DarthDeVo said: At 5 yellow covers at Level 270, it's too bad the AoE damage numbers and burst healing numbers aren't reversed.
mega ghost said: DarthDeVo said: At 5 yellow covers at Level 270, it's too bad the AoE damage numbers and burst healing numbers aren't reversed. You know, given his solid nuke, and the fact that he'll probably be targeted as a character you want out of the match early on due to the AP generation and acceleration, I'm ok with having less AoE damage in favor of better burst healing as it will give him more longevity and increase his window of time to accelerate things and get out more nukes.
DarthDeVo said: mega ghost said: DarthDeVo said: At 5 yellow covers at Level 270, it's too bad the AoE damage numbers and burst healing numbers aren't reversed. You know, given his solid nuke, and the fact that he'll probably be targeted as a character you want out of the match early on due to the AP generation and acceleration, I'm ok with having less AoE damage in favor of better burst healing as it will give him more longevity and increase his window of time to accelerate things and get out more nukes. true, I suppose. I was just comparing his AoE to others in the tier like G4ocket and Vulture, if you set a green tile before going airborne. And Hulk's is coming up way short of those particular two.
brisashi said: While a bit pricey, his purple seems well worth the cost. For one thing he has his own AP generation to help you get there and at level 5 you are practically guaranteed to have cascades across the board doing good damage and fueling even more AP.
cooperbigdaddy said: If Hulk is at full health when his yellow goes off, will it still try to heal him randomly or only do damage or gain ap?
Jaedenkaal said: cooperbigdaddy said: If Hulk is at full health when his yellow goes off, will it still try to heal him randomly or only do damage or gain ap? It still tries to heal him. Which is as awkward as it sounds.
I wasn't as impressed with the loaner as some in the thread have been. I did struggle to get any Yellow or Purple AP at all, so that certainly factored into my initial opinion.
I'm still leaning towards leaving yellow at rank 3 - it's 4 CD tiles instead of 5, and the AP generation is still the same, so I don't think that misses out on too much.
I'd be interested to run Hulk alongside Rogue - there's no overlap on active abilities, and Power Siphon could be used to help rush Gamma Bomb (also Roar at the Crowd, but at 14 AP that's on the threshold of Rogue blowing herself up so you'd need to gain that last AP without ending your turn).
hopper1979 said: So is it a true heal (is burst true healing) from the yellow and with 5 covers in the green do you get 2 extra matches at the start of each turn or just the very first turn after the tiles are destroyed? Those two question are key to this being a good character or a great one, his purple is nasty, the 5 crits alone will be devastating on a team with a 5 star. Powers up now up in character menu it is a shuffle not a match. Not as good as 2 matches but still good potential there.
TheHungryPet said: Don't see a lot of synergy with other characters. SW could be a purple battery but team damage and 5 turn stun are hard to compete with.
mega ghost said:It's just as likely that this passive will inconvenience you as it will aid you in any way.
Jaedenkaal said: Marc Spector said: jamesh said:It'll probably be important to pay attention if you run R&G and Hulk together on the same team: you'd want Hulk's tile destruction to be activated before R&G's strike tile placement rather than the reverse. Good point, @jamesh! Have you (or anyone else here) ever tested how the order of "at the start of match" moves are determined? (I assume it would be the same as the tie-breaking character-select-screen order of centre->left->right... I'll experiment later today with Peggy and R&G) The real question is, when does the ENEMY Grand Entrance trigger? If it's at the start of the battle then you, as the player, will reap the benefits of the ensuing cascade. (Twice, if you have one too. Gonna be a fun intro PVP)
Marc Spector said: jamesh said:It'll probably be important to pay attention if you run R&G and Hulk together on the same team: you'd want Hulk's tile destruction to be activated before R&G's strike tile placement rather than the reverse. Good point, @jamesh! Have you (or anyone else here) ever tested how the order of "at the start of match" moves are determined? (I assume it would be the same as the tie-breaking character-select-screen order of centre->left->right... I'll experiment later today with Peggy and R&G)
jamesh said:It'll probably be important to pay attention if you run R&G and Hulk together on the same team: you'd want Hulk's tile destruction to be activated before R&G's strike tile placement rather than the reverse.
JSP869 said: I believe in spite of the power's text saying it occurs at the start of the battle, the AI MEHulk's "start of the battle" passive actually resolves at the start of the AI's first turn, and not at the start of the battle, i.e., immediately prior to the Player's first turn.Because of the potential for cascades from the "start of the battle" move, I'm still not entirely sure if the AI MEHulk gets an extra move with its "start of the turn" passive also resolving at the start of its first turn, however, given that ALL of the AI's "start of the turn" passives always resolve on the AI's very first turn, an AI team fielding MEHulk most likely gets this advantage over the Player as well.