Gambit too strong? Buff lesser 5*s!
Comments
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I strongly feel that OML never should have been nerfed. I wish they would go back and un-nerf him.
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Seriously nobody has brought up the power creep issue of buffing 5*s in general? Or is the expectation that once you get 3 5*s of any sort covered, you just quit using your 4*s?
Seems like a horrible choice for any kind of balanced game design, but if the point is to let people buy wins through buying 5* tokens... ugh. P2W sucks.
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Sm0keyJ0e said:SnowcaTT said:Simple: worst ability for all 5*'s has a passive added that make aps in their other two colors.
Problem solved, not broken at all.
While this seems like a joke, this is EXACTLY what the devs decided when they released Gambit.
I mean seriously, the worst 5* is arguably Banner, and if someone suggested a "fix" to him would be to allow +3 blue and +3 green every turn, that poster would be laughed off the boards.
Yet here we are...0 -
D3 should do what they always do.
Nerf him, and offer 100 HP for the inconvenience.1 -
Jwallyr said:Seriously nobody has brought up the power creep issue of buffing 5*s in general? Or is the expectation that once you get 3 5*s of any sort covered, you just quit using your 4*s?
Seems like a horrible choice for any kind of balanced game design, but if the point is to let people buy wins through buying 5* tokens... ugh. P2W sucks.0 -
Ugh, this thread went from possibly an interesting discussion on how to make some of the older 5*s relevant again to, "Gambit is op needs nerf" like every thread seems to devolve into nowadays.0
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Buffing older characters may change the meta but it doesn't fix it. Gambit just gets new and possibly better partners.3
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leeleeshine said:Ugh, this thread went from possibly an interesting discussion on how to make some of the older 5*s relevant again to, "Gambit is op needs nerf" like every thread seems to devolve into nowadays.
If you’d like to start a “suggestions for 5* improvements” thread, by all means. But don’t act shocked people are talking about gambit in a thread about gambit being too strong.0 -
LifeofAgony said:leeleeshine said:Ugh, this thread went from possibly an interesting discussion on how to make some of the older 5*s relevant again to, "Gambit is op needs nerf" like every thread seems to devolve into nowadays.
If you’d like to start a “suggestions for 5* improvements” thread, by all means. But don’t act shocked people are talking about gambit in a thread about gambit being too strong.0 -
I think it’s also order of priority. Rebalancing banner doesn’t trump the necessity to fix gambit. And as we’ve seen before, the boards need to be flooded with the same complaints to get things even looked at, let alone actually addressed.
Make every thread about Gambit until action is taken.0 -
As an intellectual exercise, take your highest covered 5* and play this game: “What would I have to do to this character to make him better than Gambit?” To make it a challenge, try not to use “passive ap generation” to fill the gap.
I'll go first: My only fully-covered 5* is Surfer. I’d love to see the damage on surfer’s red increased 50%, and the damage on his black doubled. Gambit would still be 10x better.
Hmm try again...Change surfer's black to create black hole with 5 turn countdown. When the countdown resolves: GALACTUS HIMSELF COMES THROUGH THE WORMHOLE and eats the other team. Game over.
Nope...it would take too long to make that many black matches...Gambit's still faster.
In all seriousness, Gambit is broken. Nothing will fix it until he is nerfed somehow.
Also, buff Surfer.3 -
My ideas to help Doc Ock without changing too many numbers. Qol changes more than a direct buff. Ock does a lot of good things, but not only is he expensive, he takes time to brew. Reducing that brewing period is what he needs. Not too much thought was put into this. Probably just a bad idea all around, lul
Black pros - Versatile stun, strike tiles, and damage wrapped in 1
Black cons - Unreliable, too much delay until full effects
Black idea - Create 1 strike tile on turn 1, create another on turn 2, damage on turn 3. Leave stun as is. Same ability but you get the goodies sooner, just not all at once
Blue pros - Decent damage when blue AP is hoarded
Blue cons - AP needs to be hoarded because tentacle tiles don't last. When AP is hoarded, the passive component isn't utilized. Even if the passive isn't great.
Blue idea - Fortify the tentacles. Possibly drop the cost to 9 from 10. 1 less match-3 before you can fire.
