Predictions/hopes for character rebalances?
Comments
-
None will be done0
-
Punisher5784 said:STOPTHIS said:All the Punisher needs is a targetable green and boost to his black and he'd be great.
I'm not too fond that he's a special tile creator, yet he constantly destroys his own tiles.. Punisher may be destructive but he's not stupid. Making Green targetable would help but I would prefer it to be similar to Beasts green where it avoids destroying friendly special tiles.
0 -
Daredevil217 said:mexus said:Borstock said:2* Make the Moonstone Purple a tile you can select.
3* Give Captain Marvel the 2* CM powers
Make Punisher's Green targeted
Make R&G's Green targeted
4* I would take away R&G's initial tile drop and have them add one to the board each turn instead. Something where the damage comes close to evening out over time, but where you can't just match dmg someone to death in a couple of turns.
Give 4* Wolverine a slow auto-heal in addition to his Yellow CD heal
That's probably all I would do, honestly.
Don't! Give! Them! IDEAS!
What you wrote about Rocket & Groot is hereby invalid. It didn't happen.0 -
This is how I would rebalance my 3* version.
Black: Reduce CD to 1. Increase the attack tile damage. It should do more than IF's free passive attack tile. Or keep it 3 turns but each time the CD goes off, he creates double the amount of attacks tiles from the last time the CD went off.
Green: He fires multiple shots than a big bazooka but it only makes a big hole.. those multiple shots can hit a bunch of random tiles or destroy social tiles. The bazooka can still blow a big hole but keep your special tiles (like 3* SL's green). I would be fine with no base damage as long as you keep the special tiles, as that's the point of his character.
Red: Keep as is, except if the ability does not autokill the character that got shot, then the bullet is lodged, Punisher creates a 5-turn CD targeting the enemy, if the enemy falls below 40% while the CD is still active then the enemy is downed due to bleeding to death.0 -
Personally, I think they need to rejig the 3* and 4* Wolverine's yellow. A four star Wolvie should be able to heal automatically, while Patch could put out a countdown tile that maybe gets fortified at 5 levels. Yes, the countdown tile deals damage, but wouldn't people rather heal? I don't mind black as it is if you play it right, but maybe green could do higher base damage. The guys got claws that can cut through anything for tinykitty's sake.0
-
4* Wolvie yellow makes no sense whatsoever, especially the if matched damage element to it, Wolverine is going to skewer you whether he is injured or not! To be fair, when champed and boosted the healing you get from yellow is good but it makes no sense for it to be countdown based when all other versions have passive healing. If you were going to improve it then I would have it that if the countdown is matched by the other team then Wolverine immediately gets the healing boost - sort of like he is attacked and so his healing power kicks in faster like an adrenaline rush.
0 -
Hoping for a 5* Gambit buff before I pull my hoard.0
-
professorplum9 said:4* Sandman - It still bothers me that his Boss version was so good in the Sinister Six event and his in game version is so bad (exact opposite for Vulture). If more of the aspects that made his Boss version such a pain to deal with where incorporated into his garden variety version that would be very nice.
My Sandman is now at 287. This is despite my selling a handful of his covers when he was ?/?/5 and I had no interest in champing him above others.
My top 4* are
295 Captain Marvel, 290 Coulson, 288 Fist and 287 Riri.
How on earth have I pulled so many covers for a character I have literally used only when he is an essential!?0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 504 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements