Neverending PvP
Everyone I talk to complains about the exact same thing. The game has become a death march.
I was totally in favour of win-based progression, but 40 wins is a long, long, long time to be playing, with the additional 2 grinds on PvE, and the LRs, and Simulator 72 wins.
So many people quit in our family of alliances and I'm just halfway there in frustration.
Surely there's some middle ground where we can play without having to grind for 4-5 hours a day for full progression? Wasn't that the realm of placement?
Comments
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marshall said:
Surely there's some middle ground where we can play without having to grind for 4-5 hours a day for full progression? Wasn't that the realm of placement?
(Also better rewards now, actually)
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Oh, good. I was worried we were running out of new threads discussing PvP and 40 wins.8
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This strat has been posted a couple times, but apparently not enough.
Beat seed teams with 1*/2* team (3-8 wins)
Wait a day
Beat 2* retaliation nodes with 3* team (10-12 wins)
Wait a day
Beat 3* retaliation nodes with 4* team (10-12 wins)
Use the remaining wins to push/shield hop for placement.
Takes maybe 2-3 hours of total play over 3 days for 40 wins. Almost no health packs used for the first 30 wins or so.
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Sandmaker said:This strat has been posted a couple times, but apparently not enough.
Beat seed teams with 1*/2* team (3-8 wins)
Wait a day
Beat 2* retaliation nodes with 3* team (10-12 wins)
Wait a day
Beat 3* retaliation nodes with 4* team (10-12 wins)
Use the remaining wins to push/shield hop for placement.
Takes maybe 2-3 hours of total play over 3 days for 40 wins. Almost no health packs used for the first 30 wins or so.8 -
@NotBAMF it's funny. I see you comment a lot. Now I see you are a 6 month to 1 year player. You wonder why people are talking about the 40 wins? Please see the poll I posted and you voted on. Look at the percentages. That's why. The long term players know what this is doing. It is destroying the vets and progression. That's the bottom line.2
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I know it's not everyones cup of tea, but I like the grind of PVE, sort of relaxing while watching something on the tube. Now that I think about it, the 40 wins is probably based off the 40 wins necessary in PVE to get the timers going (10 nodes 4 clears each). Now, imagine if those 40 wins were mostly filled with 2 L450+ 5* characters and a 3* of varying levels and you get 2 days to do it. You would say forget this crud...and yet that's now what PVP is4
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I just turned the corner on my quest for 40 wins to get my long lost last Ghost Rider black...
0/5/5 Gambit 3 plus 3/5/5 Professor X is insanely good. Always have the purple for PX, mucho cheap abilities with Gambit red, always one of my favorite ways to play. Perfect with Ghost Rider.
I found an element of fun, and SNAP the job's a game!!!0 -
The rockett said:@NotBAMF it's funny. I see you comment a lot. Now I see you are a 6 month to 1 year player. You wonder why people are talking about the 40 wins? Please see the poll I posted and you voted on. Look at the percentages. That's why. The long term players know what this is doing. It is destroying the vets and progression. That's the bottom line.
Here's the thing. I feel like this is an unending back-and-forth, and I've already said everything I can say on this so many times. But I will try to once again.
I have always liked the wins-based system. I liked it when they ran it as a test. I liked it when it became the standard. Two weeks into it being the standard, I still like it. For me (and all I can speak of is myself), it has IMMENSELY increased the enjoyment of the PVP aspect of the game.
THAT SAID, when the standard changed to wins-based, I had a great deal of empathy for those who did not like the change. I get that the loss of 15 CP in progression was a shame. That was something that should not have happened, and I empathize greatly with the "old guard" of PVP players who were upset that the reward was pulled away and placed as a nonsensical progression reward.
But I still enjoyed the system. For a lot of reasons, but whatever. I shouldn't have to defend myself. I dig it. It makes PVP more fun AND more relaxed for me.
But every single day since the system changed, I can log on here and see 3-4 NEW TOPICS either threatening boycotts or bemoaning the standard change or posting baited "polls" that don't mean anything or just generally complaining in one regard or another. And you know what? It's tiring to see every day. We all get it, you know? We got it 30 topics ago. A new one isn't going to be the one that convinces everyone of whatever the point is supposed to be.