Green pro - Big effects
Green cons - Expensive, unreliable, massive delay in between upgrades. Carol must be used to bypass the nonsense if immediate aoe is desired.
Green idea - Instead of trying to prevent matching the tile, rework to so that matching the tile is desirable. Drop the green AP refund from 11/14/18 to 8/6/0, but have the CD recreate itself and have the timer resume from where it was. Matching the tile during final phase or when CD resolves during any phase triggers the base aoe effect. Instant win gimmick removed. I don't like preserving a tile for 10 turns and starting back over at 10 when the CD get's matched. Instead chasing after it would be much more fun, I think. Kind of like 3* Daredevil.
Green alternative idea - CD starts at 4 turns, and with each upgrade the CD ticks up 3 turns. Everything else stays the same. Still a 10 turn CD if you want to bother upgrading, but Carol is no longer required if you just want to use this ability Thanos style.1 -
babinro said:We have a problem here.
5* Gambit is super strong but plenty of people have spent thousands upon thousands of dollars to whale him. As a result, nerfing a character so soon after release would cause a whole host of lasting problems for the future of this game.
Nerfing a 5* character early is not even on the same level as nerfing a 4* or 3* early would have been. As such, I think its probably unrealistic for D3 to take this drastic action.
What's the solution?
Solve this problem the FUN way and get to BUFFING some 5*'s! More importantly, lets try and solve this problem without creating other characters that are as oppressive as Gambit. Giving Bruce Banner the ability to generate +3 green and +3 blue every turn won't fix the problem but just worsen it.
Black Suit Spider-Man:
- Blue: Increase the length of stun. 2 or 3 turns depending on testing.
- Purple: In addition to disabling strike tiles, Spider-Man also converts X charged tiles into non-charged Web Tiles at the start of turn.
5* Doctor Strange
- Buff his health to match that of Gambits.
- Blue: Reduce the AP cost (reduce blue damage per pulse to help balance this out if needed)
- Purple: Include CD tiles and GREATLY reduce the AP cost of this skill since 3 purple is the default built. Seriously this skill could probably cost 5 AP and be 'fine' given its speed.
Bruce Banner
- Black: Add a stun component. Banner's big...he hits hard...black skills can stun...we can make this work. The skill needs a buff.
- (Insert other banner buffs here since he's arguably the worst 5* in the game along side Doc Ock)
5* Doc Ock
- Blue: Tentacles passively disable charged tiles and reduce the cost of his Green.
I have to pat myself on the back for this one because it fits the thematic lore of the character wonderfully. Doc is all about building an unstable reactor that's destined to fail. What better way to make something unstable then by dangerously charging it with charge tiles? Great right? Right.
Also Doc Ock green is a useless skill that's beyond over costed. So powering it up by giving this guy synergy with charged tile generators would be pretty cool. Since you reduce the cost of Cunning Scheme and you aren't adding green AP it can't be abused too badly.
Conclusion:
I'm not we just do one of these things...I'm saying we do ALL of these things. People are in favor of a better balanced 5* meta so lets give it to the people while also helping to solve the Gambit 'problem'. Every season that sees a 5* buff can be accompanied by a 4* character that feeds those covers via champ rewards to boot.
Your thoughts? Any better ideas for character buffs?1 -
If they just changed his passive to only generate the AP when he's in front it would:
1) Eliminate Gambat
2) Make his AP generation have a drawback / requirement.
That would open up game play options when facing him in enemy teams and make him trickier to use on your own team.
KGB
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Nerf gambit it goes back to thanos panther, nerf them it goes back to Hawkeye/coulson nerf that it goes to daredevil etc etc...
the the funny thing is Thor is a huge upcoming power creep that everyone sleeping on because of gambit.
i agree with buffing older 5’s otherwise it’s the same meta shifting stronger character just someone else instead of gambit0 -
KGB said:If they just changed his passive to only generate the AP when he's in front it would:
1) Eliminate Gambat
2) Make his AP generation have a drawback / requirement.
That would open up game play options when facing him in enemy teams and make him trickier to use on your own team.
KGB
id like them to give him something akin to 2 black widow were he steals hp on his strongest color matches. And maybe buff his red color match damage a tad and lower the damage on his purple special0
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