Latest Legends - max all 3?
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A_Wise_Man said:Bowgentle said:Yes you want champ levels on 5s you are going to use.
They about double their power every 20 levels.
Edit: the same is true for 4*. 370 is 2x what a 270 is, and the boost to 478 doubles that if they're boosted.0 -
aesthetocyst said:vinsensual said:Is the "20 champ levels = double the power" an anecdotal thing? It's been mentioned before, but the closest thing to an explanation that I've found was similar to Aes' claims to how stat increases at the upper tiers jump at higher intervals, which is more relevant for boosting.
Rhycar's made a similar claim in 5* Daredevil's thread about how much more effective he would be at 470+ but didn't further explain, besides the inherent 17% bump in stats.
Unfortunately it also applies to facing them scaled to high levels. 5* essential nodes in SCL9 are a great demonstration
Maybe you mean it's more apparent or more obvious.A_Wise_Man said:Bowgentle said:Yes you want champ levels on 5s you are going to use.
They about double their power every 20 levels.
Edit: the same is true for 4*. 370 is 2x what a 270 is, and the boost to 478 doubles that if they're boosted.
If anyone needs an example of what doubling every hundred looks like, if a stat was 500 at level 100 ...100 500 101 503 102 507 103 511 104 514 105 518 106 521 107 525 108 529 109 532 110 536 111 540 112 543 113 547 114 551 115 555 116 559 117 563 118 566 119 570 120 574 121 578 122 582 123 586 124 590 125 595 126 599 127 603 128 607 129 611 130 616 131 620 132 624 133 629 134 633 135 637 136 642 137 646 138 651 139 655 140 660 141 664 142 669 143 674 144 678 145 683 146 688 147 693 148 697 149 702 150 707 151 712 152 717 153 722 154 727 155 732 156 737 157 742 158 747 159 753 160 758 161 763 162 768 163 774 164 779 165 785 166 790 167 796 168 801 169 807 170 812 171 818 172 824 173 829 174 835 175 841 176 847 177 853 178 859 179 865 180 871 181 877 182 883 183 889 184 895 185 901 186 908 187 914 188 920 189 927 190 933 191 940 192 946 193 953 194 959 195 966 196 973 197 979 198 986 199 993 200 1000 201 1007 202 1014 203 1021 204 1028 205 1035 206 1042 207 1050 208 1057 209 1064 210 1072 211 1079 212 1087 213 1094 214 1102 215 1110 216 1117 217 1125 218 1133 219 1141 220 1149 221 1157 222 1165 223 1173 224 1181 225 1189 226 1197 227 1206 228 1214 229 1223 230 1231 231 1240 232 1248 233 1257 234 1266 235 1275 236 1283 237 1292 238 1301 239 1310 240 1320 241 1329 242 1338 243 1347 244 1357 245 1366 246 1376 247 1385 248 1395 249 1404 250 1414 251 1424 252 1434 253 1444 254 1454 255 1464 256 1474 257 1485 258 1495 259 1505 260 1516 261 1526 262 1537 263 1548 264 1558 265 1569 266 1580 267 1591 268 1602 269 1613 270 1625 271 1636 272 1647 273 1659 274 1670 275 1682 276 1693 277 1705 278 1717 279 1729 280 1741 281 1753 282 1765 283 1778 284 1790 285 1803 286 1815 287 1828 288 1840 289 1853 290 1866 291 1879 292 1892 293 1905 294 1919 295 1932 296 1945 297 1959 298 1972 299 1986 300 2000
Last thought .... if the health is doubled, the character lasts twice as long, and their damage is doubled, they do damage twice as fast, meaning the character is not twice as effective, but at least 4 times as effective (if their powers are all level dependent and dealing/healing damage, creating/buffing tiles, not fixed numbers regardless of levels as with tiles modifies/swaps, AP gens/steals, etc)0
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