And worse than that--seriously, I can deal with people crying every day; that's fine--the players who loved the points-based PVP won't just accept that ANYONE likes the new system. Anyone who defends the new system gets insulted and told they are "wrong" or that they were too stupid to understand the old PVP system. There's no respect of "I can see why you might enjoy the new system, but it's not for me". By and large--and I don't mean to make sweeping generalizations here, but for the most part--if anyone tries to defend the wins-base system, they are just insulted and indirectly called "n00bs" or whatever. You know... like you did in your reply to me by basically saying because I haven't been playing for a year, I don't know as much as people who've been playing longer. And in a lot of regards, I don't; that's true. But I DO know what I enjoy. And I enjoy the wins-based system. Just because people who've played for 1000 days don't... that doesn't affect MY enjoyment. Why should it?
So I understand. I feel bad. I wish there was a system in place that made everyone happy. I do. I wish the 15 CP reward hadn't been taken away from those folks who could actually get 1200 points in the old system. That sucks. I get it.
But nuts to you if your feelings are "All these idiot n00bs are too stupid to even know they shouldn't like this new system". I have no patience or respect for that. And, frankly, I'm beyond tired of seeing people need to make several new topics about it EVERY SINGLE DAY.
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NotBAMF said:
But every single day since the system changed, I can log on here and see 3-4 NEW TOPICS either threatening boycotts or bemoaning the standard change or posting baited "polls" that don't mean anything or just generally complaining in one regard or another. And you know what? It's tiring to see every day.
And, frankly, I'm beyond tired of seeing people need to make several new topics about it EVERY SINGLE DAY.
Well I for one enjoy seeing these topics EVERY SINGLE DAY. I wish MORE people would post these topics! Much like you enjoy the win-based PVP system, I enjoy reading everyone's complaints about how tinykitty awful it is.11 -
The reason why some many are still talking about this is some of us have invested thousand and thousand of dollars into the game over 2/3/4 years. That's why we are so passionate about this and will not stop. We feel that this move was made to get more people to play pvp after all of our warnings that this is not the answer and guess what. It was right. People are quitting. Alliances are falling apart. I have no idea how much money I put into this game, maybe north of $4000, and I am thinking of stepping back. That's why I am here every darn day to speak for the people that have walked away from the forums. The massive Line community that doesn't care what is on here. Heck, 4/5 of my ally mates don't even have forum accounts but are getting them on their own to comment on the PVP poll I posted. So you want to know why you see all of these threads, cause WE CARE. We don't want to walk away after spending as much money as we did. That's why. We want them to listen to us. They are not. Even the ones that have direct lines to Demi are trying to make them understand why this will destroy the long term players and I for one will not stop this until I walk away.7
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Does anyone expect an immediate change? The sense I get is that people against the current state of PvP expect to login tomorrow and have their CP reward added back in and the total number of wins needed reduced to 16.5. And dangit, if that doesn't happen right now, they're starting a new post on the forums.
I don't like 40 wins. I'm not going to grind out 40 wins in PvP... ever. I'm going to get my CP at 16 and I'm done. I don't care if there's 13 5-star Gambit covers waiting for me at 40 wins - I have better things to do with my life.
Hopefully I'm not the only one. Hopefully the data shows that the player base at large has no interest in grinding to 40 wins. Then maybe it'll be reduced next season. And the season after. And the season after, until a number is reached that is more acceptable. GIVE IT TIME, people.
Or, maybe the developers just hate us. If that's the case, no amount of complaining here is going to change anything.4 -
Here is the thing, we know it will not change now but us as commanders and trying to run alliances are trying to plan for next season already. This has a MAJOR impact on a lot of us and how we are going to move forward.
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Nobody expects a midseason change. If we know changes are being evaluated, there's maybe light at the end of the tunnel for a lot of discouraged players.
