Interface changes are not good
Comments
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If I'm honest, I've warmed to it now. I didn't like it at first because it kept catching my eye and distracting me but now that its been like that for a few weeks I dont notice it switching back and forth. If I'm honest now, I actually like seeing what attack is heading my way in the next turn or two, I've even found myself switching to that character to try and kill it before it can get the power off. Something I didn't do previously as I didn't watch the enemy ap anywhere near as much prior to the change as I do now.1
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I like it mostly, especially useful in Versus but I don't think it is necessary for goons etc who have countdown based powers in PvE as you can't stop them getting their AP generally and have time to match or destroy their tiles (or have Dr. Strange goon killer on hand to kill them passively). I still find the stripes a bit jarring but not the end of the world.
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Only thing that I even slightly don't like is the auto enemy AP bar as it limits my thinking about the next turn by hiding my own bars. That being said seeing the enemy bars occasionally is better than not at all. It would be better if it was a manual toggle or optional setting, but overall I'll adjust.
The rest of the UI changes are hands down great IMO.
Here's hoping for QoL changes to roster selection screen next! (filters, save favorite teams, etc)2 -
Been a couple of weeks and I still don't like seeing the enemy's AP bars. Please give us an option to turn them off. It really is ruining my experience and turning me off from playing.0
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My main use for it is seeing when the enemy has enough AP to fire something. Rather than having to look at individual power descriptions and constantly check enemy AP levels, it tells on THEIR turn if I can expect to get hit with something. That gives me time on my turn to decide how I want to handle it. I still agree that you should have the option to turn it off though, you of course don't always need it when you're smashing everything with Thanos and Gramora.1
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I like the changes as well.
What I think would be a great additional change (especially after C4rol's boost week) is showing each teams strongest color.
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Qubort said:Ruinate said:It's noob friendly but as a long timer player who knows ap costs, it's redundant to have this new feature and an AP bar. It distracts me as my eyes snap to it every time that part of the screen goes dark. I wish the AP bar wouldn't collapse when tapped on and I wish this new feature could be toggled. I also don't think the new health bar is perfectly accurate. I run Daredevil a lot and 50% health doesn't look like 50% on the bar. Maybe it's just my eyes.
//Removed Insult -Brigby
//Edited For Clarity -Brigby0 -
*Please keep all comments civil, and do not attack or insult other players. Thank you!2
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@Brigby - Do the gray bands on either side of the screen (taking up needed real estate) serve some purpose or are they just a mistake in design? On my phone the game is small enough. Why shrink it even further?0
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I like the changes. *shrug*
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@Brigby any input from the developers on players concerns about this addition to the HUD? I know some players like it, but is it possible to get an off switch for those that find it distracting?
It has honestly ruined my experience. Please pass that along to the devs.0 -
@Arphaxad said:Brigby any input from the developers on players concerns about this addition to the HUD? I know some players like it, but is it possible to get an off switch for those that find it distracting?
It has honestly ruined my experience. Please pass that along to the devs.2 -
Brigby said:@Arphaxad said:Brigby any input from the developers on players concerns about this addition to the HUD? I know some players like it, but is it possible to get an off switch for those that find it distracting?
It has honestly ruined my experience. Please pass that along to the devs.
I'm getting used to it, but still don't care for it all that much. At least having an option would be nice.0 -
@DarthDeVo said:Brigby said:Arphaxad said:Brigby any input from the developers on players concerns about this addition to the HUD? I know some players like it, but is it possible to get an off switch for those that find it distracting?
It has honestly ruined my experience. Please pass that along to the devs.
I'm getting used to it, but still don't care for it all that much. At least having an option would be nice.1 -
DrStrange-616 said:@Brigby - Do the gray bands on either side of the screen (taking up needed real estate) serve some purpose or are they just a mistake in design? On my phone the game is small enough. Why shrink it even further?
The other option of just resizing the screen would just make the images look like ****.0 -
I’m a longtime player. I’ve been with the game since right before 2* Cap was introduced. My initial reaction to the UI change was complete hatred. I hated everything about it and desperately wanted it removed from the game. After some time passing -I still hate it. I hate it a lot. That being said, I see all the people who like it, or who say that it helps their game. I don’t want that to be taken away from them so I hope there is an easy solution to enable a toggle to the system.
I applaud the attempt the devs made to streamline the experience, and I’d say overall they have been doing an excellent job with the updates. I dislike this one, but I love you guys and what you do, so keep up the good work.2 -
There is only one time in a game sequence where you interact with the opponent's AP bar and abilities. Your own turn. Seeing what abilities they have (almost) atvthr ready is an influence on who you will target with abilities (damage or stun), on if you need to use an AP steal, on which match 3 to take to block them. Your own turn.
And what is the last thing you do on each of your turns? You add AP by making a match 3 or more, maybe a cascade. Because the turn then passes to the AI, you can now not see what the effect of that match is and have to wait until it's your turn again before you can plan what to do. Making it so the entire enemy turn is a waiting game and thus a boredom point. In a game that's all about speed, these little frustration points build up to a worse user experience.
So please, let us turn it off.
and get rid of the ugly candystripes and bland HP bar.2 -
I feel like most of the animosity towards the changes are that lots of us are used to the old format so now we have to get used to a new way of evaluating whats going on.
I like the ap bar. I don't like the game showing me ap changes. This new mechanic of seeing all special tiles on the field is awkward to me as well.
With that having been said, I'll give it some time. Maybe I'll get warmed up to it. *shrugs*0
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