Lets take a look at the real problem with Gambit....

thedarkphoenix
thedarkphoenix Posts: 557 Critical Contributor
Before we get him nerfed into the ground or fuss about how its his ap generation thats making him so good. Ask yourself how many time you've avoid 3 gambit. No not gimbick with  5 in black and gwen/thing. But a fully covered or decently level 3 gambit where you just felt he was un beatable or vastly better than other 3's and even 4s'?


I'd wager to say very few people have.


That brings me to the point that while gambit needs to be looked at just changing his ap gen is not going to make him THAT much weaker. The outcry is going to get him either gutted or nerfed in the wrong area and he's still going to be running around crushing people.



1) Damage, the hits to hard for everything he brings to the table, he's a nuke, self generator, has good health, does bord shakes and can override almost every type of tile in the game.

Someone that has all that shouldn't have a 7 ap nuke that only gets stronger with charged tiles and generates Ap from those destroyed tiles.

2) He shuts down all offense, and does damage in return. Not only does he hit hard but if you're thinking about burning him down... it better not involve attack or strike tiles or countdown tiles. He eats those up while damaging you in the next turn or 2. 


3) AP generation, a 7 cost nuke isn't the biggest deal, but when you can earn ap ever turn and stop offense toward you and have good health its just to much.


None of these things alone make gambit OP and if they only nerf his AP generation he's still going to be SILLY good. Even though that's what people are asking for that's not really want they want...


I used 3 gambit as an example because he doesn't do 2 things that 5 gambit can....damage and CC. He's just not scary, annoying sure but that's about it. I worry more about 3 strange and cyclops or hawkeye than gambit.


He needs to be looked at for sure, but imo it should be just damage tweaks and maybe a tweaks



It feels like gambit might have been a 6 star and then they were like screw it, and released him toned down a bit as a 5.

Comments

  • Anon
    Anon Posts: 1,455 Chairperson of the Boards
    I agree that 5* Gambit is a problem. 3* Gambit isn't too bad though. If someone brings a 0/0/5 Gambit they screwed themselves.

    1 Agent Venom. 2 Black Matches. 1 dead 0/0/5 Gambit. 3 vs 2.
  • WelcomeDeath
    WelcomeDeath Posts: 349 Mover and Shaker
    Comparing 3 gambit to 5 gambit isn't a very good comparison.  His red just does less damage, even compared to most others in his own tier.  Gambit red does far more damage than anyone else in his tier without some kind of risk (GG black, for example.  22k damage for 8ap but if the AI matches his countdown you can't fire it again, at all. )

          Also,  if you scaled 3gambit up to 450, he does 4k per charged tile, not the 7500 that 5gambit does.  Furthermore, 3 gambit purple can't overwrite countdowns.  

         But let's look at it seriously.  You contend that the AP gen isn't the problem, but all the things he can do.  His purple costs 11 AP.  Overwrites everything, sure.  But like Jean grey 4* erases more than that for similar AP.  Can be annoying but she's gotta actually match purple 4 times to fire it.  You could even reduce gambit to 9ap and it wouldn't be as bad if he didn't auto gen AP.  
        
         What about red?  7ap for up to 15k in damage?  Still seems like a lot, but if he didn't auto gen AP you could deny red or match his charged tiles away (if he's not being run with bolt).  The point is, you'd have time.  

        If this was a normal character you'd have to match 3 at least 7 times, 3 red and 4 purple, to fire his powers ONCE.  In his current state at 7 turns, you could fire purple three times and his red 4 times in 7 turns (assuming you still match purple 4 times and red 3x).  No, the other powers aren't the problem.  With a third power that could maybe just make charged tiles like surfer or even collect AP for x turns (Also like surfer), he would still be very very good, but beatable with most 5s at the same level.
  • Jarvind
    Jarvind Posts: 1,684 Chairperson of the Boards
    Honestly, for the 5* version, lower his red damage a bit and he's probably fine. It's not overly difficult to kill him quickly. You'll take some damage in the process, but that's true of pretty much any 5* matchup.
  • DeNappa
    DeNappa Posts: 1,391 Chairperson of the Boards
    Do we really need yet another Gambit thread? :lol:
  • jamesh
    jamesh Posts: 1,600 Chairperson of the Boards
    Gambit is effectively a playable goon character who happens to be able to match tiles too.  Maybe the answer is to make him more like a goon, so that his utility is linked to the expiry of countdowns?

    For example, rather than overwriting a bunch of enemy special tiles, how about placing a countdown that will deal some damage and remove enemy special tiles on expiry?
  • Ducky
    Ducky Posts: 2,255 Community Moderator
    There is already a lengthy discussion about whether or not Gambit is balanced properly. Please redirect discussion regarding that to the existing thread. Thanks!
This discussion has been closed.