Flaptain is desperately in need of a buff. He was up recently in the Behemoth Burrito node and I'd forgotten how terrible he was. 4* Elektra too ofc.
In the 3* tier, Punisher desperately needs a buff, as others have said, let his green be targetable and significantly up the damage on his black - would tie in with his show coming out on Netflix too. Honourable mention for Sentry, Doc Ock and Beast as well...
WEBGAS said: Don't ask for NERFS (you could be pleased).....but only BUFFS
bluewolf said: WEBGAS said: Don't ask for NERFS (you could be pleased).....but only BUFFS Nerfs are almost never used in this game.
Dormammu said: There are two characters who I think are really cool but got screwed by the same bad mechanic - Vision and X-23.For either of them to be effective they need to tank their colors. Vision would be outstanding if he had a passive like Rogue that allowed him to automatically go to the front. X-23 is the same, though she can actually get by tanking 2 colors, though her purple is garbage and nearly impossible to pull off. Both of them are hampered by the fact that it's really, really hard to fit them in on teams.
mexus said: Borstock said: 2* Make the Moonstone Purple a tile you can select.3* Give Captain Marvel the 2* CM powers Make Punisher's Green targeted Make R&G's Green targeted4* I would take away R&G's initial tile drop and have them add one to the board each turn instead. Something where the damage comes close to evening out over time, but where you can't just match dmg someone to death in a couple of turns. Give 4* Wolverine a slow auto-heal in addition to his Yellow CD healThat's probably all I would do, honestly. Don't. Touch. Rocket and Groot.Don't! Give! Them! IDEAS!What you wrote about Rocket & Groot is hereby invalid. It didn't happen.
Borstock said: 2* Make the Moonstone Purple a tile you can select.3* Give Captain Marvel the 2* CM powers Make Punisher's Green targeted Make R&G's Green targeted4* I would take away R&G's initial tile drop and have them add one to the board each turn instead. Something where the damage comes close to evening out over time, but where you can't just match dmg someone to death in a couple of turns. Give 4* Wolverine a slow auto-heal in addition to his Yellow CD healThat's probably all I would do, honestly.
BoyWonder1914 said: Elektra - A lazy version of a character that was horrible to begin with was a disaster waiting to happen. I imagine whatever roster she's on, she collects more dust than an old basement. Her version of the red however doesn't steal any AP, and the damage of both her black & red are a far cry from the 4-star version, which is pretty bad to begin with. Low damage numbers are fine for characters that are meant to be support in other way like AP gen, special tile creation, or healing, but Elektra's abilities don't really "support" a team. Her purple is useless against teams that don't create strike tiles, and even then she just gives them more (although weak). Her black is also useless if she isn't the one tanking hits on your team, which isn't likely if you've been building your 3-star roster for any considerable amount of time.