Updates to Story Event 5-Star Essential Missions * Updated (11/17/17)
Comments
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Could you pass to the developers that while they're at it making awful changes maybe do something good for once and fix multi tapping.
Thanks!4 -
Punisher5784 said:Borstock said:I like the change. Reward those who take on the extra challenge.
I don’t think the point difference is big enough that any but the most extremely competitive alliances will kick someone for joining a lower SCL, but it will mean that alliances with more SCL9 players can get better rewards. Which is the way it should be.4 -
Borstock said:I like the change. Reward those who take on the extra challenge.
Now my efforts will be rewarded with an easier path to the top progression rewards, which are the main reason I play PvE events.0 -
Borstock said:I like the change. Reward those who take on the extra challenge.
What's my reward with this change? Extra points apply to everyone in my slice.
The only way this would "reward" individual players is if they would merge brackets in the different SCL
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Brigby said:Hi Everyone,
We recently made some changes to the 5-Star Essential missions in Story Events. Starting in Unstable Iso-8, the amount of points a 5-Star Essential mission awards will be different for each S.H.I.E.L.D. Clearance Level that mission exists in. 5-Star Essential missions will always be worth more than the 4-Star Essential mission, but it will be worth more points in higher S.H.I.E.L.D. Clearance Levels.
In addition, starting in Hearts of Darkness this Thursday, the difficulty of the 5-Star Essential mission in S.H.I.E.L.D. Clearance Level 7 will be reduced (starting at level 185 enemies, instead of 255) and that mission will also be worth much less points.
Rewards will not be impacted by these changes.
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Punisher5784 said:So basically in order for my alliance to maintain T50, everyone will need to move up to CL9.. of course next event is not only the hardest event but also a new release.. wonderful! Any other good news?Blindman13 said:Punisher5784 said:Borstock said:I like the change. Reward those who take on the extra challenge.
I don’t think the point difference is big enough that any but the most extremely competitive alliances will kick someone for joining a lower SCL, but it will mean that alliances with more SCL9 players can get better rewards. Which is the way it should be.
//Expanded Word Truncation To Avoid Inappropriate Content -Brigby3 -
broll said:The rockett said:So I know this is gonna go off the deep end, but since you get more points in SL9 vs SL 8 vs SL7 and so one. So you need less clears to get progression in SL9 then 8 and 8 then...you get my point. If we apply this logic to the new WIN system for pvp would this mean you need less wins for progression if you are in SL8 vs SL7 vs SL6.... Yes I know I know crazy connection.0
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Alsmir said:Borstock said:I like the change. Reward those who take on the extra challenge.
Time =/= difficulty
This will really effect placement in SCL9.......in a good way. Players that are able to clear these tough nodes quickly will be very handsomely rewarded for it.1 -
Starfury said:Borstock said:I like the change. Reward those who take on the extra challenge.
What's my reward with this change? Extra points apply to everyone in my slice.
The only way this would "reward" individual players is if they would merge brackets in the different SCL
2. Easier Max progression in higher SCLs for those that just play for max progression.
It's certainly not a huge benefit, but there are benefits.0 -
I’m surprised to see complaints about this. I think it’s a good change, although it should have been announced beforehand.
The effect will be pretty small. It makes it a little easier to hit max progression in higher CL’s, and it makes it so the highest alliance scores are possible from the highest CL. It was pretty illogical for the highest alliance scores to come from CL7.4 -
As always, it's about the communication with D3/Demi. Plus the next event is a new release. To me it makes sense, more points in the higher SL to get to progression easier. If they could just roll this out a few days before so people can plan and give us the actual numbers.2
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Punisher5784 said:Borstock said:I like the change. Reward those who take on the extra challenge.
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Starfury said:Borstock said:I like the change. Reward those who take on the extra challenge.
What's my reward with this change? Extra points apply to everyone in my slice.
The only way this would "reward" individual players is if they would merge brackets in the different SCL
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Borstock said:Punisher5784 said:Borstock said:I like the change. Reward those who take on the extra challenge.
Okay then let me put it to you this way, I am playing roughly the same amount I have always played for the past 3 yrs. Due to the many recent changes the game now requires additional playtime (5* essential, win-based PVP). For instance, prior to the SCL Levels, my scaling was inbetween 7 and 8. I always played SCL8 prior to the change but since the higher levels added nearly an hour or more to my day, I decided to move down to 7 in order to maintain my normal play time. I accepted that I would earn less rewards but you're basically saying I need to devote more time if I want to continue to compete as I always have? I would love to hear feedback since you're so full of optimism!
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I don’t understand why this would just apply to the 5* node. Choose one route or the other. Either have different rewards in different SCLs but have the points the same or have a single reward structure for progression and have the different SCLs provided more points in order of difficulty. This seems like a nonsensical midpoint between the two options.0
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Perhaps I'm missing something here, but I'm failing to see how making you fight much less difficult opponents on the 5-star essential doesn't offset the drop in points. If you play CL7 when you could be doing 8 or 9 for the sake of having more of your time back in your day, or fighting less difficult opponents when your 5-star is under-covered, then this change delivers on that. The people in your bracket are the exact same CL, so it's not like you're competing with people that are getting more points than you for doing that node.
I'll admit that this throws things into a flux for competitive alliance rankings, as the introduction of the 5-star node in and of itself made alliance requirements very tricky to calculate, but I find it hard to call this a "bad" change for the people who wanted to spend less time plastered to their phone screen. I definitely don't see people complaining when they remember that they have to fight Black Bolt/Medusa/Lockjaw next event. Those extra levels and the additional health that comes with them is NO JOKE after the 4th clear, so this should mean easier grinds for that crowd too.0 -
BoyWonder1914 said:Perhaps I'm missing something here, but I'm failing to see how making you fight much less difficult opponents on the 5-star essential doesn't offset the drop in points. If you play CL7 when you could be doing 8 or 9 for the sake of having more of your time back in your day, or fighting less difficult opponents when your 5-star is under-covered, then this change delivers on that. The people in your bracket are the exact same CL, so it's not like you're competing with people that are getting more points than you for doing that node.
I'll admit that this throws things into a flux for competitive alliance rankings, as the introduction of the 5-star node in and of itself made alliance requirements very tricky to calculate, but I find it hard to call this a "bad" change for the people who wanted to spend less time plastered to their phone screen. I definitely don't see people complaining when they remember that they have to fight Black Bolt/Medusa/Lockjaw next event. Those extra levels and the additional health that comes with them is NO JOKE after the 4th clear, so this should mean easier grinds for that crowd too.4 -
Good point, didn't think of that. I have multiple alliance mates that always outscore me by a considerable margin despite the fact that we all play optimally to 7 clears, and I've always wondered what it could be aside from sometimes a later join.0
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