Sm0keyJ0e said: SnowcaTT said: Simple: worst ability for all 5*'s has a passive added that make aps in their other two colors.Problem solved, not broken at all. While this seems like a joke, this is EXACTLY what the devs decided when they released Gambit.I mean seriously, the worst 5* is arguably Banner, and if someone suggested a "fix" to him would be to allow +3 blue and +3 green every turn, that poster would be laughed off the boards.Yet here we are...
SnowcaTT said: Simple: worst ability for all 5*'s has a passive added that make aps in their other two colors.Problem solved, not broken at all.
Jwallyr said: Seriously nobody has brought up the power creep issue of buffing 5*s in general? Or is the expectation that once you get 3 5*s of any sort covered, you just quit using your 4*s?Seems like a horrible choice for any kind of balanced game design, but if the point is to let people buy wins through buying 5* tokens... ugh. P2W sucks.
leeleeshine said: Ugh, this thread went from possibly an interesting discussion on how to make some of the older 5*s relevant again to, "Gambit is op needs nerf" like every thread seems to devolve into nowadays.
LifeofAgony said: leeleeshine said: Ugh, this thread went from possibly an interesting discussion on how to make some of the older 5*s relevant again to, "Gambit is op needs nerf" like every thread seems to devolve into nowadays. The title of the thread is Gambit too Strong... so doesn’t seem unreasonable to discuss this fact within the thread.If you’d like to start a “suggestions for 5* improvements” thread, by all means. But don’t act shocked people are talking about gambit in a thread about gambit being too strong.
babinro said: We have a problem here. 5* Gambit is super strong but plenty of people have spent thousands upon thousands of dollars to whale him. As a result, nerfing a character so soon after release would cause a whole host of lasting problems for the future of this game. Nerfing a 5* character early is not even on the same level as nerfing a 4* or 3* early would have been. As such, I think its probably unrealistic for D3 to take this drastic action. What's the solution? Solve this problem the FUN way and get to BUFFING some 5*'s! More importantly, lets try and solve this problem without creating other characters that are as oppressive as Gambit. Giving Bruce Banner the ability to generate +3 green and +3 blue every turn won't fix the problem but just worsen it. Black Suit Spider-Man: - Blue: Increase the length of stun. 2 or 3 turns depending on testing.- Purple: In addition to disabling strike tiles, Spider-Man also converts X charged tiles into non-charged Web Tiles at the start of turn. 5* Doctor Strange- Buff his health to match that of Gambits. - Blue: Reduce the AP cost (reduce blue damage per pulse to help balance this out if needed)- Purple: Include CD tiles and GREATLY reduce the AP cost of this skill since 3 purple is the default built. Seriously this skill could probably cost 5 AP and be 'fine' given its speed.Bruce Banner- Black: Add a stun component. Banner's big...he hits hard...black skills can stun...we can make this work. The skill needs a buff.- (Insert other banner buffs here since he's arguably the worst 5* in the game along side Doc Ock)5* Doc Ock- Blue: Tentacles passively disable charged tiles and reduce the cost of his Green. I have to pat myself on the back for this one because it fits the thematic lore of the character wonderfully. Doc is all about building an unstable reactor that's destined to fail. What better way to make something unstable then by dangerously charging it with charge tiles? Great right? Right. Also Doc Ock green is a useless skill that's beyond over costed. So powering it up by giving this guy synergy with charged tile generators would be pretty cool. Since you reduce the cost of Cunning Scheme and you aren't adding green AP it can't be abused too badly.Conclusion:I'm not we just do one of these things...I'm saying we do ALL of these things. People are in favor of a better balanced 5* meta so lets give it to the people while also helping to solve the Gambit 'problem'. Every season that sees a 5* buff can be accompanied by a 4* character that feeds those covers via champ rewards to boot. Your thoughts? Any better ideas for character buffs?
KGB said: If they just changed his passive to only generate the AP when he's in front it would:1) Eliminate Gambat2) Make his AP generation have a drawback / requirement.That would open up game play options when facing him in enemy teams and make him trickier to use on your own team.KGB