamsziel said:Hint: Gideon intervention actually protect you from hour. But I've also faced huf/hour heavy deck on red hor node . Managed to survive loosing points. Happens. On paper you also can lost by random things.0
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It works because second part - whenever it protect loose shield, has not been met. It didn't protect your creatures - it can protect you.1
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