Brigby said: As a completionist player myself, I can understand the frustration behind potentially not completing the entire event. It makes sense that a lot of players strive to hit max progression on every event and mission possible. Having said that though, the intent behind this extra event is to reward players during the process of growing their characters, while also recognizing the veterans and supporters that have strong, established rosters. This does not replace the usual events that reward covers, but rather accompanies it as an added bonus to the reward structure players are already used to.As mentioned in the original post though, we're open to listening and reviewing feedback, so please feel free to continue sharing your thoughts!
Removing the level cap so that players can at least attempt it with undercovered required characters (like a Crash of the Titans) would help
I'd still fail, but at least feel like I wasnt being locked out
Brigby said: Hi Everyone,S.H.I.E.L.D. TrainingWe wanted to provide some more information on the intent behind S.H.I.E.L.D. Training, and what some of the adjustments to it are moving forward.It's no surprise that there are players in our community who are long-time supporters of the game, veterans that have been with us since the beginning, and many players in between/in both categories. Having dedicated so much time and effort, these are the players that have worked hard to grow a large and formidable roster. In recognition of this, we wanted to create an extra event that allowed these players to showcase their roster strength, and gain rewards from completing these challenging missions. At the same time though, we still wanted to give other players the opportunity to participate, as an additional bonus to the reward structure players are used to.We've heard a lot of your feedback, and we're making a couple of adjustments to have the event be easier to comprehend, and opened up more to allow for increased player participation. Please keep in mind, this is still a new event in MPQ, so please feel free to continue providing feedback, as we do take all of it into consideration.We've updated the background to make it easier to tell what order the missions areThe middle row of missions in S.H.I.E.L.D. Training had its required level lowered to 94 (from 120)
Brigby said: Hi Everyone,Sakaar ArenaThe middle row of missions in S.H.I.E.L.D. Training had its required level lowered to 94 (from 120)
"It's no surprise that there are players in our community who are long-time supporters of the game"
Translation, we want to reward the guys that pay us to build the newest character in one week by giving them one extra cover for the next character that they were gonna pay us for anyways.
dr tinykittylove said: What happened to events like Growth Industry, Amadeus's inferno or the coulson or guardians events where you could get a cover as long as you can beat the nodes?
bluewolf said: dr tinykittylove said: What happened to events like Growth Industry, Amadeus's inferno or the coulson or guardians events where you could get a cover as long as you can beat the nodes? First, even those events were not just gimmes for younger rosters. Two, the more characters in the game, the harder it is to spur people to develop the newest one right away. They are trying to encourage people to spend or play for an advantage sooner than later.I like that the two vintage 4’s this time are Star Lord and Thor, both very desirable characters that many players have champed or leveled already.
Brigby said: Having dedicated so much time and effort, these are the players that have worked hard to grow a large and formidable roster. In recognition of this, we wanted to create an extra event that allowed these players to showcase their roster strength, and gain rewards from completing these challenging missions.
Thank for the update Brigby,
Unfortunately, I have to disagree with the bolded statement about SHIELD Training. It does not really reward roster strength, or at least not just roster strength. More than anything else SHIELD Training rewards roster speed. And since MPQ is a pay-for-convenience freemium model where spending real money is offered as an alternative to grinding in-game, rewarding roster speed is effectively rewarding $s spent.
To be sure, other features in MPQ have also rewarded roster speed, but not on anything like the scale of shield training. Crash of the titans requires players to collect and level 4*s to earn compelling rewards (LTs!). But in order to soothe player concerns over how quickly we needed to get and level 4*s, demi created a cycle whereby no 4* crash would run until the character had been featured in PVE at least twice. Shield training requires higher levels than Crash of the Titans within the first week of release.
It is, IMO, straight up disingenuous for d3 or demi to claim that Shield training is about rewarding veterans with strong rosters. It is about rewarding those players that spend money on the game to cover and champ new characters immediately upon release. Please be honest with us.