The worst thing that could happen would be for there to be continued radio silence on this, and the next season rolling out with the exact same format.4 -
What i can see from many many posts is that people who never were able to hit 900 points love the system, and are happy because they can hit it without using HP, which essentially enables them to be f2p , which is great for them i suppose. What i also know, and rockett said it himself, is that lots of vets, those people who had no issues hitting 1200 points before spent thousands of dollars and are treated with radio silence. In order for a game to be successful and last more, the game needs spenders, and once you chase them off the game will die. The point is that most of the vets just want to know that devs are considering the impact that this season has on entire player base.
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Stax the Foyer said:
The worst thing that could happen would be for there to be continued radio silence on this, and the next season rolling out with the exact same format.2 -
There's been heaps of these threads and I apologise for adding to the shouting, but thought it's important to keep the conversation going.
I was in favour of the win system, since it removes the insane pressure for non-5* owning players to quickly make it to 900 for the cover before they are multihit back to 700s.
That said, 40 wins is a lot when you are constantly fighting 4* boosted nodes (can only imagine fighting Gambolt nonstop).
Like some mentioned, you can't really compare it to PvE since most of those fights are softballs where you have a huge level and power set advantage.
@Brigby
Is there any ongoing conversation by devs based on vets' feedback on the new system? Perhaps a hybrid points/wins system? Total play time per day is incredibly high atm...0 -
Cyclops pvp was always one of the more health pack intensive versus events. Red/Black AP is attracted to that donk like moths to a flame.0
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Sandmaker said:This strat has been posted a couple times, but apparently not enough.
Beat seed teams with 1*/2* team (3-8 wins)
Wait a day
Beat 2* retaliation nodes with 3* team (10-12 wins)
Wait a day
Beat 3* retaliation nodes with 4* team (10-12 wins)
Use the remaining wins to push/shield hop for placement.
Takes maybe 2-3 hours of total play over 3 days for 40 wins. Almost no health packs used for the first 30 wins or so.0 -
I played an hour yesterday lunchtime, got to 22 wins.
Played a while in the evening, watching TV, as I had health packs left from PVE, got up to 34 (I think).
Played while walking into work this morning and got to 40. It was about 750 points I think, with 30 hours left in the event (knocked back to 509 as I type).
And, honestly, I havent played excessively. Ive probably put less time in than I did under the old world, and got more reward (as I was always hit and miss on the 900).
Yesterday I played maybe 2 hours. Today will be about 80 minutes.
It hasnt been a slog, it hasnt been arduous. Its been quite fun, Im seeing and using a variety characters in matches - and the stress free nature of it makes it enjoyable.
This is such because of a few things:
Ive stopped playing PVE competitively, which means some 30+ matches less every day. The few extra PVP matches still leave me playing less over all.
I am only interested in progression in PVP, and so points on matches are irrelevant, which means I dont struggle to find matches and I dont need to shield and loses are no issue at all.
I am a 4* player, so my MMR isnt as bad is it appears to be for higher level rosters.
For once I seem to have found myself in the sweet spot for the effect of changes, and so Ive had a massive QOL improvement. And my enjoyment of the GAME has gone up, because, very simply, I just play.
I dont stress about timings, about quick clears, about shields, about optimum strategies - I just play and its lovely.
It struck me a while back that to be competitive in PVE and trying to compete (at least for 900) in PVP as I was, was costing me in the region of 3+ hours a day. Or, in other terms, basically one whole day of every week.
Its obvious when you think about it, but its something that just creeps up on you. You invest more and more, and never really stop to think about it.
Now I see people here paying thousands of real world currency in as well. I just cant believe it.
I would suggest just for your own potential benefit, you all to stop playing for a couple of nights, and just have a think about it.
I did, and I didnt miss playing. I felt I could do more constructive things with my time, more enjoyable things, because ultimately:
Its a MATCH 3 MOBILE GAME BASED ON A COMIC BOOK LICENCE.
It should be fun. It shouldnt cost you so much time, effort, money and stress. Get some perspective - its just not worth it.
Now Im not trying to be preachy, Im just hoping to prompt some to sit back and question things.
"Fun" means different things to different people. I appreciate that. And that heavy investment might well be someones ideal scenario of fun. Personally I found I was not enjoying the game, and having dialled back my "investment" I am actually having fun again.
So, food for thought, maybe.1
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