



Heroes, X-Men
5 Star Rarity (Epic)
Can you confirm if black at level 5 stops both teams from generating AP or just the AI??fahq1977 said:Can confirm that Archangel aerial superiority stops all AP gain for the color, including passives like Carol Danveta, Prof X, gambit, etc
Actually with 5* Archangel you only need black at 4 covers to lock his block on only the enemy team.Rick OShay said:To make is easy for others reading this:
3* Angel: Black always blocks both teams from generating AP in chosen color (on matches, and active & passive abilities)
5* Archangel: Black at 5 covers only blocks enemy team from generating AP in chosen color (on matches, and active & passive abilities)
Player1575 said:I know it doesn't make much of a difference in the age of Gambit, but does anyone else wonder why AA's black isn't fortified at 5 covers? It doesn't make any sense to me that his black isn't fortified when 4* land has Carol, C&D, and Mockingbird (and possibly others I don't remember) that get fortified countdowns.
I could understand green at 4, but for that extra turn stun in a power that costs 11 you are sacrificing an extra countdown tile in a power that costs 7 and it is the reason you brought this guy to the fight.BlackBoltRocks said:5 Blue because sometimes, that extra one turn of stun can make all the difference.
4 Black because that's the minimum number of covers you need to only prevent the enemy team from gaining AP. The extra countdown turn and damage is a foregoable (is that even a word) bonus, because you're unlikely to ever see the damage unless the tile is/tiles are Fortified. Its main purpose is to deny the opponent from gaining AP in that colour. In fact, the extra turn decreases the likelihood of the countdown lasting all the way to 0.
Thus Green defaults to 4, which is an acceptable compromise between 3 and 5 covers. Denying an extra AP in two colours rarely makes a significant difference; denying 3AP is good enough, as that is effectively one more match the opponent has to make. Oh, and it could very well reduce AP from colours the enemy has no use for, making that effect utterly useless.
The only time I'd run 3/5/5 is if I bring along a better Blue user like Strange. 5/4/4 is the general consensus because that's Archangel's best standalone build and/or best build in the majority of situations.
He's not completely useless in the Royal Family node. Running him with GladiaThor and Chavez I found it very useful to negate any Purple so Medusa couldn't steal the Shields Thor made. The stun was useful too.
Still too expensive Powers to use regularly.